TAKE 78 Spil Surprise Party

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more relevant or slightly socio-political stories, and still make it for a big audience. I am not really there yet, but I think that is my goal. What would you recommend for newcomers to game development? Basically, my recommendation is to just get started, there’s a lot of tools out there to use

The power of the medium is that there is a back and forth between the player and the game. The player gives an input; the game reacts to the input The power of the medium is that there is a back and forth between the player and the game. The player gives an input; the game reacts to the input

like programming classes and Unity3D and it’s good to join game jams, where you can team up

input; the game reacts to the input. An example

with other people. I’m not a big fan of design

where this is used in a meaningful way is Anna

documents, but I’m a big fan of small teams and

Anthropy’s game Dys4ia about her hormone

to get started trying out something very small

replacement therapy. In little vignettes, the

that works in an engine, then on the computer

player is going through her emotions along

or on your phone and then expand from there.

the journey, almost physically reliving the

Also, a vision document that gradually is being

experiences she went through. For example,

updated with what the game is about, the style,

the player tried to make a tetris-like object

the characters, the tone and the length. But

pass a wall through a gate where it clearly

[you should] never go down the line where you

doesn’t fit. Although simple, it is a very pow-

describe every single feature - it is just a waste

erful method to evoke a

of time.

strong feeling in the player, because they have to

Can you pitch to me what games mean to you?

go through it themselves

Games allow me to express a thought or an

rather than just getting an

artistic idea in form of a system, rather than

explanation or visualiza-

through linear (like in movies) or static (like

tion about it.

in paintings) storytelling. The power of the medium is that there is a back and forth between the player and the game. The player gives an

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