more relevant or slightly socio-political stories, and still make it for a big audience. I am not really there yet, but I think that is my goal. What would you recommend for newcomers to game development? Basically, my recommendation is to just get started, there’s a lot of tools out there to use
The power of the medium is that there is a back and forth between the player and the game. The player gives an input; the game reacts to the input The power of the medium is that there is a back and forth between the player and the game. The player gives an input; the game reacts to the input
like programming classes and Unity3D and it’s good to join game jams, where you can team up
input; the game reacts to the input. An example
with other people. I’m not a big fan of design
where this is used in a meaningful way is Anna
documents, but I’m a big fan of small teams and
Anthropy’s game Dys4ia about her hormone
to get started trying out something very small
replacement therapy. In little vignettes, the
that works in an engine, then on the computer
player is going through her emotions along
or on your phone and then expand from there.
the journey, almost physically reliving the
Also, a vision document that gradually is being
experiences she went through. For example,
updated with what the game is about, the style,
the player tried to make a tetris-like object
the characters, the tone and the length. But
pass a wall through a gate where it clearly
[you should] never go down the line where you
doesn’t fit. Although simple, it is a very pow-
describe every single feature - it is just a waste
erful method to evoke a
of time.
strong feeling in the player, because they have to
Can you pitch to me what games mean to you?
go through it themselves
Games allow me to express a thought or an
rather than just getting an
artistic idea in form of a system, rather than
explanation or visualiza-
through linear (like in movies) or static (like
tion about it.
in paintings) storytelling. The power of the medium is that there is a back and forth between the player and the game. The player gives an
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