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Digital Design - Module 01 Semester 1, 2018 Daniel Ze Yan

911907 Daniel Parker Studio 6


Week One

Reading: Zeara Polo, A. 2010. Between Ideas and Matters.

According to Zeara-Polo, the diagram does not play a representational role in the design process but provides an organisational and can have a performative quality depending on how it is deployed. Explain how Diagram is different from Signs and Symbols? (100 words Maximum)

Diagrams don’t have a representational role in design due to them containing more of an interpretational approach to displaying information, different people with different backgrounds can perceive a single diagram in a plethora of ways; due to this nature diagrams are more used in constructions of buildings that are common public space as the builders have to take in everyone viewpoint. Signs and symbols are a lot of concrete in displaying information, as they generally throughout the world are understood for one definition per sign and symbol. Therefore the largest difference between diagrams, signs, and symbols is that diagrams are more up to interpretation, whilst signs and symbols are more representational.

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Week One

Precedent Analysis

(Top left) This elevation shows the line work that I used to achieve the final structure of each curve.

(Above) In this plan are the spheres that the Bad Hair Pavillion are based off, I used these as a scale to check the angle of each beam.

(Left) This image shows the begining process of tracing each beam to get their general shape.

Giudice, Davide Del. “Structural Hair/// Pavilion Of Margaret Dewhurst.” Apiusurface. July 02, 2007. Accessed March 6, 2018. http://apiusurface.blogspot.com.au/2007/07/structural-hair-pavilion-of-margaret.html. The precedent photo allows for a clearer understanding of the structure. As the plans were all pressed down we weren’t able to get an in-depth understanding of the depth and how the structure came together. With the precedent nearby, I was able to achieve more of an understanding of how the structure combined with each other and how the beams were meant to look from an angle. These combined with the plan were able to help me finalize the modeling of Bad Hair.

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Week Two

Reading: Hertzberger H. 2005. The in-between and The Habitable Space Between Things, from Lessons for Students in Architecture. Herzberger discusses how design should not be extreme in its functionality. Use your precedent study to explain how the pavilion allows for an appropriation of use. (100 words Maximum)

The same way a diagram is perceived in different ways, a design is viewed from different perspectives depending on who is looking at them. If a design is too extreme on its functionality it will cause certain people to steer away from it due to a conflict of views or interest. If the design is a little more relaxed in its design, it opens up whole new ways for people to utilize the design, even ways the designer didn’t intend them to use it by.For example, the Bad Hair pavilion is built like its meant to split private and public like any pavilion, but in reality, people only use the exterior of the site which is the polar opposite of what a pavilion is meant to do.

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Week Two

Isometric

Bad Hair Pavillion The modeling process began with each plan being traced to achieve a general line of the beams. These lines were then angled to the correct angle, boxes that were the width and length of the beams were added and then using the ‘Sweep1’ command, every single beam was modeled out. These beams were then checked against their respective spheres and then angled to their right bearing. Following this, the beams were all combined into their separate layers and combined to achieve the finalized model of “Bad Hair”.

My initial view of this structure was that it would be very controlling and restrictive due to the very ‘messy’ looking beam structure, but the more I modeled the more I realized that the layering of the beams allowed for a lot more flow through the structure. I learned that the circulation through this structure isn’t just a simple A to B line, but a more complicated mesh where people walk in different angles to get to a similar finish.

When I first saw this structure I thought that the thresholds would be the mesh created by layer 1, layer 2 and layer 3, a mesh that created an imaginary barrier that split the inside of this pavilion and the outside. But as I modeled the structure and began to understand the use of it, I realized that the thresholds within this structure are actually the large void spaces in what should be the entrance to the site. This is largely due to how this pavilion is used, people will sit on the external legs and due to the angle of the structure, each leg is separated by this void space thus creating the structure’s thresholds.

This pavilion twists the definition of the pavilion, as previously they would always house people and objects on the inside, but this structure makes it feel like people would go inside, but as a matter of fact, people would rather stay around the exterior, of which is the opposite use of a pavilion.

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Week Two Diagrams

Circulation and Flow diagram

People Density Map

This diagram displays the complicated way people utilize this structure, this is due to the reason that

A heat map displaying where people tend to stay during their quick visit to this Bad Hair pavilion, with

people never walk from point A to point B, but instead, they walk in random lines that eventually get

dark blue displaying the most concentrated areas and green displaying areas that people just pass

them to the point.

through.

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Appendix 1

Process

The process of modeling this assignment first began with the analysis of each plan. This was then followed by a simple tracing of each of the beams.

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Appendix 2 Process

After the traced lines were bent against the sphere to achieve their wanted angles and twist, these new lines were then set aside so they could be model upon. Each new line had boxes that were the exact width and height of the beams added to them. The Sweep1 rhino command was then used to get the desired modeled beams.

These traced beams were then offset and angled so they fit the angle specified by the plan and also the spheres.

These were the products of the Sweep1 rhino command, which achieved a lot more of a smooth curve and also a smooth transition between each part of the wooden structures.

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Appendix 3

Process

Each of the finished beams was then rotated to their correct bearing and then placed together to create each layer. Each layer was then stacked on top of each other to achieve the final modeled structure.

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Appendix 4 Process

The finished models with 4 layers then made into an orthographic view through the rhino

Within illustrator different approaches were used to test which diagram would be the most

settings of ‘Set View’ and Make2D, these then made the basis of lines that were used in

appropriate. For example below is a test run of a people density map, put due to the color-

illustrator to achieve the final diagrams.

ing scheme of the whole project, this idea was scrapped.

Digital Design Module 1 Journal 911907  
Digital Design Module 1 Journal 911907  
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