Digital Design - Module 01 Semester 1, 2018 Dale Wines
913317 Xiaoran Huang - Studio 8
Reading: Zeara Polo, A. 2010. Between Ideas and Matters.
According to Zeara-Polo, the diagram does not play a representational role in the design process but provides an organisational and can have a performative quality depending on how it is deployed. Explain how Diagram is different from Signs and Symbols? (100 words Maximum)
A sign is used to signify an occurrence of something else. A symbol is a visual or physical element that signifies an occurrence. Symbols and signs are both representational, they use physical or visual elements to represent the existence of some other phenomena. A diagram is non-representational, unlike the sign or symbol. But a diagram can be created and defined by the relationships forged by the placement of signs, symbols and other measures. If a tree was a symbol for a park, you know the symbol indicated a park, but you need the map to find where the park is.
Far Left: ‘yousakana’, “Bad Hair Pavilion AA School,” Yousakana, October 17, 2007, https://yousakana.jp/badhair-pavilion-linkaa%E3%82%B9%E3 %82%AF%E3%83%BC%E3%83%AB/ Top Middle: Close up detailed perspective view of a clump of hair strands. Bottom Middle: Perspective of the Bad Hair Components My process for creating the hair strands was first drawing a template for the thickness of the hair to be extruded to accurately depict the curvature of each strand of hair. I started off by modelling one half of each strand so that I could use this as a basis so I could further mirror, align and bend the rest of the curves to form the clump of hair.
Top Right: A plan view of one of the hair strands.
Reading: Hertzberger H. 2005. The in-between and The Habitable Space Between Things, from Lessons for Students in Architecture. Herzberger discuss how design should not be extreme in its functionality. Use your precedent study to explain how the pavilion allows for an appropriation of use. (100 words Maximum)
As Herzberger said that having a restricted and defined function of a design causes fixed ways that a design must be used, whereas as a design that has no clear function can be interpreted by the user in many different ways. For example, the Bad Hair pavilion has no clear function. Most people wonâ€™t directly interact with it by walking around it. But you could use the ends of the hairs as places to sit, or stand in the middle and gaze through the hair. In the eyes of a child it could even be seen as a climbing frame.
Bad Hair Isometric
This model encapsulated the complex geometry of Bad Hair and preserves the detailing of the ‘hair strands’ which are important to the theme of Bad Hair. The idea behind this precedent was that the architect had long hair and was always frustrated at having to dry her hair in the morning. The hair beams revolve around an invisible sphere, representing the shape of the head, with the gaps that all the strands create frame the world around the viewer from the inside. This is when I realised the defining threshold was from within rather than from the exterior. The main circulation of the structure is that it is an obstacle, the idea is that most people will avoid going through. But occasionally you may see other uses, such as people sitting on the edges, children climbing the frame when they are not supposed to and people entering the structure and experiencing the ‘frame effect’ the pavilion is designed to generate.
Week Two Diagrams
For the most part, the Bad Hair Pavilion is an obstacle for the everyday person walking in the area, decision making for those who want to go around it, people may enter the pavilion and located where they may stand to view the threshold.
The Threshold is very important for the Bad Hair Pavilion. I have mainly highlighted the physical boundary the structure creates, but rather than a transition into the threshold, the threshold is more what people see when they are looking outside the pavilion from within.
The first stage of modelling was mostly testing to see what would be the best way of creating the curves. The way I ended up using was by taking a template of the ends of the hair beams and using revolve for the parts of the beam that take into account the radius of a sphere and extrude for the straight parts, I used the bend and twist fuctions for later iterations of the different hair beams.
The next part of the modelling process was to organise and arrange the beams. After extruding, revolving, bending and twisting the beams into shape. I would mirror, copy and rotate the beams into their correct positions on the plans. I had to raise one set of beams to be higher than the other as they are meant to be overlapping due to their heights. The next part of the hair for me to work on was the 2 long strands over the top, which involved the same process of creation as before: template, extrude, bend, mirror, copy and rotate.
The final part of the structure was the most trickiest, the lowest beams had a very strange curve, approaching the sphere that the strands of hair rotate around from almost a 45 degree angle, also the parts that connected the revolved part with the ground required high amounts of manipulation to achieve an accurate rotation of the orientation of the beam. A lot of manipulation and care had to be taken to make sure this one was accurate. After this piece was done my model was complete and I began working on circulation. I found it difficult to work on circulation in Rhino, so I turned to Illustrator and used zones and symbols to predict and seperate the different circulation inside the pavilion and contrast it to outside, maintaining a zone for standing, which would link into the threshold diagram.
The threshold diagram had to do with more the framing of the landscape from within the hair so I used more symbols and defined the gaps in the structure to suggest that people in the standing area are looking outwards.
I made an attempt at rendering the Isometric view and adding texture and context to the pavilion but it ended up that I had ran out of time. I had done this in basic form in my circulation diagram, but what I was trying to do was model the park next to the pavilion with trees and shrubs, with the fence separating them from each other. I also modelled a lamp post that sat next to the pavilion. The part that went wrong where I felt that the render wasnâ€™t up to standard for submission was that the ground surface colour would blend with the pavilion colour. Which was wrong, and illustrator gave me a warning when I attempted to live paint bucket my pavilion. So instead I just used the basic model that I had originally done.
Published on Mar 11, 2018