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Photorealistic Visualisation

Cynthia Qaung

To create a presentational package that shows communicates the mood and environment of Architecture.


Photorealistic Visualisation

ACKNOWLEDGEMENTS I would like to first and foremost thank Stephen Peters for his endless support and effort in leading and supporting me as well as the Architectural Computng degree throughout my length of stay at University of New South Wales. My gratitude towards Gavin Hoggan and Robert Walsh for their time and support . Through their help , I have been able to enhance my understanding. Thus, allowing me as a student to push myself and in turn providing me the chance to develop my skills. To, past lecturers and Architectural Computing students for their advice, support and collaboration throughout this degree. Peter Mak for being my client.




1.0 INTRODUCTION 1.1 Aims and Objectives 1.2 Rationale 1.3 Deliverables

7.0 REFERENCES 7.1 Furniture Reference List 7.2 Texture Reference List 7.3 Paintings Within Model 7.4 IES Files

2.0 PROJECT OVERVIEW 2.1 Client 2.2 Brief 2.3 Project Outline 2.3.1 Client Input 2.3.2 Project Workflow


8.0 BIBLIOGRAPHY 8.1 Online Tutorials 8.2 Precedent Studies APPENDIX


3.1 Precedent 1: e-Lab BIM Project at LBNL 3.2 Precedent 2: Dunkerque Building by Lan Architecture 3.3 Precedent 3: NHS Office Building 3.4 Precedent 4: Interactive Visualisations 3.5 Precedent 5: Cedar Cottage by Aztec Digital Media 3.6 Precedent 6: 3D Plan View Virtual Tour 3.7 Precedent 7: Design Museum in London 3.8 Precedent 8: Gillespie Residence 3.9 Precedent 9: Wilson Architecture, Millifield Cork 3..10 Precedent 10: Hassell Building in Melbourne 4.0

PROJECT FRAMEWORK 4.1 First Stage: Documentation + Modelling 4.2 Second Stage: Detailing and Renders 4.3 Third Stage: Project Composition 4.4 Final Deliverables 4.5 Problems Encountered




1.0 Introduction



Programs such as Adobe Flash have been used for interactive interface purpodes for many years. From previously only being limited to vector based objects and image holders, it has now been upgraded and employed in the last ten years to hold audio, video and many other file formats to provide higher levels of interactivity between users. The aim of this project was to create a multimedia presentation that is composed of panoramic virtual tours and appropriate photorealistic visualisations which will allow clients to showcase the design of buildings and other structures. This presentational package will also provide an informative way in navigating around a particular building. By doing so, this will allow users to further explore the different aspects of the building and will not be restricted to simply static photorealistic renders. By achieving an interactive level, multiple points of interests within the building was employed. The objective is to allow users to click on certain points of interests in the panoramic scenes that will lead users into different aspects of the building. By doing so, this will enable users to further communicate the layout, mood and environment of the building.



The purpose of this particular project is to create a dynamic method of exploring buildings such as apartments, shopping complexes and office blocks. Hence, by transitioning from simple two dimensional naviga-tional methods, by creating panoramic virtual tours, the idea is to combine photorealistic renders with interactivity through Flash oriented programs to create a new method and interface of exploring a building. The rationale behind using Flash based programs is highly due to the easy accessability of these programs. In turn, this allows clients to view the end product easily without having to install other programs.



The deliverables for this project will include: - A interactive multimedia presentation. - Informative photorealistic renders with the incorporation of BIM and panoramic virtual tours.

Within this project, appropriate static visualisations are also produced that will incorporate a list of Building Information Modelling oriented data. Such data will consist of, room name, area, materials and finishes of walls and floors as well as important fixture details




4.0 Project Framework The project framework was essentially broken into three separate components throughout the entire span of the semester. The first stage consisted of the gathering of drawimgs and other neccessary materials in order to conduct the most accurate three dimensional representation of the model. The second stage of this project incorporates the detailing and rendering of the project which was conducted in 3DS Max 2012. The last stage includes the composition of the project; which is essentially the collation of all the panoramic and static renders to create a presentational package with the incorporation of BIM oriented information. After conducting a metting with my client, it was established that the project will only encapsulate the office area, unit 1 and unit 3. As the layout for unit 2 is essentially identical to unit 1, a decision was made to exclude this part of the building.



The first stage was conducted in Autodesk Revit 2012. Through this stage, there was extensive progress conducted in assuring all essential elements of the building was evident. This stage spanned across a total of 3 weeks. This stage took longer to execute due to changes in the building as noted by the client. By conducting a three dimensional structural model within Autodesk Revit 2012, basic BIM information was also incorporated tht was collected from the two dimensional plans, sections and elevations. By storing the essential BIM data within Autodesk Revit 2012, this would ensure an easy method in transferring and locating the information when needed for the final stage.

Documenttaion: The project officially started once the plans, elevations and sectional drawings was gathered. These sets of drawings came in the form of dwg. formats which allowed an easy procedure in importing plans into Autodesk Revit and hence create a much more accurate representation when modelling the building. Ground Level: By firstly commencing the modelling sage by conducting the ground level being the commercial floor, this created the foundation of the modelling stages. As it is intricately connected to the entire building, it became essential to firstly modell the floor as accurately as possible to ensure consistency throughout the modelling process. First Level: Once the ground floor was finished, the first level of the three units commenced. In essence, the layout of the three units were comparably quite similar. Therefore, this level was less time consuming however, walls, windows and doors needed to be structurally correct. However, there were problems relating to the walls connecting to each other incorrectly. Therefore, the wall profiles had to be ammended several times which in turn became very time consuming.


Fig. 22 ABOVE Progress interior panoramic render of the Office.

Fig. 23 BELOW Progress interior render of the Unit 1 master bedroom with a wide angle camera.


Draft Report  

Draft Report