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Digital Design - Module 02 Semester 1, 2018 Curtis Wright

949190 Chelle Yang - Studio 02


Week Three

Reading: Kolerevic B. 2003. Architecture in the Digital Age

Kolerevic described three fundamental type of fabrication techniques in the reading. Outline the three techniques and discuss the potential of Computer Numeric Controlled fabrication with parametric modelling. (150 words max)

Subtractive fabrication: involves the removal of mass from a material using a reductive process. Additive fabrication: involves constructing an object via the layer by layer incremental addition of a material to form. Formative fabrication: A material is deformed or transformed through some means (eg pressure or heat) to change its form without altering its mass Computer Numeric Controlled fabrication is at the basis of modern parametric fabrication techniques. All computation-based modelling programs involve the manipulation of parameters, whether unseen or directly controlled by the user and thus the potential of CNC fabrication is virtually endless and being constantly realised.

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Basic Loft

Week Three

Surface Creation

1. Basic loft without panelling

2. Loft with custom brep panelling

3. Loft with pyramid brep panelling

4. Loft with brep panelling

Various iterations were produced in Grasshopper. Iteration number 4 was used, featuring pyramid and truncated pyramid panels, used to provide variance in geometry, perforation and shadow elements.

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Week Four Panels & Waffle

The panelling was done using square-based regular and truncated pyramids. The pyramids create consistency yet variation across the panelisation.

The waffle structure leans into itself on each side creating a sense of counter-balance.

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Week Four

Laser Cutting

The panels were numbered and unrolled to a grid using Grasshopper. Tabs were added (3mm long, 1.5 mm niches). The Make2D linework was then exported to illlustrator, where unnecessary and inward-facing tabs were deleted.

y1 panels

y2 panels

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Week Five

Various Boolean iterations were produced using Grasshopper and Breps built in Rhino. Iteration 4 was used - pentagonal base pyramids were the intersecting geometry, creating an interior which is light, yet rugged and sharp around the edges.

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Week Five

Isometric

The sectioned boolean was chosen after drawing inspiration from the subterranean. The object can be viewed as a section depiction of an underground cave network. The pentagonbased pyramid forms used to create the interior volumes produced rather organic geometries. When turned on its side, and taken at a very large scale (eg 50m long) the object could function as a highly abstracted hypostyle column set.

Task 02 Isometric

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BLACK = Page Size/Trim Line

Week Six Task 01

Lofts

1.1

1.2

1.3

1.4

{135,0,150}

{150,0,135}

{75,0,150}

{43,0,150}

{120,150,150} {15,150,150}

Key {0,0,0}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves Grid Points

{0,60,150}

{30,150,150}

{150,0,0}

{30,150,150} {0,0,21} {0,0,0}

{150,150,0} {150,150,0}

{15,150,0}

{0,150,0}

Paneling Grid & Attractor Point

{Index Selection}

{Index Selection}

{Index Selection}

{Index Selection}

2.1

2.2

2.3

2.4

{99,41,54}

NA

99,99.,54}

{93,35,74}

Paneling

{Attractor Point Location}

{Attractor Point Locations}

{Attractor Point Location}

{Random Attraction, 0.2 Magnitude}

3.1

3.2

3.3

3.4

+

Task 01 Matrix Iterating on Task 01 was done with regards to how perforation and light might influence the model. As a result, pyramids and truncated pyramids (3.4) sans-roof were used in order to create the variance desired.

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Task 01 Model


Week Six Task 02

Grid Manipulation

1.1

1.2

1.3

1.4

Key {0,0,0}

Attractor / Control Points (X,Y,Z) Attractor / Control Curves Grid Points

Object Distribution

{Curve Attraction}

{Random Attraction, 2.0 Magnitude}

{Point Attraction}

{Point and Random Attraction}

2.1

2.2

2.3

2.4

{29,-32,0}

{29,-32,0}

Object Transformation

{Attractor Curve Location}

{Attractor Point Locations}

{Attractor Point Location}

{Attractor Point & Random Attraction, 0.2 Magnitude}

3.1

3.2

3.3

3.4

{Random Scaling}

{Random Scaling}

{Uniform Scaling}

{Uniform Scaling, Rotation}

Task 02 Matrix In developing Task 02 the aim was to create an object that felt organic and irregular. In doing so, the process opted for the pentagonal based pyramids (3.4), using random attraction and one point attractor, a disturbance in the distribution of geometries was created, leading to the intended boolean result.

Task 02 3D Print

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Week Six

Final Isometric Views

Task 01 Isometric

Task 02 Isometric

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Appendix

Process

1. Objects used for panelling

2. Boolean geometry used for difference

4. Adhesive used for Task 01 model creation

3. Photostage used for Task 01 and 02 photography

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Module 2 Journal  
Module 2 Journal  
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