Mindbender-Mansion-Teacher-Guide

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set of cards and see if their classmates can figure out the matches and play Memory with them. B. Science and Math Sets Make memory card sets based on other science topics that you are working on in class. Examples include: Life cycles: make a set with frogs and tadpoles, caterpillars and butterflies, and other animals that change shape during different life stages. Plants: make a set with seeds and plants, e.g., a pumpkin seed and a pumpkin plant, a pine cone and a pine tree, etc. Arithmetic/subtraction/multiplication/division: make a set with an equation on one card and the answer on the other (e.g., Card A says “1+2,” Card B says “3”). Where things come from: make a set with a product and its source. For example, use milk and a cow, egg and a chicken, T-shirt and a cotton plant, paper and a tree, etc. C. Language Sets You could also make match sets for teaching letters and sounds. For example, sets could include upper and lower case letters, letters and objects that start with that letter, or objects that start with the same sound.

CROSS-CURRICULAR CONNECTIONS MATH

Use matching sets with numbers or arithmetic problems.

LANGUAGE ARTS

Use matching sets to learn about letters, sounds, and words.

Memory Match K–3

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Mindbender Mansion 2008, OMSI


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