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SHOWCASE

evolution, and I wanted to be a part of that,” she

arduous proces of creating their own company, “Starting

Proffitt’s advice to students is to not give up when being

explained. “There was a fresh potential to tell stories

our own company was definitely a struggle. We faced a lot

told “No.” According to her, they took every no as an

beyond a linear medium and put those moments into

of adversity at times but our dedication and devotion for

opportunity to think outside the box and find a way to

players’ hands.”

what we were creating always won.”

make their goals happen. Knighton has similar advice,

Proffitt found herself working in the industry before her graduation. Proffitt said, “After releasing a few games with a UK-based studio, I

“WE FACED A LOT OF ADVERSITY AT TIMES BUT OUR DEDICATION AND DEVOTION FOR WHAT WE WERE CREATING ALWAYS WON.”

saying “Keep creating what you love despite the struggles Ker-Chunk Games is currently

that you face.” This type of adversity has definitely helped

working on their first IP called

contribute to Ker-Chunk’s success. “Things will get hard

PrinceNapped. Currently prepping

but never lose sight of what you love doing. Be confident

for an iOS submission and mobile

in yourself and your abilities and listen to the feedback

soft launch, PrinceNapped is a

you receive from your teachers and your peers. Turn any

worked locally for Thrust Interactive on both games for

free-to-play puzzle-based game about a kidnapped

criticism into a learning experience because that is the

major brands and partnerships as a game designer and

prince. Knighton explained, “As the player it is your job

only way you will improve and grow as an artist.”

producer.” They’re still a client of hers to this day as she

to rescue this prince by unblocking his path and getting

owns Ker-Chunk with Knighton.

him to the exit portal with the help of a bounty huntress.”

Knighton started making art early, creating little comic

“BE CONFIDENT IN YOURSELF AND YOUR ABILITIES AND LISTEN TO THE FEEDBACK YOU RECEIVE FROM YOUR TEACHERS AND YOUR PEERS.”

As they work on PrinceNapped and other projects, Ker-Chunk games will focus on making a difference in the gaming experience. In

strips with her father. As she began to study animation

PrinceNapped is currently in a soft

at SCAD, she found the intimidating challenge quite

launch phase. The creation of one’s

enjoyable. “When I settled into my major classes it felt

first game takes time but according

like a second home. The teachers were incredible and my

to Proffitt, a solid advisory board

peers were passionate people. We would collaborate on

and surrounding themselves with

projects and help each other achieve our goals,” she said.

people who believe in the mission statement made all the

comparison. Building and keeping a business with a

difference. “Even though our co-founders, advisory board,

happy team - That’s the hard part!”

After graduation, Knighton worked on a series of movies

and even our independent contractors and partners,

for children. She freelanced on films to animated product

had released multiple IPs under their belt with major

design showcases. A few years later, she was contacted

brands, people did not want to invest in a women-led

by former SCAD peers to follow their passion and start

game development start-up so we self-funded by penny

up a video game studio. Knighton commented on the

pinching and continuing to take client work,” she says.

addition they’ll be focusing on the maintenince and possible expansion of their team. Proffittt said, “Building games is easy by

www.ker-chunk.com

7

Fall 2016  

SCAN is the student magazine of SCAD Atlanta

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