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DOMINO DECEPTIONS


DOMINO DECEPTIONS BY

FREDERICK F. FURMAN

0 COPYRIGHT 1919 BY

F. G. THAYER

0 PUBLISHED BY

F. G. THAYER LOS ANGELES

CALIFORNIA


CONTENTS Foreword

Page I P A R T I.

SOME OLD ONES

The End Numbers The Twenty Domino Trick The Upside-Down Game... P A R T II.

2 2 3

N E W ADAPTIONS

The Domino Case The Changing Spots The Sphinx Domino Trick Reading a Set of Dominoes The Hook Domino and Its Uses The Mysterious Tapping P A R T III.

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4 5 5 6 7 7

SOME IDEAS T O T R Y O U T

The Shell Domino The Palming Domino Forcing a Domino The Sense of Touch Color Transposition

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8 8 8 9


FOREWORD Cards, coins, balls, and dice have been made to contribute their share towards the art of Conjuring, but dominoes have been sadly neglected. Prof. Hoffmann's " M O D E R N M A G I C " contains only two domino tricks while a search of magic catalogues fails to reveal a single one listed. However, dominoes themselves are quite common, can be obtained in convenient sizes, and at moderate prices. With the idea of creating more interest in this branch of conjuring, I have experimented with and adapted a number of the principles used by sleight-of-hand performers and will now explain the resulting tricks in the following pages. While they are mainly intended for parlor performances some could be used as "fillers in" for club and stage entertainments. None of tKem are difficult to perform and all are worth giving a trial, if for no other purpose than to explore a hitherto undeveloped field.


DOMINO DECEPTIONS PART I SOME OLD ONES THE END NUMBERS The domino trick most generally known consists of naming the number of spots on each end of a line which a spectator has played during your absence from the room. The following directions are given just as they are copied from a clipping in one of my scrap books: "Here is a neat catch wherewith to entrap all but the very wary. Spread out a box of dominoes on the table, face upward. Secretly remove one of them窶馬ot a "double." You then announce to any one in the company that you will tell him, without looking, what numbers will be at the two ends after he has played out the dominoes in the usual manner. The end numbers will be the two numbers on the domino you had extracted. If you have taken the 5-3, for example, there will be a five at one end and a three at the other."

THE TWENTY DOMINO TRICK Arrange a row of twenty dominoes, face down, on the table. The points on the left hand domino should total twelve, those on the second total eleven, etc., each decreasing one point until the thirteenth, which is the doubleblank. The number of points on the remaining seven is of no consequence. Explain to your audience that, while you are out of the room, they should move, one by one, any number of dominoes (not exceeding twelve) from the right to the left hand end of the row and that, when you again enter the room, you shall tell them the number of dominoes they have so


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