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Games: Indie Development

In Control

The World of Edmund McMillen words by wayne santos

The Game Developer’s Conference is already happening in San Francisco, but Edmund McMillen, one of the most visible independent game developers in the industry, isn’t attending. This interview isn’t with a man between seminars, award ceremonies, or business meetings. He’s at home, spending time with his wife between work and sharing stories about cats, of which, he admits, he has four. So why is it that one of the industry’s high profile indie developers is not at the professional event of the year and chooses to continue working at home? “Dude, it’s totally a social circle jerk,” he says, laughing. “Everybody is there because they’re schmoozing. They’re not making games. It’s fun to schmooze and socialize, but they’re not making games.”

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That’s Edmund McMillen from the moment he starts talking. He’s honest, perhaps even blunt, but he says what he’s thinking, and mostly what he thinks of—and talks about—is making games, his way. That’s the story of his life. Edmund McMillen lives and works in Santa Cruz, California. He grew up in that city. And while everyone else was living the life of a typical California kid, taking to the beach or the skate park, McMillen kept to himself and lived in his head. “I always had the predisposition of having a better time in my mind than in the real world,” he admits. “I preferred to do things alone because then I could do whatever I was in my imagination. The majority of my childhood memories are great memories me alone with my toys, having really grand, drawn out adventures.”


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CGMagazine Issue #2 Preview: Edmund McMillen  

Here's a preview of the feature story in this month's issue of CGMagazine. Edmund McMillen (Super Meat Boy, The Binding of Isaac) lets us in...

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