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CLARE DELLA BOSCA

INDUSTRIAL DESIGNER

DESIGN PORTFOLIO

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Clare Della Bosca INDUSTRIAL DESIGNER

2 Hello. I am an Industrial Designer who has spent over 7 years designing, researching and specialising in playground design. I have a keen interest in design for manufacture, user-centered and interactive design, architecture, graphic arts, and furniture making. Using research to develop innovative design solutions, I aim to provide users with fun, unique, challenging,

DESIGN PORTFOLIO

and robust play experiences. I am looking to embrace opportunities to grow as a designer and contribute to new innovations in the field.

+61 437 607 585 clare.dellabosca@gmail.com linkedin.com/in/clare-della-bosca-940006105


My Resume EXPERIENCE

EDUCATION

PLAY9 - TKM9 GROUP / NOV 2017 - CURRENT

RMIT / BA INDUSTRIAL DESIGN (HONOURS) / 2010 - 2014

Lead designer for bespoke playgrounds, sculptures, lighting installations and ‘Ready to Play’ product designs. I work on a design from initial brief, concept, and ideation to prototyping, safety analysis, refinement and technical drawings for fabrication and installation. I am client-facing for concept and detailed design/technical presentations. I see the designs throughout the whole process, liaising with local and international fabricators, QA, and installation. I

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collaborate with project managers, the creative director, industrial designers, mechanical engineers, the graphic designer, tech. gurus and greater team to develop exciting and innovative design solutions. Applying my expertise in research, I develop strategies for new play products and the design direction.

For my Honours year I conducted a study and thesis exploring how physical interaction design can be developed in relation to the psychology of play, the ‘how and why’ of children’s play, and the link to developmental needs. I recived a grade of 94 and a High Distiction for my thesis.

EINDHOVEN UNIVERSITY OF TECHNOLOGY / 2013 – 2014 Awarded a scholarship to spend a semester studying interaction design and methodologies at Eindhoven Tu/e.

A_SPACE / SEP 2016 - NOV 2017 I worked to develop and define the a_space design language and strategic design direction using a research-based approach and trend forecasting. I worked closely with in-house fabricators, clients, sales and design team to ideate new

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concepts for modular based playground systems for commercial production.

OMNITECH PLAYGROUNDS / MAY 2012 - SEP 2016

TECH SKILLS Solidworks

AutoCAD

Inventor

Adobe CC

3ds Max / Vray

Rhino

I created 2D and 3D CAD designs and layouts for client playground proposals. I worked closely with the in-house manufacturing team to create designs for custom designs and modular systems, with complete shop and install drawings.

PROGRAMMED / 2010 - 2012 Worked developing signage designs, client mocks, and wayfinding strategies as a Junior Designer while completing my degree.


EXPERIENCE

SKILLS

PLAY9 / TKM9 / INDUSTRIAL DESIGNER / NOV 2017 - CURRENT

RESEARCH During my honours project, I developed a passion for research. I apply a user-centered design approach throughout the entire design process. I am also highly skilled in researching new materials, production methods, development and trend forecasting skills.

CONCEPT DEVELOPMENT

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Highly creative and inventive in both design and problem-solving taskwork. This is demonstrated through multiple award-winning design projects.

A_SPACE / INDUSTRIAL DESIGNER/ SEP 2016 - NOV 2017

FABRICATION KNOWLEDGE With over 6 years’ experience working in factories with in-house fabrication, I have a strong, practical understanding of design for production. I am also expertly able to work within time and budget constraints.

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INTERPERSONAL SKILLS OMNITECH / INDUSTRIAL DESIGNER/ MAY 2012 - SEP 2016

Strong interpersonal and communication skills through presentations and

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liaising with clients and other industry professionals, locally and internationally.

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LEARNING

PROGRAMMED / JUNIOR DESIGNER/ SEP 2016 - NOV 2017

I am fast learning and have a strong sense of initiative, enabling me to take

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on new skills and projects independently. I have taught myself multiple

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CAD, rending, 3D animation, and other design programs to an expert level.


Design Projects

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01. 02. 03. 04. 05. 06. 07.

WERRIBEE PLAZA FOREST HILL CHASE KEYSTONE A_SPACE PIETRA TREESCAPE DESIGNING PLAYSCAPES


WERRIBEE PLAZA Company : Play9 Studios / TKM9 Group Client : Pacific Group of Companies Install : Werribee, VIC, Australia / March’19 The ‘Good Design’ award-winning playspace at Werribee was inspired by modernist architecture, furniture design and the renowned Werribee zoo. I was the lead designer on this project at Play9. I developed the initial concepts, and along with our project manager and creative director, helped carry the design through prototyping, refinement, production, and installation. Designed for children aged 2-10, there was a strong focus on risk assessment that would enable the user to develop

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confidence while playing. With the pods sitting over 4m off the ground, children are able to experience the thrill and fear of being so high up, while still maintaining a sense of control and security within the pods and steel climber. This project was a huge structural and engineering challenge. I worked closely with external structural engineers and fabricators to refine the concept and develop construction methods to support the

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cantilevering pods.


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_TWISTY CLIMBERS (2)

NORTH ENTRANCE

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TWISTY CLIMBERS (2) _

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POWDERCOATED STAINLESS STEEL SLIDE BRANCHES

BRANCHES

HIGH PRESSURE LAMINATE AND PLEXIGLASS LAYERED FENCING

PLEXIGLASS WINDOWS

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LEAF STEPPERS

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EAST ENTRANCE (FOOD COURT)

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FENCING

TIMBER HUTS

TOP ELEVATION

INTERNAL INTERACTIVE KIDSZONE

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CLEAR WAY

ROPE CARGO NET

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ROPE CARGO NET

SOUTH ENTRANCE TIMBER HUTS

HUT 'B'

HUT 'B'

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HUT 'A'

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HUT 'A'

BULK HEAD

SOUTH ELEVATION

EAST ELEVATION

COPYRIGHT © OF TKM9 GROUP 2010-2017

DWG NO.

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THIS DRAWING IS THE PROPERTY OF PLAY 9 AND THE TKM9 GROUP AND MUST NOT BE COPIED OR REPRODUCED IN WHOLE OR IN PART, BY ANY METHOD WHATSOEVER, WITHOUT PERMISSION OR WRITTEN AUTHORISATION OF PLAY 9 AND THE TKM9 GROUP

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PLA-PRJ-PW01

CLIENT:

PACIFIC WERRIBEE

TITLE:

PART NAME & NUMBER:

Weribbee Design REV E

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SOUTH ELEVATION TOLERANCE:

2mm /

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MATERIAL: --

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REVISION: -

FINISH: --

UNLESS OTHERWISE SPECIFIED: DIMENSIONS ARE IN MILLIMETERS DEBURR AND BREAK SHARP EDGES

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2520

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BULK HEAD

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INTERNAL INTERACTIVE KIDSZONE

HUT 'C'

7358 4994

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D

CLEAR WAY

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E

EAST ENTRANCE (FOOD COURT)

FENCING

TOP ELEVATION

HIGH PRESSURE LAMINATE AND PLEXIGLASS LAYERED FENCING

PLEXIGLASS WINDOWS

1109

LEAF STEPPERS

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POWDERCOATED STAINLESS STEEL SLIDE

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SCALE: 1:100 NAME

DRAW

PS

SIGNATURE

DATE 00.00.00

CHKD

SHEET SIZE

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EAST ELEVATION

COPYRIGHT © OF TKM9 GROUP 2010-2017

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DWG NO.

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THIS DRAWING IS THE PROPERTY OF PLAY 9 AND THE TKM9 GROUP AND MUST NOT BE COPIED OR REPRODUCED IN WHOLE OR IN PART, BY ANY METHOD WHATSOEVER, WITHOUT PERMISSION OR WRITTEN AUTHORISATION OF PLAY 9 AND THE TKM9 GROUP

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APPD

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SHEET 1 OF 1

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PLA-PRJ-PW01

CLIENT:

PACIFIC WERRIBEE

TITLE:

PART NAME & NUMBER:

Weribbee Design REV E

--

TOLERANCE:

2mm /

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MATERIAL: -UNLESS OTHERWISE SPECIFIED: DIMENSIONS ARE IN MILLIMETERS DEBURR AND BREAK SHARP EDGES

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REVISION: -

FINISH: --

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SCALE: 1:100 NAME

DRAW

PS

SIGNATURE

DATE 00.00.00

CHKD

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SHEET 1 OF 1 SHEET SIZE

A3

APPD

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02. TRAVELING ON PARIS Client : Name Clients Years : 2020 DESCRIPTION Quis sini simusa ium qui nes doluptas es spellatur aditcabore, iliasint doloratio volorer chicitat facer eriorion rae il ipicipsae sequas sunt ad malanditati as doleniam ut alique del ilissitatus, officid etiunti de velluptus, sitaquiam re, solore magni ut reptios tiistint ex et quid maxiolecum experum licidenem exceper ferumqui occulpa dolupis dic tet doltatem imet maximolenis molupta tectectas

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FOREST HILL CHASE Company : Play9 Studios / TKM9 Group Client : 151 Properties Install : Forest Hill, VIC, Australia / Sep’18 The project was designed in two halves to suit kids aged 2-8. The focal feature was a conceptual tree with built-in musical interactivity and nooks that gave kids the freedom to explore. The design focussed on sensory and imaginative play. Hidden throughout, a forest of sounds gave voices to inanimate objects such as the light sapling, bear, slide and musical tree steps. Leading the design at Play9 Studios, I worked

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closely with the client, our account manager, and the creative director to produce the initial concept. Working with our in-house engineer, project manager, and external fabricators, I developed the design to refine the model for production. I followed this design throughout the entire process, quality assessing prototypes and final products, as well as safety assessment. I even rolled up my sleeves to help out with painting, sanding, assembling and

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finishing some of the items for final install.


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OWL MASK Company : Play9 Studios / TKM9 Group Project : ‘Ready To Play’ range The Owl Mask was initially designed for the Forest Hill playspace and has now become a favorite among the Play9 ready to Play range. The lenses create an exciting, visual sensory experience for kids, while enhancing imaginative play through the animal theme. A big challenge with this project was making the mask robust enough to withstand the intensive play of children. We prototyped and broke many models before we were able to get the correct combination of hardware and housing.

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KEYSTONE FASHION MALL Company : PLAY9 Studios / TKM9 Group Client : Simon Group Install : Indianapolis, USA / July’18 This play space was designed as part of a ‘Play along the Way’ strategy for the Simon Group in the USA. The space was to be fully immersive, yet calming, to make trips to the mall more enticing for parents with young children. I was the lead designer for this playspace, which is comprised of new and existing play products. The biggest challenge with the design was navigating the safety and documentation required for American standards. As most of the play items don’t fit into the category of ‘tradition

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play’, I had to navigate Safety in Design and Global risk assessment standards to get them compliant. I worked closely with a safety auditor and developed a fully documented report on safety and risk for this playspace. Play9 now uses this as a foundation for safety in all

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playspaces.


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EGG Company : Play9 Studios / TKM9 Group Project : Keystone Fashion Mall The egg was part of a redesign project. I took an existing design from the Play9 ‘Ready to Play’ range and modified the scale, production methods, assembly, and tech. Working with an external fabricator, I created new mold designs so that six segments of Corian could be seamlessly formed together. The bases and tech were redesigned to incorporate a transducer speaker with access panels for serviceability. The egg is a sensory, calming experience, with sound, ambient music and storytelling inside

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BOULDER Company : Play9 Studios / TKM9 Group Project : ‘Ready To Play’ range The Boulder was designed as part of the Play9 ‘Ready to Play’ range. It was created to encourage a gaming experience that was social, interactive and felt distinctively different from a phone or tablet. I wanted the games to feel like they were fully integrated with the boulder. The body is made of Corian faces that have been seamlessly joined together. The major challenge with this project was to have the hardware serviceable, but not disrupt the seamless form of the boulder. I worked closely with a local fabricator to develop a fixing method through the top lid

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to access the frame.


A_SPACE The Design Equity project was one I initiated and lead at a_space. Its core aims were to develop a distinct design language, as well as a foundation for rationalizing the current range and new products/innovations. I spent time with a range of different stakeholders, both within the business and externally, working with different clients to get an in-depth understanding of their wants. A research-based approach and trend forecasting informed the strategic design direction. I worked closely with in-house fabricators, clients, sales, and the design team to ideate new concepts for modular based playground systems for commercial production. I began implementing the visual language by updating the presentations, creating new high-end render setups with Vray and then training the design team on how to use them. I also

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developed in-depth design guidelines, with look and feel, checklists, methodologies, design process, ideation, etc..


FURNITURE DESIGN / MAKING Project : Pietra ‘Pietra’ is an outdoor bench I designed and built that is both a study of form and material. Through the design process, I developed this model from concept, to ideation drawing and then a CAD model. I created a mold using laser-cut MDF sheets that I fibreglassed together. I then cast it using a mixture of bluestone gravel and fiberglass resin. This was part of an experimental material study, where I was looking to use the bluestone gravel as a feature both aesthetically and structurally. Melbourne architecture directly influenced my design. I wanted this piece to speak of the same permanence, culture and artistry that the cityscape portrays; to blend and contrast against an urban environment so that it carries a sculptural identity.

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TREESCAPE Project : RMIT final project

I designed this playscape prototype as part of my final year project at RMIT University. The aim was to demonstrate a process that places the developmental needs of children at the forefront of the design. This model is comprised of a series of extruding arms to climb, being held in tension by an extending series of ropes. Each element on the structure is unique; its form does not dictate a specific function, allowing children to be inventive and create their own distinct play experiences. The ropes utilise the nature of tensegrity so that each

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arm has a controlled degree of movement. This allows the child to react and adjust to the form, continually problem solving as they play. There is an action and response relationship with the structure that allows for discovering

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and creative interpretation.


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DESIGNING PLAYSCAPES Project : RMIT Honours research thesis

For my honours project at RMIT University, I implemented user-centered research methodologies to write my thesis ‘Designing Playscapes’. This study explores how physical interaction design can be developed in relation to the psychology of play, the ‘how and why’ of children’s play, and the link to developmental needs. I implemented co-creative and participatory design research methods to challenge and explore the current criteria for commercial playground design. These methods draw from a logical, yet often overlooked starting point for playground design: the child.

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As designers and implementers of play, we need to be asking why: why do children play? What are a child’s own motives for play? How does this contribute to their experience and

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aid in their development?


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Playscape Design/Clare Della Bosca/2014

TYPES OF PLAY Sensorial Play

Collaborative + Communicative Play

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Imaginative Play

Problem Solving + Risk Assesment

ELEMENTS

MOTIVES

touch smell sound sight movement

Arousal Modulation D.E. Berly H. Ellis

Speach - conversation Team work Peer recognition Empathy Gesture Body Language Self Expression Building relationships Working towards a common goal

Practice for Adulthood K. Groos

self selfdirected d irect edlearning learn in g fantasy dramatic expression of self personal devlopment role play expression of impulses social interactivity

Psychoanalytic S. Freud, A. Freud , E. Erikson

self t estdirected in g lim itlearning s fantasy set t in g b ou n d aries dramatic t eam w ork expression self d irect of edself p lay personal overcomdevlopment in g fears role play sen se of con t rol expression risk y p lay of impulses social interactivity g oal orien t at ed

Psychoanalytic S. Freud, A. Freud , E. Erikson

Recapitulation G.S. Hall

BENEFITS EMOTIONAL PHYSICAL BIOLOGICAL

EMOTIONAL SOCIAL EMOTIONAL

Cognitive – Developmental J. Bruner, J. Piaget B. Sutton-Sm

Recapitulation G.S. Hall

INTELLECTUAL SOCIAL EMOTIONAL

Neuropsychological O. Weininger, D. Fitzgerald Practice for Adulthood K. Groos Cognitive – Developmental J. Bruner, J. Piaget B. Sutton-Sm Psychoanalytic S. Freud, A. Freud , E. Erikson

INTELLECTUAL BIOLOGICAL EMOTIONAL PHYSICAL

APPLICATION + Textured surface - material exploration + Interactive and responsice play elements + Sound elements, echos, music, talk tubes + Water Play + Sand and earth elements + Tactile playing - Digging, moulding + Colour play + Garden elements - smell + Communicative devices - Talking tubes + Team work activities + Collaborative equipment eg.seesaw + Game facillitators + Central gathering points + Visual communicaive devices

+ Themed play devices + Interactive devices + Abstract play spaces to foster imagination + Natural Play elements, eg. rocks trees + Cubbys + Play props

+ Additive play elements + Team work and social interaction + Mazes and complex play systems + Testing Heights - climbing, swings + Speed exertion - spinning, forced motion + Puzzels + Reactive mechanisms

APPLIED RESEARCH This chart takes core learnings from co-creative design workshops with children and links it to theories on childhood development. I wanted to turn

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this research into something Motor Skills Development

hand/eye co-ordination agility flexibility strength grasping ability swinging rocking spinning

Renewal of Energy G.T.W. Patrick Surplus Energy H. Spencer Arousal Modulation D.E. Berly H. Ellis

PHYSICAL

+ Balance/corordination activities. + Forced Motion eg.swing, flying foxes, slides. + Climbing + Overhead apparatus + Rotative Movement. + Spinning Activities + Lifting + pushing

tangible that could be used throughout the design process, so I developed a list of applications that could be implemented into a physical play environment and commercial design process.


Thanks for reading.

Clare Della Bosca

+61 437 607 585

35 Dight St, Collingwood

clare.dellabosca@gmail.com

3066, VIC, Australia

linkedin.com/in/clare-della-bosca-940006105

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