Digital Design - Module 01 Semester 1, 2018 Christian Wong

915394 Michael Mack, Studio 4

Week One

Reading: Zeara Polo, A. 2010. Between Ideas and Matters.

According to Zeara-Polo, the diagram does not play a representational role in the design process but provides an organisational and can have a performative quality depending on how it is deployed. Explain how Diagram is different from Signs and Symbols? (100 words Maximum)

Diagrams differ from Signs and Symbols in what they represent and how they represent it. Diagrams are extremely precise as they have a spatial correlation and try to differentiate between “physical contructs and concepts”01 when representing its dynamic object. Signs and symbols have no spatial correlation and instead represent a dynamic object’s qualities, functions and properties in a materialistic manner.02

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Zeara Polo, Between Ideas and Matters, 2010, 239 Polo, Between Ideas and Matters, 238

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Week One

Precedent Analysis

1. Top left - Plan view showing line tracing process 2. Top Right - Elevation showing the utilisation of the drawings and manipulation of control points. 3. Bottom left - Finished surface created using sweep 2

When approaching to model the Serpentine Summer House, I used a bottom up approach. I started modeling the bottom first and then worked my way upwards. The process mainly consisted of tracing the lines off the drawings and extruding a surface from it. To tackle the top partâ&#x20AC;&#x2122;s compliacted shapes I utilised the control points to manipulate them into a the required shape.

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Week Two

Reading: Hertzberger H. 2005. The in-between and The Habitable Space Between Things, from Lessons for Students in Architecture. Herzberger discusses how design should not be extreme in its functionality. Use your precedent study to explain how the pavilion allows for an appropriation of use. (100 words Maximum)

Barkow Leibinger in the Serpintine Summer House produces 3 seperate thresholds divided by 3 large curved wood panels. The transistion between the thresholds are fluid allowing for and easy flow of movement throughout each of them. The seating are arragned to interact in different proximities, accomodating for more itimate and private conversations or more casual and lounge seating. The image below shows the sperpation of two thresholds, you can see in the image that the width of the seating allows for different affordance of seating positions.

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Week Two

Isometric

Serpintine Summer House, 2016 I have used a North - East isometric as it showed 2 seperate thresholds and the movement of the top wooden planes. When modelling the pavilion I found the creation of the thresholds to be rather simple. Three big wooden panels, that are parts of a large circle define three seperate thresholds. As the paviliion is situated in the open people who go to it are usually seeking shade from the sun therefore I believe the main factor in effecting the traffic around the pavilion to be the shade created by the upper parts. The fluid design of the pavilion encourages the viewer from an outlook to circualte the pavilion to entice them to view the pavilion at all angles. I kept this in mind when trying to simulate the circulation of moevment to, from and around the pavilion.

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Week Two Diagrams

I NLET

PRODUCING

S HADOWS O VERLAPPING DARKER 8 AM , 12 PM , 4 PM

D ARKER

AREAS

OFFER

GREATER AFFORDANCE

Threshold diagram

Circulation diagram

Thresholds created by the combination of shade and terminating spaces. Afforance in the depth of the seating and the unqiue inlet of the top wooden paneling.

Shade effect on circuation taken during the year and summer time of the pavilionâ&#x20AC;&#x2122;s opening. At times of 8am, 12pm, 4pm.

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Appendix

Process

Tracing the shadows made by elements of the pavilion at the appropiate times, colleating them together in rhino and then enhancing them in illustrator to create the shadows for the diagrams.

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Appendix Process

Inital testing with colour, which were then combined with line weights.

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Appendix

Process

Following the same process as the previously I tried joining gradients (b&w) with shading to produce the finished product.

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Module 1 Digital Design
Module 1 Digital Design