The design emphasizes the interaction of the people, but influences this interaction through the use of technology. By the user downloading an app on their phone or tablet, he/she is able to affect the area by literally changing the architecture. This interaction between user and space forces others to use the space differently, resulting in a constantly changing environment.
Network of communication between person, technology, and space
Our design creates multiple distinct spaces by introducing three distinct levels of orientation: one with the local building, one with the surrounding areas, and one separated as an ambiguous space. Our major addition to the factory is this ambiguous space located near the center of the existing building, suspended somewhere between the first two floors. The chaotic, curvilinear form is intended as a way of un-orienting the user of the space, creating an area that is simultaneously centered in the architecture and separated from the surrounding environment.
A series of studies in movement and place.