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CHLOE ARENZANA DU BOYS B.F.A in Interior Design and Minor in Design for Sustainability

Savannah College of Art and Design 2021

INTERIOR DESIGN PORTFOLIO 2021


mm mm

y DESIGN PHILOSOPHY

I drew my first floor plan when I was ten

is how this field improves human day-to-day

(well, what I thought to be a floor plan). My dad’s

experiences using creativity and problem-

decision to renovate the guest room and turn it

solving. When approaching studio projects,

into my new bedroom became my new obsession.

I use consistent thinking, experimenting,

I drew and redrew the new layout, changed

and testing to come up with out-of-the-box

the color palette a million times, selected new

solutions that can break the status-quo and

sheets, rugs, and even bath towels. There was

go beyond people’s expectations. I question

something about rearranging and redecorating

every design decision to ensure that the best

my space that made me feel different. It

solution can fully benefit users. My exposure to

refreshed me, giving me a new mindset. These

multiple cultures has shaped my creative angle

feelings heightened over time as I entered new

and given me a varied outlook on how to tackle

spaces like restaurants, shops, and even hotel

different design elements and incorporate

lobbies. I subconsciously loved how every space

them into a space. Learning from different

affected me in different ways. When I realized I

perspectives has always been beneficial to my

could one day be responsible for creating such

design thinking. Whether it is from industry

memorable experiences for others and express

professionals, professors, students, or people

myself through that very same format, that’s

from different industries, learning from others

when I knew I wanted to be an interior designer.

gives me a broader picture to narrow my ideas

from, resulting in unique solutions.

I never imagined my vocation would be

this impactful and emotionally stimulating. This

effect drives my passion further every day for

strongly reflected personally and professionally.

what interior design truly stands for. The way

Passion, creativity, sustainability, and empathy

design can positively impact people’s everyday

are values I apply daily and are what I rely on to

lives and evoke that ‘je ne sais quoi’ feeling that

shape and establish myself as a future designer. I

makes any foreign place comfortable to anyone

am currently studying to get LEED GA certified,

is fascinating to me. Designers have the power

and also aiming to get WELL certified. I have

to influence emotions and behaviors not only

the responsibility to provide the best impact

through aesthetic design elements, but also

on society and the environment. I’m glad my

through innovative approaches that benefit

curious ten-year-old self drew that picturesque

people and the planet.

floor plan that pushed me to who and where I

am today, and I could not be more grateful.

What drives my passion for interior design

My values as a student designer are


1

2

TAKE-OFF Individual Studio Project Workplace Design 16,000 sqft Savannah, GA 10 weeks, 2020

TRANSFORA Capstone Project Institutional Design 21,400 sqft New York City, NY 20 weeks, 2020-21


3 4

LEVEL 3 Collaborative Studio Project Retail Design 9,000 sqft Copenhagen, Denmark 10 weeks, 2020

SALVAGE Individual Studio Project Retail & Hospitality Design 6,000 sqft Savannah, GA 10 weeks, 2020


1

TAKE-OFF Individual Studio Project Workplace Design 16,000 sqft Savannah, GA 10 weeks, 2020

Project Prompt

A journey towards a healthy balance between our professional and personal lives. Balanced interconnection between personal and professional lives. The variety of structurally organic spaces create connection that can also respect privacy.

Awards: 2020 IDA Winner- Bronze

Interior Design- Office & Service Center

Softwares used: Revit Photoshop


SITE

Broughton Street, Savannah, GA, U.S. The oldest city in GA, U.S. , is rich in art, culture, history, and people. The site is located in a section of town that provides a multitude of shops, restaurants and scenery.

CLIENT

Werklab is a co-working space that focuses on holistic and integrative wellness and provides members with a host of services and resources to ensure they are living their best lives all day, everyday.

USERS

The largest demographic in Savann Millenials and the Generation X will mostly be recent college gra freelancers, and entrepreneurs share the same values and look to community within the workplace.

Concept Moodb


board

Concept Exploration:

nah are X. Users aduates, s that build a

GROWTH Experience a growing care for our wellness through forms and materials that allude to nature growing.

RESUMPTION Resume the abandoned healthy lifestyle by creating a space which comfort resembles to that of one’s home with natural light, earthy palette and indoor vegetation.

INTERCONNECTION Balanced interconnection between personal and professional lives. The variety of structurally organic spaces create connection that can also respect privacy.

TAKE-OFF

A journey towards a healthy balance between our professional and personal lives.

GROWTH

DISEQUILIBRIUM

TAKE-OFF

BALANCE

LAND


A place to grow personally and profes

DESIGN

FIRST FLOOR

PERSONALIZATI

PRIVATE BOOTHS

Open, public spaces COWORKING & DAILY DESKS

C p

Users get to choose how and w types of spaces allow flexibilit user’s mood. All private spaces h complete isolation and allow na

ACOUSTICS

COWORKING & DAILY DESKS OFFICE SUITE MEETING ROOM MEETING ROOM OFFICE SUITE

RESTROOMS

BICYCLE RACKS

RECEPTION

1

CAFE

Bamboo Acoustic Wall Grille Panels

Private b worki

BIOPHILIA

Access to vast amount of natural Glass walls in private spaces.

Use of natural, sustainable mater with nature and allow for mindfu

Curvilinear walls provide organi wondering journey towards a bala to one’s own pace. Indoor plants.


ssionally through biophilia and mindfulness.

N GOALS

SECOND FLOOR

ION

Closed, private spaces

Semi-private spaces

MEDITATION ROOM

CO-WORKING & DAILY DESKS

MEETING ROOM

Second Floor First Floor

MASSAGE ROOMS

booths in coing space

KITCHEN

where they want to work. The three ty and comfort depending on the have at least one glass wall to avoid atural light wherever possible.

RESTROOMS

BREAK ROOM

COWORKING SPACE

l light- storefronts and windows.

rials and earth tones to reconnect ulness to take place.

ic and fluid circulation creating a anced life. The process is calm and

YOGA STUDIO


Reception The reception welcomes users with its sloped paneled ceiling that leads them towards the reception desk. The feature wall on the right separates but still connects the reception from the cafe with the alternate paneling. The color palette is warm to highlight the space’s goal to heal, but also has accents to greens and reds to create visual interest and a more playful mood.

Terracotta Tiles

Porcelain Tiles- Cement Look

Ceramic Tiles

Front View Detail of Custom Reception Desk

Ceramic Tiles

Section View Detail of Custom Reception Desk

First Floor Plan


Cafe

First Floor Plan

The cafe offers users a quick bite they can either grab and go or eat in situ. With multiple seating options and large amounts of natural sunlight it warmly welcomes users to take a break. The biophilic elements including the curvilinear forms adds to user’s work pause a reconnection to nature and gives them a peaceful stat of mind.

Journey Wall The organic forms on the concept wall reflect the different journies users will en-take when working here. The starting point will lead into the process of finding that balance, varying from person to person.

Cafe and Reception Axon


The Silent Game This co-working space, located in the first floor, allows users in the co-working spaces and daily desks to have small meetings in a more private area. Although not enclosed, this space has an optimum acoustic control with the various factors listed below.

Ac

Firs

Exp

Co-working Meeting Space

Ske


Cement Tile

Velvet Fabric

White Oak Wood

Custom Cesca Chair - Knoll

Round Oak Table - Studio TwentySeven

coustic Ceiling Panels Panels serve not only for acoustics throughout the space but also as wayfinding, enhancing the journey of the users in the space towards a better and happier life. Organicity of panels allows process to seem natural and not forced.

Second Floor RCP

st Floor RCP

Acoustic Fabric Panel Wicker

ploded Section

etch of Custom Acoustic Wall Feature

First Floor Axon High noise absorption

Dark Oak Wood Panel FSC Mix 100%; WELL: VOC Reduction-Feature 4, Toxic Material Reduction-Feature 25


2

transfora Capstone Project New Concept- Mixed Use 21,400 sqft New York City, NY Sept. 2020- Present

Project Prompt TRANSFORA is a Transformational Learning Society in New York City that provides its users with tools that help and provide the essentials to live more sustainably more easily in a metropolitan city. It’s a sustainable learning and conscious-shopping experience hub where users will learn and engage in eco-conscious actions that they can easily implement into their own lifestyles.

Softwares used: Adobe InDesign Adobe Photoshop Adobe Illustrator Revit SketchBook


RESEARCH SHOW

SITE Williamsburg, NYC The site is growing into a popular, young, and artistic hub that brings many different people. Has a strong industrial and hipster culture embedded in it.

“ONLY

CLIENT

55%

of Americans believe clima

change is mostly caused b Influential environmental organization in the U.S. that challenges the status quo to attract and empower as many people to join the sustainability movement.

human activities.”

“AMERICA IS THE W

ANY INDUSTRIALI

USERS Short term: All sustainability supporters and pro-actives. Medium term: People interested in joining the movement. Long term: Sustainability skeptics.

1 DAY


WS...

?

%

?

?

?

ate

25% of Americans continue to be dismissive

A significant number of Americans

by

and doubtful about the reality of global

think of the environment as a

climate change

separate entity.

WORLD’S TOP PRODUCER OF WASTE AND THE WORST OUT OF

IZED NATION FOR MANAGING ITS TRASH.”

1 WEEK

The U.S. only recycles 35% of its solid municipal waste

1 MONTH


THE GOOD NEWS? Polls show that more people think positively about sustainability. Barriers preventing people from being more sustainable:

EDUCATION People know they must act, but don’t know how to.

INCONVENIENCE Finding sustainable options takes time and interest/ motivation.

COST Sustainability is considered to be expensive.

THE CHALLENGE?

Habits are hard to change or incorporate, and sustainable behavior is o A couple of behavioral theories were researched and implemented into the design to create the transition towards sustainable living more efficiently.

SELF-DETERMINATION THEORY

IDENTIFICATION

Self-determination theory suggests that people are motivated to

The sense of psychological ide

grow and change by three innate and universal psychological needs:

space grows when we start to i

competence, connection, and autonomy.


one.

N WITH PLACE

entity about the architecture of

identify ourselves with places.

Living sustainably in a big city is hard:

- Social constructs. - Must research for sustainable options and often travel long distances. - Habits are very hard to change. -The sustainability movement at an individual level seems mostly connected through online platforms and social media.

Project Goals:

EDUCATE

To educate people about anthropocentric environmental degradation and spread awareness through a learning immersive experience.

EASY ACCESS To provide an indoor ‘sustainable lifestyle essentials’ market makes it easy for people to access sustainable options they can apply at an individual level.

MOTIVATE To create a community of people with a shared value system that encourages each other to live greener. It’s a change that must happen now.


‘CLOSING THE LOOP’

Concept collage showing our natural being breaking through our overly artificial world

CONNECT Need in America for hands-on opportunities that will encourage people to implement sustainability into their lives whilst reconnecting them to the environment to re-establish the precedent closed loop society our ancestors used to live in thousands of years ago.

INTERACT To gradually close the loop by bringing and connecting people together to gradually create a powerful community that shares a common value system.

IDENTIFY The space will provide opportunities for learning, sharing, and implementing sustainable behavior knowledge to create a sense of identification and belonging that will in turn encourage users to adopt pro-environmental behaviors into their day-to-day.


OSB

CORK METAL

Concept sketch of potential mezzanine being placed and holding the educational experience. Two stages users must go through by passing different levels.

Natural, unrefined looking materials make sustainability seem more affordable. The textures also create movement that encourage engagement and interaction.

Exploration of Creating a Mezzanine

Transitional rather than sudden transformation towards a sustainable lifestyle. Connecting the first and second floors with the mezzanine brings people closer together; it creates a connection between both floors, also seen in the restaurant.

Central core that connects the three levels .

Educational Pod Inspired by Bee Hives

PCR* CERAMIC TILE

XOREL FABRIC

TERRAZZO Layering is used as a connection between the layers, representing the differences everyone entering might have, but how they can all

Patterned materials that represent the Hipster culture found at the building’s site.

collaborate and connect to create a community where everyone has a place to be.

*Post-consumer recycled


USER JOURNEY First Time Users:

ARRIVAL/ EXIT

Samuel, 22 “I’ve never really been into sustainability and I don’t personally know anyone that does. It’s expensive and kind of a burden. I know it’s something we should all be doing but am I really going to save the world by drinking from a paper straw?”

David, 58

EXIT

EARN REWARDS FOR NEXT VISIT

INTERMEDIATE USERS

“Sustainability is important, but what can we do about it? I’ve been working for the past 40 years. I’m tired. I can’t afford to use my time to start being more environmentally friendly.” FIRST TIMERS

Intermediate Users:

ENTRY

WELCOMED INTRODUCE EXPERIEN

Shanon, 46 “I would love to have time to focus more on sustainability, but I mean I don’t even know what else I could do! At home we recycle and use reusable bags at the grocery store, and I usually buy organic whenever I can, but that’s about it.”

Regular Users: Lisa, 34 “Sustainability is just a part of my everyday life and I wish people could see how important it is. We only have one planet. Why don’t people realize this?”

DOWNLOAD

(PHONE HOLDER

BEGIN EDUCAT EXPERIENC

REGULAR USERS ALL USERS


T

SECOND FLOOR

FIRST FLOOR

GET FEEDBACK ON EDUCATIONAL EXPERIENCE & SUGGESTED STRATEGIES

CHECK-OUT

SELECT PRODUCTS UNDERSTAND OWN UNSUSTAINABLE ACTIONS

AND ED TO NCE

INTERACT WITH STATIONS SELF-DETERMINATION THEORY

BROWSE STORES LEARN SUSTAINABLE STRATEGIES

DROP OFF COMPOST

APP

RS)

APPLY KNOWLEDGE

TIONAL CE

DIVE INTO INDOOR MARKET

EAT AT RESTAURANT

LEARN HOW TO USE SERVICES


SECOND - Refill store

- Zero Waste

- Thrift Store

- Indoor Plan

- Pop-up Sho

MEZZAN

- Learning E

- Ene

FIRST F

- Learning E

- Foo

- Restaurant

- Sierra Club

Entrance & Main Hall Learning Experiences

Office & Back of Hous


D FLOOR

e Store

e

nt Store

op

NINE

Experience:

ergy and Water

FLOOR

Experience:

od and Waste

t

b offices

se

Restaurant & Kitchen Sustainable Indoor Market


Circulation & Tra Closed Loop

‘Closing the Loop’

Users have the knowledge and are motivated to apply it into their daily lives.

Closing the Loop As users gain awareness and knowledge about their actions, they feel more connected.

Open Loop Users start their journey encouraging them to become more sustainable.

Entrance

Learning

Regular Users

Restaura

Sustaina


ansition Process At Home Awakened Fulfilled Dutiful

Shopping

Learning Excited Eager Nervous

Curious Shocked Motivated

Entering Doubtful Insecure Skeptic

e & Main Hall

g Experiences

ant & Kitchen

able Indoor Market

First Timers & Intermediate Users

Transitional Transformation

Empowered Autonomy Identity


Entrance


Entrance

ADA RR 3 ADA RR 2 61 SF 59 SF

ADA RR 1 61 SF

J.C. 48 SF

The entrance welcomes users with the use of neutral colors and accents of greens and blues. The mezzanine extends outwards. The neon and strip lights create a playful mood, making it welcoming and relaxed to everyone.

KITCHEN RESTAURANT

589 SF

863 SF

COMPOST FREEZER 40 SF

FOOD & WASTE PAVILLION STAGE 1

MAIN HALL 1106 SF

UP

482 SF

548 SF

STORAGE

UP

EXPERIENTIAL ROOM

469 SF

MIRROR ROOM 1 188 SF

MIRROR ROOM 2 200 SF

EXPERIENTIAL HALLWAY

MECHANICAL ROOM 79 SF

744 SF

FOOD & WASTE LEARNING EXPERIENCE 746 SF

OFFICE 952 SF

LOBBY 766 SF

CONNECT

INTERAC

The materiality brings out an informal and lively mood commonly seen in the hipster aesthetic of the location’s community. It makes sustainability achievable and fun.

Glass bottle wall cre an emotional bond encouraging users to l their small mark and part of a community. wayfinding sings eng users with the space.


Concept Mosaic Floor

Cement Tile

CT

IDENTIFY

eates d. by leave d feel . The gages

Welcoming and engaging users with the space can make them feel needed and valued here. These are critical factors that must be addressed to affect behavior.

Application inspired by the mosaics found in NYC’s subway.

Acoustic Bamboo Grilled Panels

‘Message in a Bottle’ Elevation Glass bottle wall where users can write a small message to their past/future selves and place it inside one of the bottles.

Ceramic Tile


First Floor Plan

The Core The main hall is the central point of TRANSFORA where all the different spaces meet. The elevator and stairs are a large floor-to-ceiling dark wooden structure that not only adds focus to the learning experience through color contrast, but also emphasizes the interconnection between all levels making users feel as part of a community.


Initial concept sketches inspired by bee hives studying how these layered structures enhance community building

Sketch of bee hive

Applying the bee hive to man-made structure

Concept sketch of Main Hall’s Elevator and Staircase


Vegetarian

The restaurant not only serves v

educates with the design the effec

on the environment and make


Section 1

Section 2

First Floor Plan

n Restaurant

vegetarian-only, but also

cts of the meat industry

es eating vegetarian fun.

Section 1

Section 2

The Tree of Life The vegetarian restaurant connects all floors together through a floor to ceiling layered structure that has integrated booths. Accents of colors and different types of lighting are used to make eating vegetarian a fun experience.

LAYERING

+

TRANSFORMATIONAL GROWTH


First F

Educational Experience: Food & Waste Throughout the learning experience, users immerse themselves into different key experiences, several being personalized, that are connected to several behavioral theories such as the perception theory and self-determination theory.


Floor Plan

Self-Determination Theory: Competence: The need to experience our behaviors as effectively enacted (to feel like we’ve done a good job)

Touch screens can either congratulate and/or suggest new strategies. They first communicate a feeling of reward to users so they can feel better about themselves and also motivate to do more.

Connection: The need to “…interact, be connected to, and experience caring for others” (to have meaningful relationships and interactions).

The sensory and the mirror experiences create an emotional connection with the users by showing the consequences of their actions on the planet and making them want to do something about it.

Autonomy: The need to experience behavior as voluntary and “…reflectively self-endorsed” (to feel like we have control over what we do).

Once users go through the learning experience they have the opportunity to begin implementing sustainability through the provision of the services in the second floor.


First Floor P


WHO DO YOU WANT TO BE? This key experience is a moment of pause for users that urges them to see who they really want to be. This sensory experience plays with lighting and reflections to dramatize that moment and almost act as a philosophical statement towards users.

Elevation of Mirror Experience

HELMET INSTALLATION Users are presented with a series of hollow helmets that show a 360º view of the image users have beside them. Creates an immersive experience of these sites located in NYC putting emphasis on the amount of waste found there.

Plan

Helmet Installation Elevation


Paradisaic water fountain that works in hand with interactive fixture experience, providing water every time users want to learn about their water usage. The water runs in cycles and once emptied into the tank it then empties back into the fountain. Shows the disruptiveness of humans on nature. Screen showing fixture and other images that compare their water usage

Touch pads- users insert their water usage and fixture types and then learn about solutions to manage.

Water tank that fills up depending on user’s water usage.

HOME WATER FIXTURES This key experience educates users about water management in their homes and what strategies they could implement to reduce their water usage. By interacting with the touch screens, users can see how much water they use at home and the effects this has on the environment.

Mezzanine F


Floor Plan

Interactive Fixture Wall Elevation


INTERACT

The amphitheater is a space for connection and interaction between users. Eco-talks are offered here for those who want to further expand their knowledge about the latest innovations in sustainability.


IDENTIFY This custom-made light fixture represents NYC’s topography and is one of the strategies enhance users’ sense of identification with the space. The organicity of the fixture combined with the layered amphitheater creates the sense of community and belonging.

Second Floor Plan

CONNECT

The openness of the amphitheater connects all the services found in this space making it the central point of the second floor. The seating areas offer users a place to observe and reflect about their experience and feel a sense of belonging.


3

2

STORAGE 128 SF

THRIFT STORE 962 SF

REFILL STORE

MEN'S RR

1698 SF

106 SF

WOMEN'S RR 125 SF

DN

DN

SUSTAINABLE ONE STOP SHOP 925 SF

BREAK ROOM 342 SF

DN

DN

STORAGE 591 SF

LOCKER ROOM 1 LOCKER ROOM 2 150 SF

150 SF

Second Floor Plan

Porcelain Tileswood effect

Terracotta Bricks

OSB Panels


1 Screens display how to use the products displayed with engaging, informative videos.

2 Neon signs and light boxes are used as wayfinding to designate product areas. Adds vibrancy and contrast with the earth tone materials.

1 3 The wooden slat dropped ceiling, perpendicular to the existing ceiling joists, elongates the space with the directional and color contrast that leads users into the space.

Ceramic Tile


3

LEVEL 3 Collaborative Studio Project Retail Design 12,000 sqft Copenhagen, Denmark 10 weeks, 2020

Project Prompt Level 3 is the eye-wear brand Gentle Monster’s new pop-up shop that displays its new collection themed around the subconscious. Users will immerse themselves into a journey through the three levels of the brand’s mind as a response to its site: Copenhagen. It is a sensory experience that creates an unforgettable experience.

Collaboration project between SCAD’s Undergraduate Interior Design Department and Graduate Luxury Fashion Marketing Department. Group Design Responsibilities: Research, Building & Site analysis, Concept, Design Development Individual Design Responsibilities: Concept mood-boards, Schematics (adjacencies, bubble diagrams, block diagrams, schematic floor plans), Renderings, Process Book & Presentation Visuals.

Softwares used: Adobe Photoshop Sketchup Revit Adobe InDesign


SITE

LEVEL Copenhagen, Denmark Modern cultural, historic, fashion, and art hub that has a huge city life and brings together people from all age groups. Its iconic harbor shows its historical fishing port past that romanticizes that part of the city.

A journey through the th

simulated underwater ex

INTRIGUE, EXCITE WONDER

CONSCIOUS M

CLIENT Gentle Monster is an exclusive eye-wear brand that has one of the most breathtaking interiors. These are filled with installations and themes that go handin-hand with the context of the city.

DN

HARBOR INSTALLATION

USERS

ENTRANCE

The brand targets a middle to highincome class that is into fashion and trendy accessories. Many influencers and celebrities promote the brand, bringing a young, fashionable consumer.

Preconscious

Conscious

Reflectio


3

hree levels of the mind’s brand and how the brand sees the city of Copenhagen. Users will immerse themselves into a

xperience that represents the scenery beneath the harbor. The journey is based on the theories of Freud and the Iceberg.

EMENT,

CURIOSITY, NEED FOR

STIMULATION OF SENSES, EXCITEMENT,

“I NEED TO

MORE

BELONGING, DREAMY

SHARE THIS”

SUBCONSCIOUS MIND

reflection

PRECONSCIOUS

MIND

CHECK-OUT/ LOUNGE AREA OLD COLLECTIONS DISPLAY

on

UP

The wayfinding is key to the experience and used through materiality change, curving of wall elements, and lighting.

TRY-ON STATIONS

WALK-THROUGH SHIPWRECK INSTALLATION

Subconscious

BACK OF THE HOUSE

The basement is a representation of Copenhagen’s harbor’s installations that refers to mystical water elements. Circulation is free-flowing throughout the dream-like space.


Your Cyclops Assistant The Try-On Stations are a special feature inspired by corals where users can take their time to try-on a select number of glasses on individual high-top tables with mirrors at different heights and angles. The screens on either wall allow users to browse the entire collection and request pairs that the salesperson will provide.

Vector Drawing of Custom Display Feature

Basement Floor Plan


Small immersive experience with eye-wear displays that alludes to Copenhagen’s historic fishing industry. Reflective materials are used to allude the fact that the whole environment is under water. Neon lights are used to create a mysterious atmosphere, proper of the depths of the ocean.

Shipwreck Interior Elevation

Custom light fixture


3 4


The Vigilante Last stage of the journey. A small lounge is provided for the check-out process and also serves as a means of reflection of users’ experiences. The color palette was reduced to tones of blues and oranges to bring users back to reality, decreasing stimulation slightly.

1

Copenhagen’s Harbor- Nyhavn

2

Image retrieved from www.123rf.com

1. Color Palette

3. Custom Fishing Net Ceiling Installation

Comprises the bright colors of the houses

Referring to Copenhagen’s historic fishing harbor that

found along Copenhagen’s river.

helped develop the city into one of the most important trading centers.

2. Voyeurism

4. Reclaimed Shipping Container Walls

The user’s feeling of being watched from the inside of the houses but they are the observers

Highlights the importance and relevance of the city’s

of the brand’s most private aspect- its mind.

harbor.

Custom Display-Shelf Elevation


4

SALVAGE Individual Studio Project Retail Design 5,600 sqft Savannah, GA 10 weeks, 2019

Project Prompt Salvage is a prototype store in Savannah, GA, designed to sell products and crafts made by various local European artists and manufacturers. Its goal is to connect the client with the product in an emotional and physical way, also enabling them to discover foreign cultures.

Softwares used: Revit Photoshop


SITE

Infinite Cultur Savannah, GA, USA Located in one of the busiest shopping streets of the city, the building is a recent adaptive-reuse being previously an old factory. The renovation preserved and maintained the previous structural components.

CLIENT

Concept Moodboard

Piero Gaetano Tuscan entrepreneur and founder of online store Salvage that sells different crafts and products made by various local European artisans. He is looking to establish his company in a physical store in the United States.

SHOE & DI

USERS

BAR

Savannah locals and tourists that curious and wish to experience culture, and food from outside of U.S. It targets older generations Gen-X and Baby Boomers.

are art, the like KITCHEN

Floor Plan

(N.T.S)


ral Immersion

& HANDBAG ISPLAY

The project aims to create a sense of infinite cultural immersion and perseverance which invites people to discover and learn about arts and crafts created in different European countries. This design intends to enhance creativity by bringing cultures together and share aspects of them between people.

Concept Paper Model

Bubble Diagrams

CANDLE & CERAMICS DISPLAY

POINT OF SALE

BEAUTY PRODUCTS DISPLAY

R

RESTAURANT

The space is mainly composed of organic architectural features and furniture that enhance the connection and flow within cultures. It creates an experience that connects people to the brand through a higher force than simple marketing. It will connect them through feelings and emotions; through the interaction between client and product.


Entrance


Custom Biography Wall Custom partition wall serves to narrate the story of each artisan through a series of posters that show their background and their processes to create their crafts/products. Ideation Sketches

The separate panels allow users to view to the other side of the store. The translucency of the panels also adds to thatconnectivity of spaces. Wall Partition Materiality:

Poster Partition Wall Elevation

Textured Translucent Glass

Black Stained Wood

Oak Wood


Point of Sale The custom mirror partition behind the point of sale counter is inspired by trees found along typical Tuscan gravel pathways that lead to big Italian homes. They can pivot around their axis, making it an interactive element for users to experience.

Ideation process for custom mirror partition

Inspira


ation images of Tuscany, Italy

Beauty Products Display Users can interact and test out the products with the custom feature sink. Task and ambiance lighting are used to showcase products and also create a soft, calm mood. Ideation Sketch of Beauty Products Display


Restaurant


Porcelain Tiles

Limestone Tiles

Terrazzo

Pink Marble

The number of textures and patterns emphasize the tactile experience of the physicality of the store instead of it being behind a computer screen. browsing the online store.


ADDITIONAL DESIGNS Selection of hand renders and 3D models in different media.

WATERCOLOR

C

Beefbar, Paris

H


COLORED PENCILS

Hand rendered floor plan of studio project in colored pencils


3D CONCE

Concept model of pumpkin as the she

Concept model to additional shaped t

COPIC MARKERS & COLORED PENCILS Churrascaria, Valencia


EPT MODEL

f a museum lobby using a dried ell.

WATERCOLOR Chair by Giusepe Triano

show form and how lights and shadows create that emphasize further movement and dynamism.

COPIC MARKERS Chair by Grado Design


CHLOE ARENZANA DU BOYS

chloe_arenzana@yahoo.es

(+1) 912-308-4961

www.linkedin.com/in/chloearenzana

Profile for Chloe Arenzana

Interior Design Portfolio- Chloe Arenzana Du Boys  

Interior Design Portfolio- Chloe Arenzana Du Boys  

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