With financial support from the Daphne III Programme of the European Union
European Program DAPHNE III Project POVEL: PREVENTION OF VIOLENCE TROUGH EDUCATION IN LEGALITY SPANISH KIT Elisabeth Díaz M. Director of Training Center 1
The learning kit of Spain is divided in to 3 parts that can be used by speared or together. A)THE DEFINITION OF MOODS AND WORKING WITH SENTIMENTS AND BEHAVIOR. B) CREATION OF A VIDEO AND VIDEO FORUM C) GAME: “EUROPE CIVIC CITY”
A) THE DEFINITION OF MOODS AND WORKING WITH SENTIMENTS AND BEHAVIOR.
Moods Brain storming
Anger, sadness, happiness,….
The steps to follow after the brain storming are to: 1) The participants have to look in internet the different moods and a pictures (of faces) representing them. 2) Once they have detected the different moods, we choose the most significant ones. 3) We have to take pictures of 4 or 5 persons (students participating in the session) representing the different elected moods. This will give them and us the opportunity to talk about how we can and address potential conflicts in which young people can find and how to tackle.
This part could give us a lot of elements to work with the group in assertive ways of acting in the different situations and how do we have to control our selves. In order to achieve this purpose we have the second activity related to this kit. 5
Some examples of photos of moods
What does VIOLENCE means?
Origin: Middle English: via Old French from Latin violentia, from violent'vehement, violent' behaviour involving physical force intended to hurt, damage, or kill someone or something: - violence erupted in protest marches - domestic violence against women the fear of physical violence screen violence - Law the unlawful exercise of physical force or intimidation by the exhibition of such force. - strength of emotion or of a destructive natural force: the violence of her own feelings
What does VIOLENCE means? With the introduction of the meaning of violence we begin to give some important information about laws in Spain and in Europe related to violence.
CREATION OF A VIDEO AND VIDEO FORUM We create a situation and make a video representing what we will do in this violent situation. This give us the introduction to the last part that is the game “Civic Europe”.
Video forum A Bronx Tale
SYNOPSIS "A Bronx Tale" tells the moral evolution of an Italian-American kid from the nine years through adolescence. As it grows, Calogero is obliged to make decisions every day that have greater moral content. The evolution experienced by the boy is conditioned by the double influence of his father on the one hand, worried straight instill Christian values â€‹to his son, and, on the other hand, the mob boss of the neighborhood where he lives. Both maintain a "battle" to win the will of the young. Calogero, at age nine, has seen Sonny, mafia boss, killed a man, but, despite being the only witness to the murder, refuses to identify. His father, an honest bus driver, who has always tried to keep apart from corruption, the grateful sponsorship assists expectant gangster about your child 11
OBJECTIVES This video forum is intended: Reflect on some moral virtues from the point of view of a teenager. Promoting a healthy critical attitude towards social problems. Learn what the personal maturity. DEVELOPMENT preparation It is important to make an introduction by the trainer / a that will direct the business, encouraging a reflective and participatory. documentation Pass a written sheet of film.
Advancement of ideas
- Summarize the argument and give some touch on the themes and ideas in to be fixed and then correctly answer the questionnaire. -
Film screening Video Quiz Forum of "A Bronx Tale“ What qualities does Sonny, to imitate Calógenro want? What model of person sees in him?. What tips Sonny Calogero most influence? Why Sonny is suspicious principle at all? Do good work and for life?. Describe a scene that reflects a peaceful attitude by some character. How bad friends can influence a person? Give an example. Explain the difference between "to be respected" and that "you are afraid.“ Explains the behavior of the father of Calogero and conclusions at the end of the film. Reflect and expose your own opinion.
GAME: “EUROPE CIVIC CITY”
Civic Europe Game INSTRUCTIONS Playing time: 20 to 50 minutes Players: 4-8 players, divided into four teams, each team representing a member Daphne Povel project: Belgium, Italy, France and Spain. elements: a board 4 cards, one of each color: green, yellow, red and blue. 1 die. 4 beakers to roll the dice: green, yellow, red and blue. 40 multiple choice questions on the prevention of youth violence, which should solve the game participants. 10 preguntas sobre legislación
European youth violence prevention, which should solve the game participants. Construction 40 elements, so that participants can build their civic city: four commissioners, four clubs, sleeps 4 (or space), 4 typical city monuments (one from Belgium, one from France, one from Italy and one from Spain), 4 cinemas, four schools, four churches, four hospitals, four sports halls, 4 banks. Objectives: Participants will create their Game civic city.
Rules of the game: play 4 teams, each team representing a member Daphne Povel project: Belgium, Italy, France and Spain. Each team has an area to go civic building his city, as well as a chip, a die and a goblet. Each team has an area of 4 squares to be responding to questions, and a common central circle to 4 teams, who can step to go falling in boxes. To start the game, one participant from each team rolls the dice on the board, and get the team that made â€‹the most number rolled. The shift of the other teams will follow the direction of clockwise. The team begins the game returns to throw the dice and moves to your area of squares, falling in the box indicating the die. It will make you a question, if solved correctly, get an item to start building your city civic, if not correct, will turn and throw the following equipmen
Who will win the game reach the center circle and solve the question European legislation on youth violence, and you have achieved a minimum of two building elements. If there is a tie, the team that will win more construction elements is accomplished, and will be the winner of the game.
Thank you for your attention
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This publication has been produced with the financial support of the Daphne III Programme of the European Commission. The contents of this publication are the sole responsibility of Trinijove and can in no way be taken to reflect the views of the European Commission