Dice Tower

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3 board games worth your time L.O.O.P | Icarus | Here Comes the Dog

THE UK’S LEADING BOARD GAME MAGAZINE

Catan 25 Anniversary Celebrating a quarter

Moonshine Empire Exclusive Interview

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“I wanted to create a memorable player interaction without the desire to flip the table.”

century and taking a look at the future of Catan

Trading Places

Days of Wonder makes Corinth free to play

£4.99 | dicetower.com

Issue 1 May 2020


Credits

contents

Editor

Chris King

Chief Sub-Editor George White

Online Editor Nathan Warby

Chloe Weldon

Jacob Chamberlain Radka Feichtingerová Sophie Gargett Polly Jean Harrison Laura Phillips Helen Carys Rodgers Charlie Vogelsang Amanda Walker Chloe Weaver

Cover Design Chris King

Printed by

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Cover Image

Credit to Catan GmbH

Find us online:

www.cbjmagazine.co.uk @ magazineCBJ @ CBJMagazine @MAMagazine2019 @ CBJMagazine

Dawn of an empire

The new tabletop experience for experts and rookies alike!

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Keep Rollin’

Keeping your mind occupied during COVID-19.

News round-up

Keeping you up to date with the latest tabletop news and releases!

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Spotlight

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Unplug and play

Now free to play, Corinth can now be downloaded at home

An insight into how board games can benefit your mental health

14 Tabletop tales

We talk to four gamers and hear the best stories from around the table

Across the board

© Renegade Games

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Bringing you reviews of some of the best multiplayer games

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Catan turns 25

Just why is this game about settlers so successful?

LETTER from the editor F

rom Catan to Moonshine Empire, we’ve got you covered in our first ever edition of Dice Tower, the new magazine for table top gamers. As Catan’s 25th anniversary is upon us, we spoke to fans of the game to understand just why this great franchise lasted so long and what might need to change if it is to last another 25 years (page 10-11). With COVID-19 keeping us locked in our homes, now is the perfect time to make a start on all the games you’ve always meant to play, but how? Well, some games are being uploaded online by publishers for free, including Corinth (page 5). If Corinth isn’t your bag, we take a look at how free sites can connect you with friends, plus a whole host of games that will last you long after this lockdown is done (page 8). There’s plenty of ways to stay in touch with your friends and keep the dice rolling. We also have plenty of content on our YouTube channel and website. My personal highlights are a ‘Let’s Play’ I did with our chief sub, George, and online editor, Nathan, of A.R.G.H (Animals Revolt aGainst Humans); and an exclusive interview with Spenser Starke, the creator of Icarus. It has been incredible making this magazine and I would like to say a huge thank you to every member of our team. From all of us, we hope you enjoy these pages as much as we’ve enjoyed making them. Chris King, Editor

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© Angela King

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Nottingham Trent University

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© Shuttershock

Contributors

© Ana Carolina Franco

Shannon Mountford

© Jason Mack and Caleb Zwar

Graphic Design


spotlight

news

Trading places

These are the games you’re looking for

© Kickstarter

Game developers have raised millions through crowd funding.

Getting Kickstarter-ed

Print-and-play for free

Corinth is now free to download, Shannon Mountford explores why this is the perfect game to help you through the lockdown.

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Fantasy Flight Games are expanding their board game empire.

Cthulu calls again

Chaosium has released the second edition of award-winning RPG Harlem Unbound. Focused on the Harlem Renaissance in H.P. Lovecraft’s inspired fictional universe of the Cthulhu Mythos, Harlem Unbound melds the historic context of the Prohibition era with otherworldly cosmic horror, attempting to confront racism within the fantasy tabletop

gaming world. Due to COVID-19, the game was released in PDF format on Thursday 26 March 2020, with the printed version set to be released later this year. The second edition is a basic RPG-style experience with seven different scenarios and is compatible with both its first edition and 80s tabletop classic Call of Cthulhu.

Wargame paint suppliers on the frontline

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Citadel are helping to fight COVID.

© Robert Coelho

Well, not technically, but the tabletop industry has joined countless distilleries and breweries worldwide who have begun manufacturing hand sanitiser to help fight the COVID-19 pandemic. Following nationwide closures on Monday 23 March, Games Workshop confirmed that the suppliers of Warhammer’s Citadel branded paints and glues will be one of the many UK companies to produce hand sanitiser for the NHS. Citadel is not the only wargaming paint provider getting involved in this, as they join The Army Painter who is distributing this essential product free of charge to schools in Denmark.

rading your goats for gold just became Bradley Redfern, an avid 25-year-old gamer easier with the release of Corinth as a free from Nottingham, says: “The game provides a downloadable board game. comfortable balance of simplicity and strategy.” Originally released in 2019 by Days of Wonder, “Though the dice concept is arguably too simple, the roll-and-write game involves players making there’s plenty of dice drafting to do as you try to decisions on whether to deliver goods, trade in gold, maximise your score and collect one-off bonuses. or goats, and try to bring home a tidy profit of victory At around half the length of its predecessor, points in Ancient Greece. Yspahan (2006), the Corinth downloadable game is In-game, players take turns to pick dice that the perfect lunchtime experience, as it is the perfect determine which actions can be taken and how example of a pick up and play game. powerful those actions will be. Players attempt to gain all of the dice in each space, helping them to collect more goats and gold, and deliver more goods to their shops. This is the key way of scoring points, along with winning extra resources, which vary based on your character. The boxed version of Corinth includes player sheets, 12 six-sided dice, the board and rule book. Easily adaptable to a print edition, Corinth can now be downloaded, with players simply needing their own dice to play the game in full. Days of Wonder released the free, downloadable version of Corinth in response to the COVID-19 lockdown, hoping to encourage people to play along and stay entertained at home. Alexiane Achard, marketing manager at Days James Pond of Wonder, says, “Those looking for a new roll Corinth is available for download from the Days of Wonder website. and play shouldn’t pass up a more interactive and thoroughly entertaining game.” Whether Days of Wonder will release more So far, players have enjoyed having the game print-and-play games is currently unclear. However, available to download. Ryan Wright, 20, an Corinth joins the growing list of board games made experienced tabletop player from Nuneaton, says, available for free as part of the tabletop industry’s “Whether you have played before or not, Corinth response to COVID-19,including Rolling Realms by is the ideal lockdown game. Everyone deserves Stonemaier Games and Funforge’s Tokaido. to have 20 minutes of fun and easy — but still Corinth is now available for download in seven satisfying — gameplay. languages on the Board Game Geek website, www. “The visuals aren’t compromised and are very boardgamegeek.com neat. It is also great that you can print more player sheets and play over and over again. This is something you don’t have with the traditional game, and is a great perk to have right now.”

© Days of Wonder

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© Days of Wonder

© Chris King

Board game publishers and designers have responded to the worldwide COVID-19 lockdown by publishing games for free in a printand-play format. As many countries Keep playing during lockdown. face weeks of staying at home, in an attempt to help curb boredom developers have released products ranging from popular roll-and-write title Corinth (page 5) to deduction dating card game Love Letter. Along with free downloadable games, designers such as Rolling Realms’ Jamey Stegmaier have begun to release additional complementary content in the form of weekly teach-and-play videos on YouTube that you can play along to with the designers themselves.

including Legion, X-Wing and Armada. Undisclosed plans for more board games were also mentioned, including additional content relating to much loved outlaw-themed game Outer Rim. Over the next three years, fans can expect plenty of brand new content, especially expansions based on the popular Disney+ live action TV series The Mandalorian.

© James Pond

Numerous game developers have decided to push back their Kickstarter campaign launch dates due to the economic uncertainty surrounding COVID-19. Yet some have flourished despite the challenges of previous months. The highly anticipated Frosthaven, the sequel to Cephalofair Games’ beloved 2017 tabletop RPG Gloomhaven, was launched on Kickstarter on Tuesday 31 March 2020. Hitting its $500,000 target within just 10 minutes of launch, fans ramped up their support by raising $3 million (£2.4 million) in just under three hours. Frosthaven’s Kickstarter campaign finished at a staggering $13 million (£10.42 million) and is one of the most successful campaigns ever.

Star Wars board game developer Fantasy Flight Games has confirmed plans for new additions to the franchise, an interview with Asmodee’s Head of Publishing Steve Hovarth reveals. Following the submission of proposed product plans, the company has received confirmation of new releases until the end of 2023 for Star Wars miniatures games


In-Depth “Moonshine Empire has now received over £50,000 in pledges from over 1,100 backers smashing their initial goal by nearly £40,000.”

Dawn of an empire First-time game designer Jason Mack talks to Dice Tower’s George White about how Moonshine Empire will provide a new tabletop experience for experts and rookies.

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providing “the best darn moonshine this side of the Mississippi”, as he makes his friends compete to take over his fortune. To win, players must make use of a range of different board game mechanics, including worker placement, resource management and, most excitingly, bribery. The variety of challenges is designed to prevent overanalysing while playing. “It appeals to those with a short attention span,” Mack says. This is Mack and Zwar’s first time designing and creating a board game, but they found help from within the tabletop community who have been vocal in their response to the project. “Feedback is everything. You have to make your game on your terms but you definitely need to listen to your audience. They have insights and ideas you don’t even think about,” Mack says. “The board game community is very outspoken. This can be tough as there are a lot of critics with specific opinions.”

“We came up with some of the names, then did votes on Instagram for others.”

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Moonshine Empire boasts thousands of social media followers.

Social media has played a massive role in gathering feedback, as well as connecting with tabletop gamers and potential customers. Instagram has provided the best platform for this communication, with Moonshine Empire now boasting thousands of followers on the site. “Using Instagram was a deliberate choice. Our game is very visual, so it made sense to use a visual platform,” Mack explains. “It’s also the least pay-to-play; you can still build a following without paying for adverts and promotions.” The team have used the opinions of their followers to their advantage, taking customers’ comments on board to work on the game over two years, until it became the best it could be. “We kept talking to the community until it was perfect. The game is different - not significantly, but it’s definitely more concise and fast-paced,” Mack says. One key role this community played was in choosing character names, leading to some amusing choices with Ginny Tonic, Stinky Stan and Sheila Fixit to name a few. “We came up with some of the names, then did votes on Instagram for others. The outcome was mostly what we thought it should be but ideas changed slightly every time we did it.” The board game community has not Bribery or strategy, how will you build your empire to claim Pappy’s fortune? only been enthusiastic

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© Jason Mack and Caleb Zwar

oonshine Empire creators Jason Mack and Caleb Zwar are looking to fill a gap in the board gaming market by providing “memorable player interaction without the desire to flip the table.” Their plan to build a simple-to-play gateway game with enough deep strategy for experienced players is an admirable one and could provide board game enthusiasts with the tools needed to entice their less experienced friends into the wonderful world of tabletop gaming. “We spent a lot of time playing heavier strategy games which took a really long time,” says Mack, talking to Dice Tower Magazine from his home in California. “We wanted to design a game that had strategy but was playable with less knowledgeable gamers. It’s designed to take one or two hours and allows board gamers to play with others in the community, but also friends who aren’t experts.” The game follows Pappy, who built an empire

© Jason Mack and Caleb Zwar

© Jason Mack and Caleb Zwar

Take your pick from Gus Chuggins (left), Dazy May (centre left), Stinky Stan (centre right) and create your own Moonshine Empire.

with their feedback, but also in their fundraising. Moonshine Empire has now received over £90,000 in pledges from over 2,300 backers — smashing their initial goal by nearly £40,000. Mack is incredibly grateful for this level of support, which has provided the team with the funds to make the game. “The support on Kickstarter made this possible. It has made sure we have a customer base ready on launch day, and has helped us to push the amount of backers for the game from 150 to over 1,000,” he says, adding that having this base to lean on helps give them the confidence to make it a success. This extensive support is particularly important for Mack and Zwar, who created an entire company around the game. There is a lot riding on the success of Moonshine Empire, but the positive feedback they have received so far has already made it worthwhile. The pair still have a lot of work to do before the game lands on tables around the world such as expanding their advertising campaign, finalising artwork and creating a final prototype with their manufacturers in China. The Coronavirus outbreak has made it more of a challenge than first expected, threatening to push the official release date from November 2020 to February next year. Regardless of when it comes out, though, Mack is looking forward to their supporters getting hold of the product and trying it for themselves. He is confident that it will provide a gaming experience like no other. “We’re proud of what we’ve achieved, and we can’t wait for people to check it out.”


Opinion

FEATUREHEAD

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perhaps one of the main reasons we love board games. Want to control your own kingdom? Try The Castles of Burgundy. Fancy yourself as a feline fighter? Check out Cat Attack. In the mood for a 1920s horror tinged investigation? Get stuck into some Arkham Horror. Best of all, you can be part of the action instead of mindlessly absorbing the fantasy through your television. With screens monopolising much of our time, board games can be a great way to unplug too. In 2019 the World Health Organisation set out guidelines identifying the physical and mental benefits of reduced screen time and increased play for children, but this can be entirely pertinent to adults as well. Ditch those Angry Birds and try having a no-tech board game night some time soon - you might be surprised by how grounded you feel after not checking your phone for a few hours and getting lost in a world that is not your own. © Clint Bustrillos

n a world dominated by technology, there’s something beautifully wholesome about board games. Revisiting nostalgic memories of childhood, indulging in some friendly competition or admiring a piece of fantastical artwork can be a comforting excursion from the stresses of everyday life, but there are many reasons why board gaming can have a positive effect on one’s mental health. For children, games help with important cognitive and social development, but even as adults they are handy for giving our brain a workout, encouraging connection and communication, or allowing us to participate in the simple act of play we revelled in when we were younger. We can enjoy the unifying feeling of working as a team, flex our mental muscles to solve riddles and conundrums, and indulge in a little escapism. This ability to explore other worlds and let the imagination run wild is

© Ana Carolina Franco

Take a dice, get some pals and escape to another world.

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by Nathan Warby

he value of gathering around a table with your friends and losing yourself in a game has never been higher. Sadly, the current situation has made that impossible unless you’re lucky enough to be quarantined with your D&D party. But fear not, there are still plenty of ways of getting your fix from the comfort of your own home. While you may lose some of the effect of being present in the same room, there are a handful of free online options to tide you over. Tried and tested by the Dice Tower team is Tabletopia, an online hub chocked-full of virtual tabletop board games old and new. There’s endless variety if you’re stuck for what to do and we had a blast with it. If you’re looking for something more familiar, certain RPGs have the benefit of not requiring a physical board which makes them the ideal place to turn in the event of a lockdown. A game like Fiasco, which is designed to be more storydriven and minimalist in terms of set-up, is the perfect collaborative experience to fill these long days. All you need is a stable voice chat and some friends who won’t lie about their roll - and we all know which of those is harder to come by. The social aspect of tabletop games is a huge part of what makes them special. If you take that away, it’s simply not the same. Discord is a name that will be familiar to veteran PC gamers, mainly because it’s the most straightforward and compatible way to communicate online, without straining your precious internet connection. It’s fast and easy to assemble your squad, and we think it’s the next best thing to having them in the same room. The programme also has a function where you can send attachments and gifs which helps to add some extra personality to the chat. In the current situation, it’s more important than ever to stay busy and keep your mind occupied. So, play something. Play anything. Grab the usual suspects and hang on to something resembling normality. Stay safe, wash your hands and keep rollin’.

Looking for games to play through lockdown? Check out cbjmagazine.co.uk for our pick of the bunch.

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Board games are a welcome respite from our tech-heavy, stressed out world, says Sophie Gargett.

Keep rollin’

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Unplug and play


In-depth

You’ve come a long way, Catan This year we will stick 25 candles in a hexagonal shaped birthday cake. That’s right, it’s the 25th anniversary of Catan. Doesn’t that make you feel old?

© Ryan Creighton

Ryan Creighton, YouTuber and Catan fan: “With Catan you could actually strategize.”

household name even to people who’ve never picked up the dice. But what is it about the “most successful game of all time” that makes it so popular? The 90s saw a large jump in tabletop gaming, and so the release of Catan definitely came at the right time. Not only did it win the “Oscars of boardgames”, the Spiel des Jahres (Game of the year in German), but it also launched right as the gaming community was starting to use the internet, and so went viral. Compared to some of the games that had been in shops for a very long time, like Monopoly and Cluedo, Catan was a breath of fresh air. Featuring both strategy and luck, it was a game that everyone could get sucked into. The comparison of Catan to other board games is what Ryan Creighton attributes to its success. Based in Ontario, Canada, Creighton is the host and producer of a dedicated board gaming YouTube channel Nights Around a Table. Creighton’s “How to Play Catan” video is one of his most watched with over 70,000 views. What appealed to Creighton was how different it was from other traditional boardgames, and how much autonomy you had over the board. “With Catan you could actually strategise and make important decisions that would affect the outcome of the game for everyone.”

“I developed games to escape... this was my own world.”

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© Shuttershock

Described as the gateway drug to the tabletop industry and hooking millions of people into board gaming, Catan is a true legend.

© Geek & Sundry

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n case you’ve been living under a rock for the past 25 years, Catan, formerly known as Settlers of Catan, is a multiplayer board game made up of hexagonal tiles where players attempt to colonise and settle on the fictional land of, you guessed it, Catan. Players earn victory points as they grow their colonies. Building roads and settlements, and upgrading them to cities, helps your score, and usually the first to 10 wins. In some senses, with settlements and cities mirroring houses and hotels it’s a bit like Monopoly. Well, if Monopoly was set on a fictional island where you had to build by harvesting the land’s natural resources and trading while avoiding the strategy of your opponents as well as bandits. So it’s really nothing like Monopoly at all… Starting life in Germany, it was first published as Die Siedler von Catan in 1995, designed by the now 67-yearold Klaus Teuber. At the time, he was working unhappily as a dental technician, so he started designing board games in his spare time as a hobby, “I developed games to escape,” he told The New Yorker. “This was my own world I created.” Though Catan was not the first board game Teuber designed and released (that would be Barbarossa, in 1988), the success of the game was baffling to him. He doesn’t even have a first edition copy as it sold out so quickly. Now, Catan GmbH is a multi-million-dollar family business with his wife and two sons all holding senior roles in the company. It’s pretty clear that Catan has been incredibly successful in the quarter of a century since its inception, becoming a

Ryan Hutton, a 23-year-old teacher from York, is drawn into the game for many of the same reasons. “It’s such a great blend of casual and tactical play,” he says, “but not so tactical that everything relies on you obtaining a set victory through a series of precise actions.” Hutton first played Catan in 2018 at a board game night with friends, and was struck by how easy it was. “Initially I was overwhelmed by the rules,” he said, “but within 20 minutes the simplicity of the game became very clear and very enjoyable, making it a great game for people who don’t play mountains of board games.” The length of the game adds to its appeal. A typical game will be over in about an hour, unlike other board games that eventually get abandoned when the players get bored (yes, we’re still looking at you, Monopoly). However, it seems you can have too much of a good thing, with the novelty of the game wearing off after a while for some people. This is certainly true for Creighton. “I enjoyed playing Catan back when I first got into modern boardgames,” he said, “but game design is an ever-evolving art form and I find it frustrating to play after everything else I have ever experienced.” Despite this, Creighton still has fond memories of the game, and says it’s probably the most played in his vast collection. He’s even introduced it to his daughters, now 11 and 14, but with little success. “We played half a game together. They’re not into it.” So, what does the future hold for Catan?

The game’s iconic hexagonal tiles are instantly recognisable.

With the gaming industry growing as it is, it makes you wonder if the simplicity of the game is going to be its downfall. Can Catan stay relevant to a new generation of gamer? It’s already seen many remakes and spin offs in the past 25 years, with about 80 different versions to play - from kids and family editions to the nerdier Game of Thrones and Star Trek boards. There is even a fully playable version made entirely out of chocolate. It’s also made the jump to online, with more than 80,000 active members of their online platform, playcatan.com, and a further 2 million downloads of Catan apps — though many players will tell you it must be played in real life to get the full experience. It seems, despite long-term players finding the gameplay a bit stale after a while, Catan will always have a firm place in the board game industry. And while they might need to think about how to keep the game relevant for the next 25 years, it’s clear that Catan is a game of humble origins that is firmly in the hearts and on the shelves of many.

© Polly Harrison

Catan became a global sensation, selling more than 18 million copies by 2014.

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TOP 20 UK BOARD GAME CAFES Naughts and Coffees - Edinburgh 26 Morrison St, Edinburgh EH3 8BJ

Meeple Perk | Newcastle

89 Clayton St, Newcastle upon Tyne NE1 5PZ 9 Gillygate, York YO31 7EA

Fanboy3 | Manchester

25 Hilton St, Manchester M1 1EL

Charlie Vogelsang, Chris King and Jacob Chamberlain select their highlights from the latest releases. Here Comes The Dog

2-4 players | 30-45 mins | boardgamegeek.com | £25 Finding a game that everyone can enjoy is extremely tough, but itten’s Here Comes The Dog might have you covered. The premise is simple, tame as many wild dogs as possible. Everyone loves dogs, so it’s the perfect game for all as the rules are easy to follow and it looks so cool. The instructions are in English and Japanese, with a reference guide to other titles. The game redefines what you can put inside a tiny box, that it can still be compelling and loads of fun. It’s original while not being overly complicated. Showing off itten’s unique style. It’s a wonderful introduction for any novice or a great filler for a board game night. While it’s not a complex survival game, it has charm and ingenuity unlike any other.

Sugar and Dice | Liverpool

Taming wild dogs has never been so much fun.

33 Cornhill, Liverpool L1 8DP

Icarus

The Treetop Board Game Cafe | Sheffield 41 Boston Street, Sheffield, S2 4QF

Red Panda Gaming Café | Lincoln

First floor, 247 High Street, Lincoln, LN2 1HW

The Dice Cup | Nottingham

68-70 Mansfield Rd, Nottingham NG1 3GY

Bean Gaming | Leicester

22 Silver St, Leicester LE1 5ET

Geek Retreat | Birmingham

38 The Priory Queensway, Birmingham B4 7LA

The Dice Box | Leamington Spa

137 Regent St, Leamington Spa CV32 4NX

Players Paradice | Milton Keynes

© Renegade Games

18-20 Winchester circle, Kingston, Milton Keynes, MK10 0BA

Thirsty Meeples | Oxford

99 Gloucester St, Oxford OX1 2DF

D20 | Watford

2-5 players | 90-120 mins | board-game.co.uk | £29.99 Few games offer the creative escapism available in Spenser Starke’s Icarus. You and a group of friends gather together to describe the fall of a great city. Th city can be anywhere, at any time: Ancient Rome, thousands of years in the future or even Bournemouth — the possibilities are endless. The game centres a dice tower that you create turn after turn, with cards prompting you to tell certain stories, both good and bad. That is, until the dice fall and your city dies. What is great about this game is you become attached to your city and lose yourself in the world you create. But in Icarus everything ends, you just have to figure out how. The journey is at the heart of Icarus and it can be whatever you want. Silly or deadly serious, the choice is yours.

The ultimate DM-less story-telling experience.

87 Queens Road, Watford, WD17 2QN

Chance and Counters | Bristol

L.O.O.P (Life of Ordinary People)

20 Christmas Steps, Bristol BS1 5BS

The Ludoquist | London

63-67 High St, Croydon CR0 1QE

Board in the City | Southampton

38-40 Onslow Rd, Southampton SO14 0JG

Board | Exeter

Board, 79 South Street Exeter, Devon. EX1 1EQ

Dice Saloon | Brighton

Unit 6, Longley Industrial Estate, New England St, Brighton BN1 4GY

Ludo Lounge | Bournemouth Bournemouth

Check out cbjmagazine. co.uk for a full break down of our top 20! 12 |

© Blackbody Lab Ltd.

34 Southbourne Grove, Bournemouth BH6 3RS

2-4 players | 40 mins | tabletopia.com | online only Earn money, spend money, repeat. Sound familiar? As well as being the premise of, well, life, it’s also the basis of competitive card game L.O.O.P. The objective of the game is to achieve happiness. This is done by buying materials in order to complete activities – but to get money you have to work, which decreases your happiness (obviously). With its focus on the unsustainability of capitalist society, it is certainly a thought-provoking activity - though Blackbody’s attempt to market it as “educational” is a bit of a stretch. It lacks the element of escapism that many people play games for. After a day at work, do you want to come home and play a game where you have to work again? With that said, the game is still quite fun, and definitely worth at least one playthrough. Though the physical release of the game looks promising, with its aesthetically pleasing cards and pieces, it’s not yet available. But, if you don’t want to wait, it’s available to play online for free now!

Sometimes, it is all the about money.

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© Charlie Vogelsang

Random Encounter | York

Across the board

Review


Stories

Tabletop Tales

Disgruntled in-laws, injuries and breaking the fourth wall. Four gamers talk to Amanda Walker and Charlie Vogelsang about some of their most memorable on the board moments. Leon WalkerKreouzis

© Nathan Bilton

23, Newcastle-Under-Lyme Fallout PNP: “We split into 3 groups to re-infiltrate a base we had previously looted. One group sneaked through the vents, the secong assaulted the armoury to get supplies and the final group cleared and defended the helipad. However, the final group accidentally slipped into a temporal time loop so when the freeze-frame ended, they didn’t stay frozen and could move, meaning the time loop could be utilised in aiding the defence of the helipad. “After finding some barrels, gathering gunpowder from bullets along with some welding, a cannon was created. As the time loop started to loop back upon itself, re-joining us with the normal player’s timelines we christened it the Canon Cannon, because the cannon was now canonical and it even managed to take out a Vertibird helicopter with the use of 10 frag grenades. Rather than freeze-framing as usual we could still move, breaking the fourth wall and becoming GMs ourselves.”

Harvey Plows

20, Hull On Warhammer: “Once my Daemon’s Prince single-handedly cut through most of the larger units in my opponent’sv army, in the process going down to one wound. I then chose to end this rampage by consolidating the prince into combat with a tiny shield drone. “After all there’s no way a tiny drone could ever hit me with its one attack and remove my last wound! “But that’s exactly what happened, and it was the first time I lost my daemon prince in a game. That tiny shield drone is now a Daemon Slayer.”

Autarch surverying the battlefield, ready to fight

Bradley Redfern

25, Nottingham On Magic Maze: “I played it with my girlfriend and her mum. In the game you can’t speak to each other and each person has a direction they can go. It’s team work but you can’t talk to each other. There’s a ‘do something token’ that you give to someone to get their attention to make a move. “My girlfriend’s mum wouldn’t move and we were at a standstill. I kept passing her the token and she was staring blankly at me. I was so frustrated that as soon as the timer went, I accidentally threw the token at her and went to speak but my voice cracked into a high pitch squeal. To my girlfriend’s mum who I had only just met. We haven’t been able to play board games since.”

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Paige Howard

24, Sheffield On Cobra Paw: “We had never played it but a friend bought it for pre-drinks and we thought, why not? The rules were easy, you rolled a dice and had to quickly grab the correct item. None of us were prepared for the injuries that came. “Four girls with sharp fake nails, playing a grabbing game ended in disaster. By the end we had so many cuts and scratches but it was hilarious to see how riled up we got. We are only allowed to play the game sober and with tiny nails on now.”


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