Eat as doggy
Contextual Mimicry Contextual mimicry indicate the similarity of the meaning of both event and copying the meaning of an event
Constancy A tendency to perceive objects as constant. Although sensory input variate, people still have perception that the objects remain unchage. This may due to reconciling input with memories
In design, sympathy matters. Putting yourself into others’ shoes reveals issues that have never been thought of. Closely understanding users’ feelings and feel the same way as users do, which results in detailed observation and enriching the design.
Metonym is a way of telling meaning. It associate meaning of one thing to another. Usually, it depends on cultural knowledge.
A ritual is a set of actions satisfy spiritual or emotional needs and strengthen social bonds. It prescribed by religion or the local traditions. A design may need to consider ritually in certain extent to fulfill human perception .
Eat as doggy
Appropriate Funeral Dressing 奠
Harmony Objects or components are combined together in a visually satisfying ways Harmony can be achieved through the sensitive balance of variety and unity.
Occupying Seat step 1
Figurative Mimicry Figurative mimicry is an act of copying form of object showing the similarity in form of one species to another
Defensible Space An indication to show ownership and area of activity. These feature create privacy for owner and show the right of monitoring
Sense of security
Design always use metaphor as a way of telling message. Mataphor is a signifier transfer. It link something familiar to something infamiliar.
On some occasion, design have to provide sense of privacy, security to users. Instead of a direct access, several steps may need as confirmation.
Accessibility Object should be designed to be usable wihout modification, it can be achieved by minimizing the need of effort.
Conflict Occasionally, user goal and effciency are not in parallel. There may be conflict between effciency and user goal and lead to occurrence of redundant steps