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Creative Work Manuscript


“APPLE”

Background or Significant of the project

Wanchalerm Promsorn

Now a day, the technology in 3D world is moving so fast. It is not limited to working on one specific software. It really difficult to say which software is better than other because all the software can work crossover by exporting file like fbx. or obj. from one to another. It’s good to know the recent software that industry use. Substance Painter is the recent software that people in 3D game industry use. This is a good chance to explore the new software learning new technique for texturing in 3D.

Project Objective

Department of Computer Generated Imagery Albert Laurence School of Communication Arts, Assumption University

1. To expose new texturing program software (Substance Painter) instead of using Adobe Photoshop. 2. To create 3D Apple sit in abandon place 3. To interpret and visualize characteristic of “Reform” through 3D

Concept

“Reform” from my point of view is when object transform from one shape to another it related to time like fruits get old it’s change in shape and form it got mold on texture itself. I use an Apple as an object because it is an object that people familiar with people has experience what it would be like when it gets old but instead of old on profile and got mold on texture I think of if it has a different material like metal and it has sit in an abandon place for a long long time what would it be like. I use the metal material because VFX can do things that impossible, very expensive or very difficult to do instead of ordinary organic thing transform I would like to explore my imagination farther by make-up an Apple from metal material which got old by scratched and lusted on it.

Process of Design or Art works

1. I start with looking up the meaning of word “reform” in general idea. 2. Interpreting the meaning of “reform” through the idea of object that transform 3

3rd CA CREA TIVE WORK F ACULTY SHOWCASE 2017


through the time. 3. Gathering all references of Apple, in term of composition. 4. Creating 3D model then textured, lit, and rendered 5. Finalize grading color

Material and techniques of Design or Art works

I use computer as a main material and Maya software for modeling, lighting, texturing in Substance Painter and editing in NukeX

Picture of designed work

3rd CA CREA TIVE WORK F ACULTY SHOWCASE 2017

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Knowledge after finished produce art or design works

The knowledge after I produce this work is gaining experience and process of thinking from beginning to the end including the technique such as how to use recent texturing software which I can use this technique for teaching further.

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3rd CA CREA TIVE WORK F ACULTY SHOWCASE 2017

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