Captivating Sound: the role of immersion for audio in games

Page 165

focused / concentrated

When I start focusing on only the game, and nothing more (111)

4

Strong reaction to the game

'When i react more heavy on feedback i get from my game in every way' (2) 'I get scared easily from events in the game' (54)

4

Eyes are fixed to the 'When I see nothing but the screen' (131) screen '...eyes extremely fixed...' (4) 'And of course because that my eyes not leave the screen one moment!' (126)

3

Feeling of being 'Being pulled in to the game.' (39) sucked or pulled into 'Getting really pumped up about the game and kind of snapping the game back to reality.' (15)

2

Not wanting to be disturbed

'I don't want to be disturbed' (92)

2

Having fun

'If you're having fun' (102)

'Shutting off my phone.' (126)

'Having a grin on my face' (114) 2

Thinking of character 'When thoughts of everyday life give way to thoughts of game life' life or game life (109) instead of real life 'I start thinking in character instead of real life' (112)

1

Becoming one with the game

'One with the game' (75)

1

Game makes sense

'The whole package makes sense, and my actions become very natural.' (121)

Actions become natural 1

Hearing everything

'I hear everything' (104)

1

Relate to what is 'If you're having fun and can relate to what is going on in the going on in the game game'(102)

1

Stop noticing the errors and inconsistencies

'Usually when I stop noticing and exploiting the errors and inconsistencies' (122)

1

Physical movement of the player

'for example with FPS, I often notice myself physically moving towards the left or right when being shot at or looking around the edge of a wall.' (29)

8

Not (or never) immersed during game play

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