GAME CRASHERS 2 SEASONS | 52x30â€™
GAME CRASHERS | LOGLINE “One day, after an electrical storm, three video game characters escape to real life. They end up meeting two siblings, humans. Together, all five will live exciting and fun adventures in the real world.” FANTASY X REAL LIFE
A mix of real life and fantasy – the show explores the diferences between these worlds.
BROADCAST DATE OCTOBER 2019
2 SEASONS 52 EPSx30’
GAME CRASHERS | MAIN CONCEPT Neo, Glinda and Tyron are game characters. Mig and Carol are siblings with diametrically opposed personalities. Everything goes smoothly, until an extraordinary event happens and changes everyone's life. GAME CRASHERS is a children's series that tells the story of a group that is formed when three video game characters - a robot, a cosmic skater and an intergalactic defender - decide to jump from the screen to real life. Together, with Mig and Carol, they will live the school and life day-to-day events. Gradually, they realize that they have skills, complementary talents and end up getting everything they want. And what they don't want, as well. With a lot of energy and little experience, they get into all sorts of trouble. Tired of fighting villains and saving the universe hundreds of times a day, now they have real friends and are looking for something bigger and more fascinating: live the great adventure of real life.
GAME CRASHERS | THE FORMAT GAME CRASHERS is a sitcom, in line with iCarly and Wizards of Waverly Place. Each episode brings a new story and a new challenge to be solved by the group. With 26 episodes per season, GAME CRASHERS makes use of the dynamics and elements of comedy of errors to produce humor, while empathizing with the main characters. The series is designed to be shot fully in studio. Its scenarios include the premises of a school and a â€œsecret roomâ€?, called In Between Worlds, where the group gathers and plans its actions. Every now and then, we will have some scenes that will happen inside the video game - always blue screen shots.
GAME CRASHERS | OVERVIEW STORM KROLL CHARACTERS
GLINDA, NEO AND TYRON Go into the real world (Carol and Migâ€™s room). CAROL AND MIG After reaching the highest scores they get surprised when a bug happens in the game and the 3 characters appear in the room.
Glinda, Neo and Tyron enroll in the Pirandello school, where they get to live an everyday life. However, no one knows they are game characters and unusual things will start happening, in a funny way, at the school.
They become a group of 5 friends living funny experiences everyday at the school.
THE GAME CRASHERS WHO IS GLINDA?
GLINDA â€“ THE SKATEBOARDER GIRL
The coolest cosmic skateboarder in games. Tough, sarcastic and often
intimidating, she's always ready to create some trouble.
THE PHOTONS ENERGIZING TIARA Glinda's tiara has the ability to cast powers,
which usually come out quite differently than planned.
THE GAME CRASHERS NEO â€“ THE DEFENDER OF THE GALAXY
WHO IS NEO? The bravest intergalactic defender of the universe. Your sense of heroism
makes any activity, however trivial, an epic adventure, at least in his head.
THE CYBER-QUANTUM GLASSES Neo's cyber-quantum glasses can access maps, check measurements and analyze
emotions, among other functions.
X-RAY Brave Leader Never give up Strategist
Exaggerated Heroic Pompous Serious
THE GAME CRASHERS TYRON 667 â€“ THE ROBOT
WHO IS TYRON? Supporting character in Storm Kroll, is a robot with a programming error. With a few screws missing, it's totally unpredictable. It takes everything literally and doesn't understand ironies, although it can talk to machines.
THE HI-TECH WATCH His hi-tech watch can access any information in the universe and play voices.
THE SIBLINGS PLAYING THE GAME MIG – ALWAYS EXCITED
Expansive, imaginative and always lively, Mig is 2 years younger than Carol, but infinitely more childish. He is one of Storm Croll’s best players and is dazzled to have friends coming from the video game. His school grades are great at PE, Music and… that's all. Mig is smart, but not very focused. Passionate and motivated by emotions, he loves adventures and is hyper-competitive: despite beating everyone in his favorite game, he never managed to defeat his sister. Mig ends up being the group's mascot and his imagination often gets them into
trouble - but it also helps his friends get out of it.
OS IRMĂƒOS CAROL â€“ SHE IS ALWAYS RIGHT
Carol is a STEM GIRL - Science, Technology, Engineering and Math. She is a little genius, a guide for the curious minds. Introvert and geek, Carol is overly concerned and slightly pessimistic - she is the first to raise everything that can go wrong in any situation that gets out of hand. She is always the voice of reason of the group, when she thinks they are going too far. Carol is the reason in the midst of nonsense and has a troubled relationship with Mig, with whom she is always clashing. But when the situation tightens, they realize that their personalities and temperaments, though so different, may be complementary.
SECONDARY CHARACTERS – PIRANDELLO SCHOOL
A BORED GIRL Mabel is always dividing herself between two activities: licking the boots of the school principal and trying to figure out something about the three new students. Mabel is 99.97% sure that Tyron, Sophie and Neo hide secrets. A kind of “Dick Dastardly” of the class, Mabel will come up with all sorts of strategies to expose all three - without success.
HAPPY TO HELP... MABEL Fabio is always trying to please Mabel. Often, his ideas are even better than his colleague's - who never listens to him. But that never shakes Fabio's enthusiasm.
THE ADULTS BILLER – THE PRINCIPAL
GREGORY - THE PRINCIPAL ASSISTANT
MRS. OLGA - THE LIBRARIAN
A tribute to the school principal of Ferris Bueller (“Ferris
Intelligent and insightful, Gregory is the only reasonable
Pessimistic and grumpy as Roz, the "Monsters S/A" grouchy snail-like
Bueller's Day Off”), Biller is serious, strict and… completely
person in this group of crazy people. If he were the
character, Ms. Olga disagrees with absolutely everything that is
goofy. He notices that something is wrong with the three
principal, the school would be one of the best in the
proposed in the group. Concerned only with school bureaucracy, she
new students, but can't put his finger on it. He has a kind
country. But whenever Gregory proposes something, even
always rebuts an idea with false quotes from obscure authors. Ms. Olga
of “Mini Me”: the student Mabel. With her help, Principal
if innovative, he hears Biller's unfailing phrase: "Hold it,
is only enthusiastic about one thing: her channel on the Internet,
Biller will try to uncover what's behind the crazy
Gregory!" and since he has no decision-making power, he
“Librarians in Action” - 15-second videos, where she gives stupid tips
behavior of those students.
is always defeated by the stupidest ideas of the group.
about her daily life.
THE ADULTS REBECCA - THE TEACHER
CELESTE - THE MUSIC TEACHER
ELI - THE PSHYCYAL EDUCATION TEACHER
Rebecca is a demanding and hyper-qualified teacher. She is
Prior to becoming a teacher, Celeste was a guitarist for the
Eli is bossy and gluttonous, who lives in constant alertness. He is a
always surprising everyone with her incredible - and seemingly
band "Mamelucas" - a one-hit wonder of the 90s. A bit like
strict man, stuck in the past. He is always remembering his time
endless - life experiences: she has traveled to Mauritania, to
Jack Black in "School of Rock", her main characteristics are
as soccer player, especially the fateful 1987 Inter District
Bhutan, came face to face with a tiger, and even talked on the
endless enthusiasm and irrational optimism. In addition, she
Championship, when he scored a goal in overtime and his team
phone with the Queen of Sweden. But one particular subject is her
has a relationship of friendship and trust with the students.
was the champion. Furthermore, he uses every metaphor
favorite: frogs. She is deeply knowledgeable about reptiles and
If self-help were a person, it would be Celeste.
possible with sports - even if sometimes it doesn't make any
loves talking about it with everyone.
sense: â€œA ball on the post rather than a post on the ball!â€?.
THE IN BETWEEN WORLD
THE IN BETWEEN WORLD
REALITY / VIRTUALITY LETROCON - KEY TO GET IN