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以?換? 以乜換乜

?xchang? ?XCHANG?


Design the item for exchange, instead of the exchange real item event. Why change? It is much easy to control easy to control the unexpected happenings.


I will design 4 set of cards(Items), total 40 items. This is an educational/ promotional item? to educate people each item has its story behide. And though the exchange action to give them the experience to feel the joy of sharing and exchange. They can feel the item story by touching and looking the item (graphic) Each set have 10 cards, but only have 7-8 items. Others 2/3 is doubled items for the user to exchange with friends.


What are these items ? Old things, or people not use already/ the item usually to be throw into the rubbish bin (waste) Card Front is the item graphic, Card Back is the item story. (Who write it ? I write it by imagine) The card paper is choose by the item materiel. hard / soft / texture / smooth. When they are touching the card can feel the item texture, looking the card to think of the history/ story.


How to play ?


Front design

Side view


The design Back


Mock up

Story故事: 藍色的木架上,漆油因為歷史而退掉, 我在想著這個木架所經歷過的事情, 究竟他曾經有多少個主人?


Mock up

Story故事: 這是我婆婆那一代常用的風扇, 那個年代他們的經濟比較差, 這電風扇也身付重任吧, 應付一家八口的需要。


Mock up

Story故事: 看著這張被棄置的椅子, 椅背好像是被改造過, 椅腳又配色跟上部分不同, 是上一個用家自已設計嗎?


Mock up

換?

CH X ?

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以 ?XCHANG?

G AN

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Glue Like antalis paper sample


Finally So people can exchange with friend and collect 10 item and read the story

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Anything else ? You can also know the waste problem(date) in Hong Kong, show the user why they need to save and treatsure the item that they have.


?schang?  

exchange exchange exchange

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