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Bryan Ng

Hello, I’m Bryan

I am a designer based in Singapore, I believe good design should go beyond the form and aesthetic of objects, it should have a valid legitimacy to exist and I strive to create such meaningful designs through a user-centric approach.

Skills Knowledge Design Thinking, Branding, Graphic Design and Experience Design Software Microsoft Powerpoint, Rhino, Keyshot, Adobe Photoshop, Illustrator, InDesign, Premiere Pro & After Effects

Education Singapore Polytechnic - Diploma in Experience and Product Design

2013 - 2016

Experience Olivia Lee Studio - Design Intern May - Sep 2016

Lanzavecchia + Wai Design Studio - Design Intern Jun - Aug | Nov - Dec 2016

Ministry of Defense - Graphic Designer and Operation Coordinator

Jan 2017 to Nov 2018

Achievement DesignSingapore Council - Designathon 2016

2nd runner up

Volunteer Habitat for Humanity Singapore - Team Leader Jul 2015 - Mar 2019

Repair Kopitiam - Repair Coach Apr 2019 - Present

Table of Contents


Cot Bed

Urban Parents | Furniture Design


Melodious Pipes

Great Spotted Woodpecker | Product Design



Youth Commuters | Product Design


Pendulum Printer

Public Engagement | Design Workshop



Elderly | Universal Design


Press to be Thor

Personal Project | Speculative Design


Longevity Cot Bed Lanzavecchia + Wai | 2016

During my internship with Lanzavecchia + Wai, Snapkis, a local subsidiary of Mothercare, approach us for a collaboration, to assist them to create new line of mid-range cot beds that is tailored for urban parents in the Asia Pacific region.


A Tight Squeeze The images are part of the user research to shown on how parents adapt the cot bed to suit their own needs. Typically, urban homes are significantly smaller, hence a lot adaptation from parents are centered around to maximising space usage around cot bed such as using the space underneath as storage area and keeping essential items at an arm's length.

A Sales Journey Other than home visits, I also supplement these research with an interview with sale representives at their flagship store, trying to build a profile of the customer's decision journey and how parents interact with the merchandise.

A summary of insights that I made from the research gathered and shown to the clients.

Design Direction A common painpoint for parents is balancing the cost, asethetic and functionality, as they a product in this price range is not only a significant investment for them but they expect it to last for a few years. Current models that has an option to can increase usage life by making the bed longer are offen hard

to adjust and sometimes require parents to make additional purchases for external extension parts. Hence, I decided to focus on a minimalistic approach on cot bed design and incorperate the extension feature within it, limiting the number of external parts.

The Longevity Cot Bed is an expendable cot bed design for toddlers to children aged 5 and above. To many parents, cot beds are one of the most expensive purchases in preparing for the arrival of their child, such that they would prefer they able to use the cot bed as long as possible. Hence, I proposed the Longevity Cot Bed to the studio, by leveraging the high headboard required by authorities for safety, the headboard can be remove and be reuse as an extension to increase the length, turning it into a daybed. This design also allows for lesser additional parts due to the dual function of the headboard.

House of Birds Lanzavecchia + Wai | 2016

Here are some sample works I did for the Lanzavecchia + Wai, when they were invited by Action Giromari, to creating for a birdhouse for European bird species. (From right to left, birdhouse for magpie, great spotted woodpecker and blue tit)


Melodious Pipes Lanzavecchia + Wai | 2016

Create a new bird feeder that is design for the Great Spotted Woodpecker.


This is a proposed design I made during my internship, when the Italian manufacturer, Action Giromari, issue a design challenge to design a bird feeder for an European bird species.

Melodious Pipes This bird feeder takes visual cues of various musical instruments like the organ and the flute, as it has been commonly observed the woodpecker will knock on different density of wood and metal to create a range of sound to establish their territory. I want my design to highlight this characteristic by incorperating hollow tubes made from different materials in order to generate different sounds for it.


NODE Year 3 Project | 2016

Create a lifestyle wearable targeted to youth that brings an element of fun to their daily lives.


50% of youth takes the train as the main form of transportation to school.

1 of 4 said they feel stressed after a commute.

20 minutes is the average time spend on the train.

2 of 7 choose to stay later in school just to avoid the rush hour crowd.

Anti-inspiration board Many designers view the lack of personal space during a commute as the problem. Hence, many have introduced aggressive countermeasures to enforce the user’s personal space, at the expense of other commuters. I want to offer a different take on the issue.


Node The concept behind the device, is to turn a unpleasant experience of being in a rush hour crowd into a fun and enjoyable one by gamifying it. By wearing Node, the device is able to detect the distance and number of people around the wearer, it then transmits this information to the phone, by using an IR sensor similar to those found in

XBox Kinect devices. This information which tells the phone about density and proximity of people can affect various in-game elements and difficulty. Passenger Zero, is one of the such proposed proximity sensitive game. Inspired by the recent trend of zombie genre, the game turns the surrounding

train passengers into zombies in the digital world. The more crowded the train, the more zombies will spawn in the game.




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1. Lens

Made from polycarbonate.

2. IR Projector

Infrared light is projected on to the surroundings as a grid of dots.

3. Depth Sensor

Using the projected IR grid, the sensor is able to sensor number and proximity of people. Works as the same principle as a Microsoft Kinect.

4. Bluetooth Module

The module allows the device to transmits the data to the user’s phone.

5. Magnet

How both parts are attach on to the user’s clothing without damaging it.

6. Induction Coil

The device contains an inductive coil which allows it to be charged wirelessly.


Pendulum Printer Olivia Lee Studio | 2016

Propose a new design related workshop that can be conducted within a studio environment for the public.

Riding on the studio’s widely successful The Emporium of Candy Curiosities, a workshop with the interactive element that allows participants to create and bring home their own sweets.

the machine slowly oozes out a resin mixture in a circular motion on to a mold. This analogue machine rely on user's push to start the circular motion, ensuring every design is unique.

After a day, the mixture will harden, I was tasked to create a new potenforming a resin bowl that participants tial design workshop for the studio. can use and bring back home. This was the result was the Pendulum Printer, inspired by the rise of 3D printing technology, the pendulum part of


Memometer Design Competition | 2016

Create a product that can help the elderly in Singapore to regain their sense of independence.


Hoarding of Medication Due to the nature of competition, where each team only has 24 hours to come out with a design, I was nominated as team lead due to my volunteering experience with the elderly.

I focus our initial research on resolving on a common issue I observed as a volunteer. That a significant number of elderly forgot to take their medication on regular basis due to age-related memory decline, which leads them to hoard and consuming medication that pass their effective dates.

Which can lead to further medical complications and frustration for the user regarding the ineffectiveness of their medication.


Memometer Taking advantage that the fact the device is a wearable, I envision it to have minimal physical input from the user by having it self-learn the wearer's routine. The band is programmed to monitor the user’s hand gesture of taking their medication and correspond it with the time.

This help the device to form an internal picture of the user's medication routine. If the band detects a severe deviation from the user's habit, it automatically send a reminder displayed on the band. For this concept, we were awarded the 2nd Runner Up in Designathon 2016 organised by DesignSingapore Council.

Press to be Thor Personal Project | 2016

Press to be Thor is a personal project as a speculative design to maintain a person’s personal space. This was inspired after hearing the laments of a female classmate who repeatedly warn about a guy who sits too close to her. This wearable contains a static electricity generator the user can hidden underneath clothing, when activated the device create a harmless jolt when someone makes contact with the wearer. This can be also be remotely controlled.


References Node (Page 28) Ken Kaplan. (06 Jan 16). Robotic Spider Dress Powered By Intel Smart Wearable Technology [Article]. Retrieved from Kathleen McDermott. (19 May 14). Urban Armor# 2: The Personal Space Dress [Video]. Retrieved from Jack Beveridge. (26 Feb 15). More Space [Video]. Retrieved from Siew Ming Cheng. (1 Dec 13). Spike Away - How to Protect Your Personal Space On The Subway [Portfolio]. Retrieved from Christo Doherty. (15 Jun 10) The Art of Personal Space [News article]. Retrieved from post/2010/06/15/art-personal-space/

Thank you fo

or your time!

Bryan Ng Experience & Product Designer (65) 8300 6865

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