Transmedia Television
Monster Culture in the 21st Century
New Trends in Network Serial Production
A Reader
M.J. Clarke
Edited by Marina Levina & Diem-My T. Bui
This book examines both the texts of and the production behind four television shows, Heroes, Alias, Lost, and 24, which used transmedia as a new business and textual model for network TV. Including interviews with the transmedia workers, the study extends the field of television studies into brand new areas, and brings a 'dying medium' into the 21st century. M.J. CLARKE earned his PhD in Film and Television from UCLA in 2010. His work has previously been published in Television and New Media and Communication, Culture & Critique. UK February 2013 / US December 2012 224 Pages • 152 x 228mm • 6 x 9 inches • 3 illus PB 9781441165527 • £17.99 / $29.95 HB 9781441183002 • £55.00 / $100.00 Bloomsbury Academic
This book offers a comprehensive collection emphasising critical monster readings in the 21st century and serves as a key text in monster studies and popular culture. Analysing popular films and televisions shows, such as True Blood, Twilight, Paranormal Activity, District 9, Battlestar Galactica, and Avatar, it argues that monstrous narratives of the past decade have become omnipresent specifically because they represent collective social anxieties over resisting and embracing change in the 21st century. MARINA LEVINA is Assistant Professor at the Department of Communication at the University of Memphis, USA. DIEM-MY T. BUI is Visiting Assistant Professor in the Department of Communication at the University of Illinois Chicago, USA. UK July 2013 / US May 2013 344 Pages • 152 x 228mm • 6 x 9 inches • 20 illus PB 9781441178398 • £22.99 / $39.95 HB 9781441187970 • £70.00 / $130.00 Bloomsbury Academic
Digital Arts
Understanding Machinima
An Introduction to New Media
Essays on Filmmaking in Virtual Worlds
Cat Hope
Edited by Jenna Ng
Digital Arts presents an introduction to new media art framed through current debates, and includes case studies derived from the most contemporary research in the field. Boxed reflections and case studies highlight important terms, concepts, and cases, and each chapter has bullet-point summaries and further reading sections.
Jenna Ng brings together academics, award-winning artists, and machinima makers to discuss and explore the unique and fascinating combination of cinema, animation, and games. With an opening preface by Henry Lowood, as well as a closing interview with Isabelle Arvers, the collection features theoretical discussions addressing machinima from non-gaming perspectives.
CAT HOPE is Head of Composition and Music Technology at the Western Australian Academy of Performing Arts, Edith Cowan University, Western Australia. UK April 2014 / US February 2014 224 Pages • 152 x 228mm • 6 x 9 inches • 15 illus PB 9781780933238 • £17.99 / $29.95 HB 9781780933207 • £55.00 / $100.00 Series: Bloomsbury New Media Series Bloomsbury Academic
Government Communication Cases and Challenges Karen Sanders & María José Canel This volume fills a gap, providing a concise and illuminating casestudy based review of government communication. Divided into three sections to reflect differences in both geography and political allegiances, scrutinising continental Europe, AngloAmerican traditions and newly emerging democracies and offering a global and thematic account, it is an indispensable resource for all students of political communication. KAREN SANDERS is Professor in the Faculty of Communication and Humanities, San Pablo CEU University, Madrid, Spain. MARÍA JOSÉ CANEL is Professor in Political Communication and Public Relations at the University Complutense of Madrid, Spain. UK June 2013 / US August 2013 336 Pages • 234 x 156mm • 9.2 x 6.1 inches PB 9781849665087 • £21.99 / $32.95 HB 9781849666121 • £65.00 / $90.00 Bloomsbury Academic
FILM AND MEDIA STUDIES
FILM AND MEDIA STUDIES
JENNA NG is currently a Newton Trust/Leverhulme Early Career Fellow at the Centre for Research in the Arts, Social Sciences and Humanities (CRASSH) at the University of Cambridge, UK. UK September 2013 / US July 2013 304 Pages • 152 x 228mm • 6 x 9 inches • 15 illus PB 9781441104489 • £19.99 / $34.95 HB 9781441140524 • £65.00 / $120.00 Bloomsbury Academic
Playing with the Past Digital Games and the Simulation of History Edited by Matthew Wilhelm Kapell & Andrew B.R. Elliott The first collection to focus solely on digital games as a representation of history, concentrating on the ways in which gamers engage with, play with, recreate, subvert, reverse, and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. MATTHEW WILHELM KAPELL has taught extensively in the United States, and Swansea University, UK. ANDREW B.R. ELLIOTT is Lecturer in Media and Cultural Studies at the University of Lincoln, UK.
Co-creating Videogames John Banks This book explores key contemporary issues in participatory media culture, including questions of technology, labour, and professional expertise. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games. JOHN BANKS is Senior Lecturer in the Creative Industries Faculty at Queensland University of Technology, Australia. UK May 2013 / US July 2013 200 Pages • 234 x 156mm • 9.2 x 6.1 inches HB 9781849664967 • £50.00 / $75.00 Bloomsbury Academic
UK December 2013 / US October 2013 320 Pages • 152 x 228mm • 6 x 9 inches • 25 illus PB 9781623567286 • £22.99 / $39.95 HB 9781623566142 • £70.00 / $130.00 Bloomsbury Academic
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