BlenderArt Magazine Issue 4 Character Modeling

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Insiderview First m ode l

Eve n if th e GUI w as de fine d, and th e m orph ing code w as m ostl y re ady, th e re w as anoth e r de l icate and im portant probl e m : th e re al iz ation of base h um anoid, w h ich h ad al lth e ne ce ssary ch aracte ristics for it to be transform e d into any ch aracte r, and w h ich w as al so an optim iz e d m e sh , from w h ich coul d be cre ate d th e ch aracte r of a m ovie or a l ow re sol ution ch aracte r suitabl e for vide o gam e s. Furth e rm ore th e basic m e sh h ad to be se xl e ss, age l e ss and race - l e ss, just to m ak e th ings a l ittl e m ore com pl e x.Afte r m uch discussion, it w as final l y m ode l ed by Enrico Val e nz a.Th is w as th e first ve rsion of th e m ode l , w h ich w as be use d up untiltw o ye ars ago, as w e sh al lsoon

Ve rsion 1.6 and th e Blende r Foundation

Th e M ak e H um an Proje ct

Issue 4 M ay 2006

se e .Afte r som e tim e , th e proje ct w as official l y re cogniz e d by th e Bl e nde r Foundation, by suppl ying im portant ne w tool s, l ik e a m ail ing l ist, a spe cific forum , bug track e r, and w as incl ude d in Bl e nde r's proje ct page .

Afte r th is re l e ase , th e participation of th e e arl ie r de ve l ope rs, w ith th e e xce ption of th e adm inistrator and a fe w oth e rs (Lore nz o Dave ri and Cicca), w as re duce d drastical l y, and th e proje ct se riousl y sl ow e d dow n.Fortunate l y, it w as onl ya pe riod of transition in w h ich Unfortunate l y, due to inte rnal M ak e H um an w as going to adopt a m ore disagre e m e nts, th e col l aboration w as inte rnationall ook th ank s to th e re duce d conside rabl y, and th e officialsite contribution of Craig Sm ith on m ode l ing, w as m ove d to de dal o- 3d.Afte r a sh ort to th e contributions of Ol ivie r Saraja, to pe riod tim e , M ak e H um an h ad an th e code of M ich ae lSch ardt (im portim portant m odification.Th e passage e xport ve rts group) and to th e syste m of from an ol d com pl e x GUI to a l igh te r one bone s from Andre w K ator. w as final l y com pl e te d, base d on th e input from a consol e w ritte n in pyth on by th e Th ank s to th e se ne w aids and num e rous proje ct adm inistrator.Th is m ade w ay for ne w fe ature s, a ne w ve rsion w as re l e ase d th e re l e ase of ve rsion 1.6. w h ich jum pe d dire ctl y from ve rsion 1.6 to 1.8 in a sh ort pe riod of tim e .

Th e stable ve rsion in Pyth on 1.6

w w w .bl e nde rart.org

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