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design portfolio by ben sahadan

urban design architecture digital fabrication virtual environments


resumĂŠ education work experience skills

education master of design innovation & technology rmit university australia 2016-2017

work experience rmit public art commision design communications melbourne, australia 2018

skills rhinoceros 3D

cura (3D printing)

grasshopper

arduino

b.arch taylor’s university malaysia 2012 - 2015

alexander knox (artist) public art & sculpture 3d design & drafting melbourne, australia 2016 - 2017

lumion rendering

environmental design practice (edp architects) intern kuala lumpur, malaysia jan - mar 2013 measured drawings (traditional chinese temple) measuring and drafting penang, malaysia jan - mar 2012

v-ray rendering

adobe illustrator adobe photoshop adobe indesign adobe premier pro unity 3D blender 3D

ben sahadan (mohammed azif) contact me at: bensahadan@gmail.com 0434 218 978


contents

architecture

urban design

landscape design

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page 9

page 15

v(r)sion; docklands major project (mdit) rmit university 2017

architecture b.arch final semester taylor’s university 2015

tranquil transitions noise-wall park design rmit university 2017


digital fabrication

public art

sculpture design

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page 27

page 39

OKTA digital fabrication studio rmit university 2016

lessons from the forest floor alexander knox | artist 2017

beech wood sculptures 3d modelling & drafting alexander knox | artist 2016 - 2017

sound fountain rmit | finalist 2018


v(r)sion; docklands 2017

urban design gamification in virtual reality major project rmit university australia 1


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V(R)SION (v-er-sion) is about gamification of urban design. The site is Docklands and you’re given the chance to change how it looks and performs by playing a game. It is run as an event which is open to visitors, current and future residents of Docklands. The game works by placing you in a Virtual Reality version of Docklands and gives you the ability to place certain objects around the game environment. These game objects trigger changes in the environment to visualize the effects of your actions. The game could be at the Docklands Library, where the community is invited to play the game. Players then save screenshots of their version of Docklands, which would be displayed at the event. The output of these events could give developers an idea of what people actually want their city to be like.

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The game was built on Unity3D, using playmaker visual programming.

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These are examples of what a variety of players had started to create in game. The ability to spawn game objects anywhere allowed people to be creative and have fun.

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kuala sepetang community centre 2015

b.arch final semester taylor’s university malaysia 9


side elevation

front elevation

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roof plan


This was the final project in my last semester of b.arch. The brief was to design a programme and building that would serve the community at the given site. The site was a small fishing village situated near a river mouth in Malaysia, relatively secluded with a small community of fishers and charcoal makers. The programme I designed was a Community Hub where the villagers would be able to come together and sell their goods. It was also important to centralise the distribution of products, to attract tourists and enable better exposure. The program also included facilities where residents could learn skills and improve themselves. The design made heavy use of local vernacular elements, building methods and materials.

floor plan

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exploded axonometric view 12


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tranquil transitions noise-wall park 2017

soundscape park design for highway dead spaces soundscape design studio rmit university australia 15


The project was part of a joint studio with Transurban. Based research done by Jordan Lacey, Lawrence Harvey and others on sound masking and cancelling, We were tasked with designing a method of delivery in specific problem spaces. These “dead� spaces are the byproduct of large built highways, and the project was a proposal on how to revitalise these spaces by utilising the sound scapes designed by the main research team. We focused on long narrow spaces, designing for visual experiences and also audio experiences. The designs were presented to Transurban and published along with the main research paper.

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okta modular system 2016

based on underlying polyhedorn packing digital fabrication studio rmit university australia 21


The brief was to design a wall, utilising digital fabrication methods and a specific material, Eco Panel by Woven Image. Through various physical prototypes and digital model generations, Our design was chosen as the one to be built. This included creating production and construction schedules to meet the deadline. Methods used include Parametric Design with Grasshopper, Laser cutting and hand assembly.

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lessons from the forest floor 2017

public art for belgrave community hub 3d modelling & design alexander knox | artist australia 27


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This project was a commision by the Belgrave Community Hub. The sculpture was to be designed for a space on the ground level of the Community Hub. Alexander Knox designed the sculpture, inspired by local and natural funghi and the cultural background of the area. I assisted with the project from start to end, starting with modelling various funghi in Rhinoceros3D to developing the final arrangement of the sculptural work.

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sound fountain 2018

public art work proposal for university square commission 3d modelling & design communications rmit | city of melbourne australia 33


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The project was part of a proposal for the University Square Public Art Commission by the City of Melbourne. I acted as the design communicator for the design team which consisted of Jordan Lacey, Chuan Kho, Charles Andersron, Mick Harding and Jeffrey Hannam. The Sound Fountain was an interactive surface that was designed with Aboriginal Artist, Mick Harding and a soundscape, recorded and composed by Jordan Lacey. As the design communicator, I had to create 3D models and convert drawn art into workable digital forms. I also prepared all 3D renders for the proposals and drawings as necessary. The proposal was a finalist, however the project ended when City of Melbourne decided not to go through with the commission.

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la machine & souvenirs of self 2016 - 2017

beech wood sculptures for exhibition 3d modelling & design alexander knox | artist australia 39


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The sculptures, by Alexander Knox were inspired by various paintings, abstracted into physical forms. Modelling these sculptures had to be done with fabrication in mind, so the drawings generated would make sense.

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design portfolio by ben sahadan

urban design architecture digital fabrication virtual environments

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