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Character Sheet Player Name

Illea Darilien

1

Bard

Character Name

Level

Class

Half-Elf

Medium

17

Female

Race

Size

Age

Gender

0 Paragon Path

Height

Weight

INITIATIVE SCORE

DEX

Good

Sehanine

Alignment

Deity

Total XP

Adventuring Company

DEFENSES

1/2 LVL

MISC

SCORE

10 + ARMOR/ 1/2 LVL ABIL CLASS

DEFENSE

Initiative

2

Epic Destiny

2

12

CONDITIONAL MODIFIERS

AC

10

RPGA Number

MOVEMENT SCORE

FEAT

ENH

MISC

BASE

ARMOR

ITEM

MISC

MISC

6

2

Speed

6

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES SCORE

ABILITY

ABIL MOD

STR

8

MOD + 1/2 LVL

-1

-1

1

1

11

Strength

CON

12

Constitution

14

DEX Dexterity

11

INT Intelligence

10

WIS

2

13

0

5

5

16

CHA Charisma

24

12

6 1/4 HP

CURRENT HIT POINTS

MISC

ABIL

CLASS

REF

10

2

1

WILL

SCORE

PASSIVE SENSE

BASE

SKILL BONUS

15

Passive Insight

10 +

5

15

Passive Perception

10 +

5

FEAT

ENH

MISC

MISC

Low-light Vision

ATTACK WORKSPACE ABILITY:

10 + 1/2 LVL

ABIL

CLASS

10

5

1

FEAT

ENH

MISC

MISC

Melee Basic Attack - Unarmed

ATT BONUS

1/2 LVL

ABIL

+ -1

0

-1

ABILITY:

CLASS

PROF

FEAT

ENH

MISC

FEAT

ENH

MISC

ENH

MISC

MISC

ENH

MISC

MISC

Ranged Basic Attack - Unarmed

ATT BONUS

1/2 LVL

ABIL

+ 2

0

2

CLASS

PROF

ACTION POINTS

SURGE VALUE

1/2 HP

MISC

CONDITIONAL BONUSES

HEALING SURGES BLOODIED

ENH

SPECIAL SENSES

10 + 1/2 LVL

HIT POINTS MAX HP

FEAT

1

DEFENSE

DEFENSE

Wisdom

20

FORT 10

CLASS

CONDITIONAL BONUSES

0

0

SENSES ABIL

CONDITIONAL BONUSES

2

0

10 + 1/2 LVL

DEFENSE

SURGES/DAY

8

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

CURRENT SURGE USES

Dilettante - Choose at-will power from other class; use as USED

Melee Basic Attack - Unarmed

DAMAGE

ABIL

1d4-1 RACE FEATURES

SECOND WIND 1/ENCOUNTER

DAMAGE WORKSPACE ABILITY:

ABILITY:

Ranged Basic Attack - Unarmed

DAMAGE

ABIL

1d4+2

encounter power.

FEAT

-1 FEAT

2

TEMPORARY HIT POINTS

Dual Heritage - Count as elf, half-elf, and human for choosing feats.

DEATH SAVING THROW FAILURES

Group Diplomacy - Allies within 10 get +1 to Diplomacy.

SAVING THROW MODS

BASIC ATTACKS ATTACK

RESISTANCES

DEFENSE

WEAPON OR POWER

DAMAGE

-1

vs

AC

Unarmed (Melee)

1d4-1

2

vs

AC

Unarmed (Range)

1d4+2

vs

CURRENT CONDITIONS AND EFFECTS

vs

SKILLS BONUS

3

ABIL MOD + 1/2 LVL

TRND (+5)

DEX

2

0 5

SKILL NAME

Acrobatics

7

Arcana

INT

0

4

Athletics

STR

-1

5

6

Bluff

CHA

5

0

ARMOR PENALTY MISC

n/a

CLASS / PATH / DESTINY FEATURES Bardic Training - Gain Ritual Caster feat and perform one bard ritual per day without expending components

Ritual Caster - Master and perform rituals

2

Bardic Virtue - Choose a Bardic Virtue option.

Bardic Knowledge - +2 bonus to several skill checks

Virtue of Cunning - When an enemy misses an ally n/a

1

within 5 + Int mod squares, slide that ally 1 square as a free action (1/rd).

12

Diplomacy

CHA

5

5

n/a

2

3

Dungeoneering

WIS

0

0

n/a

3

2

Endurance

CON

1

0

5

Heal

WIS

0

5

n/a

3

History

INT

0

0

n/a

3

Song of Rest - At end of short rest, you and each ally

5

Insight

WIS

0

0

n/a

5

spending a healing surge adds your Cha mod to hp regained

6

Intimidate

CHA

5

0

n/a

1

Words of Friendship - Gain the words of friendship power

3

Nature

WIS

0

0

n/a

3

5

Perception

WIS

0

5

n/a

3

Religion

INT

0

0

n/a

3

Stealth

DEX

2

0

Streetwise

CHA

5

0

3

Thievery

DEX

2

0

Illea Darilien

Majestic Word - Gain majestic word power Multiclass Versatility - Can choose class-specific multiclass

8

1

feats from more than one class Skill Versatility - +1 to untrained skill checks

3 1

n/a

FEATS

1

3

LANGUAGES KNOWN Common, Elven, Draconic

1 Page 1


POWER INDEX

MAGIC ITEM INDEX

List your powers below. Check the box when the power is used. Clear the box when the power renews.

List your powers below. Check the box when the power is used. Clear the box when the power renews.

AT-WILL POWERS

CHARACTER PORTRAIT

MAGIC ITEMS WEAPON

Misdirected Mark

WEAPON

War Song Strike

WEAPON WEAPON ARMOR ARMS FEET

ENCOUNTER POWERS HANDS

Chaos Bolt

HEAD

Majestic Word

NECK

Words of Friendship

RING

Shout of Triumph

RING

PERSONALITY TRAITS

WAIST

DAILY POWERS Verse of Triumph

MANNERISMS AND APPEARANCE UTILITY POWERS

Daily Item Powers Per Day Heroic (1-10)

OTHER EQUIPMENT

Milestone

/

/

/

Paragon (11-20)

Milestone

/

/

/

Epic (21-30)

Milestone

/

/

/

RITUALS / ALCHEMY

CHARACTER BACKGROUND Birth - Blessed You received a great blessing from a complete stranger when you were born. What type of person blessed you? Was he or she associated with a particular religion? If so, are you a member of that faith? Did you stay in contact with this person, or do you distrust the motives behind the blessing? How does the blessing affect you?

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH Money on hand: 100 gp Stored money: Encumbrance: 2 / 80

Illea Darilien

Page 2


CHARACTER NAME

Second Wind

Illea Darilien PLAYER NAME

RACE

KEYWORDS

CLASS

Half-Elf

HP

8

24

LEVEL

Bard

Standard

1

12 CON 14 DEX

6

11 INT

Init

10 WIS

+2

20 CHA

RANGE vs

ATTACK

Self DEFENSE

TARGET

Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Fort 11

Spd

Personal

ACTION

AC 12

STR

USED

Ref 13 Will 16 ADDITIONAL EFFECTS

15

Passive Insight

15

Passive Perception CLASS

®

PLAY DATA

War Song Strike KEYWORDS

Misdirected Mark USED

Arcane, Weapon

Standard

*

Standard ACTION

AC

One creature

5

DEFENSE

TARGET

ATTACK

Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier (+5) damage, and any ally who hits the target before the end of your next turn gains temporary hit points equal to your Constitution modifier (+1). Level 21: 2[W] + Charisma modifier (+5) damage.

USED

10

vs

BOOK

PH ®

ENCOUNTER ACTION

Majestic Word

Arcane, Implement

RANGE vs

ATTACK

KEYWORDS

Melee weapon

ACTION 5

®

ENCOUNTER SPECIAL

LEVEL

KEYWORDS

Ranged 10

Minor

RANGE

ACTION

Reflex

One creature

DEFENSE

TARGET

Close burst 5 (10 at 11th level, 15 at 21st level) 5

RANGE

vs

You or one ally in burst

ATTACK

Attack: Charisma vs. Reflex Hit: 1d8 + Charisma modifier (+5) damage, and the target is marked by an ally within 5 squares of you until the end of your next turn. Level 21: 2d8 + Charisma modifier (+5) damage. Unarmed: +5 attack, 1d8+5 damage

Unarmed: +5 attack, 1d4+5 damage

USED

Arcane, Healing

DEFENSE

TARGET

Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier (+5). You also slide the target 1 square. Level 6: 1d6 + Charisma modifier (+5) additional hit points. Level 11: 2d6 + Charisma modifier (+5) additional hit points. Level 16: 3d6 + Charisma modifier (+5) additional hit points. Level 21: 4d6 + Charisma modifier (+5) additional hit points. Level 26: 5d6 + Charisma modifier (+5) additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round. Unarmed: +0 attack

ADDITIONAL EFFECTS

CLASS

ADDITIONAL EFFECTS

LEVEL

Bard

1

BOOK

CLASS

PH2 ®

AT-WILL POWER

Words of Friendship KEYWORDS

LEVEL

Bard

1

BOOK

CLASS

PH2 ®

AT-WILL POWER

Chaos Bolt USED

Arcane, Charm

KEYWORDS

Minor

Personal

Standard

RANGE

ACTION

vs

5 DEFENSE

TARGET

USED

10

vs

ATTACK

CLASS

Bard

ENCOUNTER POWER Illea Darilien

BOOK

CLASS

PH2 ®

PH2 ®

ACTION

3

Will

One creature

5

vs

DEFENSE

TARGET

Sorcerer

USED

Arcane, Implement, Thunder

Standard

Close blast 3

ATTACK

RANGE Fort

Each enemy in blast

DEFENSE

TARGET

Attack: Charisma vs. Fortitude Hit: 1d6 + Charisma modifier (+5) thunder damage, and you push the target 1 square. Effect: You slide each ally in the blast 1 square. Virtue of Valor: The number of squares you push the target and slide the allies equals your Constitution modifier (+1). Unarmed: +5 attack, 1d6+5 damage

ADDITIONAL EFFECTS

LEVEL

KEYWORDS

RANGE

Unarmed: +5 attack, 1d10+5 damage ADDITIONAL EFFECTS

BOOK

ENCOUNTER POWER

Ranged 10

Hit: 1d10 + Charisma modifier (+5) psychic damage. Level 21: 2d10 + Charisma modifier (+5) psychic damage. Wild Magic: If you rolled an even number for the primary attack roll, make a secondary attack. Secondary Target: One creature within 5 squares of the target last hit by this power Secondary Attack: Charisma vs. Will Hit: 1d6 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power.

Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.

LEVEL

Bard

Shout of Triumph

Arcane, Implement, Psychic

ACTION

ATTACK

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

LEVEL

1

BOOK

CLASS

PH2 ®

ENCOUNTER POWER Page 3

Bard

ENCOUNTER POWER

LEVEL

1

BOOK

PH2 ®


Verse of Triumph KEYWORDS

USED

Arcane, Charm, Weapon

Standard

*

Melee weapon

ACTION 5

RANGE vs

ATTACK

AC

One creature

DEFENSE

TARGET

Attack: Charisma vs. AC Hit: 2[W] + Charisma modifier (+5) damage. Miss: Half damage. Effect: Until the end of the encounter, you and any ally within 5 squares of you gain a +1 power bonus to damage rolls and saving throws. In addition, whenever you or an ally reduces an enemy to 0 hit points with an attack, you and any ally within 5 squares of the enemy can shift 1 square as a free action. Unarmed: +5 attack, 2d4+5 damage ADDITIONAL EFFECTS

CLASS

Bard

DAILY POWER

Illea Darilien

LEVEL

1

BOOK

PH2 速

Page 4


Illea Darillien