Barry Vo Student Number: 585236
Digitilization Sectional Slices
I chose to do the sectional slice method as it is most appropriate method in digitilizing my model. There were many problems that arised throughout this process. Firstly, when I started to put a skewer through the model, it veered off to the side so i didn’t have a reference point for some parts of the model. So I had to do it again; thus, there are two wholes in the model (which is shown below). However, even when I skewered in properly, half of the model didn’t have plasticine where the reference point was; therefore, I had to estimate the point’s position in Rhino. After positioning the sectional faces on top of one another, the shape was roughly the same as the model. One thing that i didn’t take into account is that the ‘holes’ that i made in the model will have ‘spikes’ on the inside as well after I do some panelling.
Digitilization Lofting When I lofted the model, the result was unsatisfactory because there were many bumps. The holes at the top and bottom was bigger than what it was meant to be (shown in the middle). So I lofted by selecting every second line, which gave a result of a smoother surface (shown on the right). However, I was still not satisfied with the bottom half of the model.
Lofting Furthermore, it wasnâ€™t possible to loft both open and closed curves, so I had to re-modify my model a bit. I generated several circles on top of each other and aligned it in the centre in the right side view so that ti gives a symmetrical appearance. After several attempts to get the shape the way I want it, it looks like the image shown below in isometric view.
Orthogonal View Isometric Perspective
Form Manipulation Control Points
The control points allow flexibility but also sometimes create edges as shown in some of the pictures. I randomly moved the control points in order to illustrate the wild nature of fire; however, the results were weird and unsatisfactory.
Form Manipulation â€˜Cage Editâ€™
For my first attempt, I randomly moved the control points and it gave me an unsatisfactory result. I couldnâ€™t make it look appealing or related to the nature of fire. My second attempt was more successful, I utilized several patterns. For example, I selected the four middle points in the top four by four layer and moved it upwards. I did the same with the bottom layer but moved it downwards. I stretched the diagonally opposite corners of the whole box in opposite directions (as shown on the second picture at the top). The model looked more longer and skinner than the original model; thus, looks more elegant, which was what I had aimed for.
Orthogonal View - Orignal Model
Orthogonal View - New Model
2D Triangular Panel
2D BoxX Panel 2D Brick Panel
2D Box Panel 2D Partition Panel
I trialed with the 2D paneling options in attempt to gain ideas from the paneling but gained nothing even though some look pretty cool.
2D Diamond Panel
Custom 3D Panel Custom 3D Panel - Increasing number of spans
Custom 3D Panel - Increasing number of spans and larger offset
Custom 3D Panel Custom 3D Panel
3D Panel Ribs Without Notches
3D Panel Flat Panels to Ribs
The experimentation with the basic 2D and 3D gave poor results so I turned back to brainstorming ideas. This really helped me in thinking of ways that I use paneling tools whilst having some relationship with fire.
2D Panel TriBasic
2D Panel TriBasic With Point Offset Border
2D Panel TriBasic With Point Offset Border Rebuild + Greater Distance
Paneling Tools I went back to look at the photographs I took of burning match sticks and saw how the fire was really bright at the start then went less bright after one second. Initially, I designed the model so that the bottom of the model represented the start of the burning matches process. When the flame got bigger, the model increased in size as you go up the model. Therefore, it was logical to have larger holes at the bottom than the top. The outcome was successful and looks pretty cool; however, I donâ€™t think it is enough for the model to look just like that. Furthermore, The bottom part of the model looks really weak because the offset borders are really thin.
2D Panel TriBasic With Point Offset Border + Attractor Point
Since fire is very dangerous when out of control, I represented its dangerousness with spikes. The first model had too many spikes so the overall shape of the model was hidden and the holes would be tiny. Furthermore, it would take up a lot of my time to make it. So I redid the surface domain so that there were less points. Like the previous model, I applied point offset border and attractor model, which produced the model in the picture on the right. The structure of the bottom part of the model looks rather weak. As of now, I plan to use black paper to illustrate the burnt nature of objects after it is set on fire.
3D Custom Panel With Point Offset Border + Attractor Point
Precedents Diamond Tears Edge Headphone The collaboration between technology experts at Monster and engineer, songwriter, producer and actor, Park Jin Young, has allowed them to create a headphone that is high-class in sound and design. The product will be released in Australia at around June. The headphone comes in two colours: white and black. Each incongruent triangle were carefully calculated and positioned so that it reflects like at any angle it is seen from. Apart from the high-tech qualities of the headphones, the thing that strikes me is the design. The design is symmetrical and utilises incongruent triangles. So I will try to panelise my model with triangles whilst randomising the points on the model. Furthermore, I like the quote “Edgy like diamonds, smooth like tears” by Monster and JYP because it perfectly blends in two opposite textures.
“EDGY LIKE DIAMONDS, SMOOTH LIKE TEARS”
The BoxX panel was the closest in resembling the design of the headphones. Once I used the ‘point offset border’ function and the attractor point, the model looks similar to the previous one but not as ordered.
I used the feature ‘shuffle grid’ in hope to randomise the points and then panelise it so that it looks somewhat like the headphones; however, it was unsuccessful because panels were being formed with points on the other side of the model.
2D BoxX Panel With Point Offset Border + Attractor Point
I made a quick model of the bottom part of the model where the offset is at its minimum. I used catridge paper for this model. The structure is very weak so I had to increase the minimum offset. Furthermore, a disadvantage of a small offset is that it can be easily ripped. However, the material supplied for the construction of the lantern would be much better than the one I used.
Precedents Origami Francesca Rogers and Daniele Gualeni Design Studio worked together to design the Light-Form for the Italian Light Design. This shows that even the most basic form of origami can be simply folded and create “an intricate and captivating sculptural design”. This design is inspired by Japanese art. Whilst exploring origami, I found that this could be an interesting way for allowing light to pass through. With this in mind, the model cannot have spikes as I have explored before because it would be extremely difficult to execute this method on the spikes. My first prototype was successful; however, the cuts were next to each so the structure was very weak. Even when I changed the base shape of the cut to a hexagon, the cuts between each hexagons will still be close to each other. If I leave a gap, the surface would look weird.
Best of Year 2009: Urban Archaeology, Wallcovering. The wallcovering is made up of a continuous pattern of hand-carved tile. In relation to fire, each tile have pyramids formed from incongruent four or five-sided shapes. I don’t know how to randomise the incongruent shapes so I tried to randomise the heights of the pyramids; however, the model was too spiky (shown on the right). If i didn’t expand the distance between the minimum and maximum height, then the heights of the pyramids would look the same. Furthermore, the elegant shape was lost in this process. Image 3
Precedents Amila Hrustic designed unique dresses from the inspiration of Platonic solids. The Greek philosopher, Plato, studied these kind of shapes and bodies, which we indentify as ‘Platonic solids’. The dresses are handcrafted from a combination of textiles and papers. The five Platonic solids are tetrahedron, cube, octahedron, dodecahedron and icosahedrons. Hrustic explores the “concept of geometrically arranged and structured space in relation to the human body” (Hrustic). The simplicity of the 3D shapes and the contrast between the colours black and white print patterns highlights the body’s structure and overall appearance in space. As previously shown, I experimented with the shapes triangles, diamonds and hexagons but i have not tried such Platonic solids except for the tetrahedron. I believe that the complex arrangement of Platonic solids would suit my model because the elegant and smooth shape of the model will be lost.
Precedents Environmental Energy Efficient Solar Sun Jar
I drew a fairly detailed and abstract sketch of a flame (as shown below) and sketched it many times, each step will be a more simpler and more abstract than the previous. Instead of the holes made by ‘point offset borders’, I will cut holes in abstract shapes of flames. The holes can’t be too complex otherwise it would take a long time to cut. The first three images at the top are too detailed. The last four images are too abstract and simple; thus, doesn’t look like fire anymore. So I decided to use the shapes on the right.
The Environmental Energy Efficient Solar Sun Jar is built from specific materials that reduces the consumption of energy as well as protecting the environment. The main inspiration I got from this precedent is the colour of the lights and the shapes of the holes. Since my model is based around the nature of fire and will be made with black paper, I will wrap the LED lights with red transparent paper in order to achieve the red-coloured lighting.
Reflection This module concentrates on using Rhino to digitlise my model and panelise it. This is by far more time-consuming than the first model; however, I enjoyed playing around with the paneling tools. The first step was to digitalise my model. This became a very frustrating step because the model that was produced on Rhino didnâ€™t quite end up like what I had wanted it to look. This is probably because of my poor skills in handling plastecine. I had aimed for a nice smooth form but ended up with bumpy surfaces. So I gave up and lofted my model manually. The paneling tutorials were very helpful and straightforward. With many mistakes and errors during the paneling process, I had to do the paneling many times, which in the end made me more confident in using the tools faster. Making models were extremely useful in finding the pros and cons of the methods or materials used. An obvious advantage of creating models is that it allows me to interact with it physically, which gives me a better understanding of the model. Even though I have only learned a few functions in Rhino, this has greatly expanded my knowledge and understanding that architecture can be so easily designed with the aid of softwares such as Rhino.
References Image 1: http://www.creativeboysclub.com/wp-content/uploads/2012/01/00110.jpg Image 2: http://inhabitat.com/light-form-gorgeous-wood-wall-panels-flipup-to-reveal-light/ Image 3: http://www.interiordesign.net/article/483189-Wallcoverings_ Other.php Image 4-7: http://www.amila.ba/projects/platos-collection Image 8-9: http://www.dinodirect.com/wholesale-sun-jar-solar-brightenvironmental-energy-efficient.html