Description of the Project: Beyond Style-‐ Learning to “Read” Architectural Language and Form: In order to move forward we must begin with those that have come before us. As a designer one must learn to work with precedent and critically review the works of others, to appreciate the issues at hand and digest the forms and languages used to address them. Each student will be required to take on an architectural “role” of a chosen designer and present an architecturally based critical review and “reading” of his/her work. After this preliminary review each student will design a simple contemporary project in the spirit of their chosen designer, taking on their architectural persona in the multi-‐dimensional context of their given site. Different presentation techniques are encouraged including production of drawings using manual and/or digital techniques. Physical models of site and building are the primary mode of exploration and design.
Kim Herforth Nielsen Bo Boje Larsen Partner, CEO Principal, Partner, Creative Director Jan Ammundsen -‐ Partner, Head of Competition
MIND YOUR BEHAVIOR • • • • •
Way we work with the term behavior generates new ideas New shapes based on behavior and the users needs Behavior is important because we design for people Interesting shapes cause people to interact more Behavior: in connection with materials or buildings Example : sustainable buildings should shape it to keep the solar heat cut
Themes Architecture Shape Shape is one of solutions of behavioral paradigms
Every Behavior = different shape
Philosophy : Architecture is more about creating spaces and environments that accommodate the people’s working and living; however, it is about creating an environment that is inspiring and designed according to the Human beings behavior aspects. “Architecture is story-‐telling. We listen to the story the site is telling us, and that story becomes part of the concept we develop. We investigate the site and we ask people questions in order to find the story the building should tell. This is the process of .... Investigate, Ask, Tell, Draw, and Build”
Sketches: “Architecture is creative futurology, that is why we always try to understand the context in which we build – the physical surroundings as well as the social, cultural and historical context in general” Architecture shapes behavior. That is why we try to create places where people can interact and communicate and where synergy can grow.
Trial models: Massing: allocating the zones according to the private and public zones showing the vertical circulation as a spiral.
This model represents the activities that will be done in the house as each wall representing a word. For example: interaction, network, play, help, express, action, and feelings.
Concept: Combining the three sides of the trapezoid that represents the social interaction diagram in a way that enhances social interaction to the housing according to the users needs. Each side represents an activity and indicating it by a different height and angle of inclination.
Ground Floor Plan The Ground floor consists of two zones one is
public zone ( Living area and dining) and this is the place where social interaction exists. The four walls surrounding this area are (Social
interaction, play, express, and feel). The other zone is a private zone which consists of family living area and office. The core zone is connecting the two zones and it consists of the services like the core circulation, kitchen and maid’s quarter.
First Floor Plan: The First Floor consists of the Bedrooms and a living area is connecting the two bedrooms overlooking a roof garden terrace that is the roof of the ground floor. The roof garden takes an inclined that covered with green area.
Elevations: The house has a two different inclined angle with different heights to indicate the importance of each part and the function as well. The facade has a pattern of different sizes of windows with the same pattern making a skin to the building.
DESIGN A HOUSE BASED ON 3XN BEHAVIOR