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Mesh import is going to be the next step in the evolution of content in Second Life, and the capability will certainly have an impact on content creation and the in-world economy, much like sculpties did. It will bring a new level of richness to content in-world. We’re moving carefully as we bring this feature to Second Life, because of the potential ways it can impact on the in-world economy and content creators, but are excited to bring mesh import to Second Life this year. S.C.: Will the third party viewer policy be more strictly enforced with the problems in the Emerald Development team coming to light? Will Viewer 2.1 and its future updates incorporate some of the innovations to the user experience that the Emerald Viewer brought to the SL public? P.R.: The recent issue with the Emerald Viewer demonstrates the importance of our Third Party Viewer Policy and our Directory, which are both in place to minimize the risks for Residents using third-party Viewers. In the case of the Emerald Viewer, we did strictly enforce our policy, and we will definitely continue to do so in the future. Part of the value Third Party Viewers bring is in offering features that are desirable for specific communities of users, but that wouldn’t be appropriate to include in the main Viewer for everyone. That said, the community of thirdparty open source developers has a lot to offer, and our new Snowstorm project will enable us to bring improvements from this community directly into the main Viewer. S.C.: What ramifications can come from the Evans v. Linden Research suit in Philadelphia and

what effect would it have on the TOS as it is written now? P.R.: We do not comment on pending litigation. S.C.: With Linden Lab returning to its basic principles, how will that affect the normal resident in world and will resident input be listened to as SL develops into a

more mainstream Virtual World? P.R.: Our focus on ‘back to basics’ is going to improve the experience for everyone who uses Second Life. The projects I listed on our 2010 roadmap at SLCC – fixing group chat, fixing region crossings, increasing startup speed, lowering crashrates, for example – impact everyone. As we move forward, we’re going to be more transparent about what we’re working on, and you’ll see more frequent updates on our progress from the Lindens leading the teams involved. We’ll always be listening to Resident feedback, but to be clear, this doesn’t mean that we’re going to start running Linden Lab as an experiment in democracy or developing

AVENUE Magazine September 2010  

Stay ahead in your Second Life® and read about Philip Linden's post SLCC perspectives, exploring The Berlin Project sim, rocking with Manki...

AVENUE Magazine September 2010  

Stay ahead in your Second Life® and read about Philip Linden's post SLCC perspectives, exploring The Berlin Project sim, rocking with Manki...