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ATAHAN TOPCU PORTFOLIO

ATAHAN TOPCU PORTFOLIO 1


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ATAHAN TOPCU ARCHITECT B.ARCH - BILKENT UNIVERSTY M.ARCH - ARCHITECTURAL ASSOCIATION PORTFOLIO atahan.topcu@aaschool.ac.uk atahantopcu1@gmail.com +447415495766 +905525205050


CV 01 - SANCAK COHOUSING / fall 2016 02 - COMMUNITY BRIDGE / spring 2017 03 - NB STUDIO (AADRL) / 2017-2019 04 - TIME INTERACTIVE PLACE / fall 2017 05 - NB WORKSHOP (AADRL) / 2017-2019

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EDUCATION: ARCHITECTURAL ASSOCIATION / LONDON, UK 16 months post-professional program / M.arch, AADRL BILKENT UNIVERSITY / ANKARA, TR 4 years undergraduate education / B.arch

PERSONAL: N: Atahan Topçu P: M.arch Architect / Part 2 Equivalent B: 19.03.1994 N: Turkish T: +44 7415 495 766 / +90 552 520 50 50 M: atahantopcu1@gmail.com W: www.topcuarchitects.com

SKILLS: 3D MODELLING / ANIMATION: Revit

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3Ds Max

FLORENCE INSTITUTE OF DESIGN INTERNATIONAL / FLORENCE, ITALY 1 month hand drawing program

WORKSHOP: AUTODESK BUILDSPACE / BOSTON, USA

3 weeks program specialization in Digital Fabrication.

EXPERIENCE: KANYON PROJE / IZMIR, TR

16 months work experience as an architect. Maya

Rhino

Grasshopper

AVCI ARCHITECTS / ISTANBUL, TR 6 weeks internship program.

NOYAN VURAL ARCHITECTS / IZMIR, TR SketchUp

2 months internship program.

Unity

MSB CONSTRUCTION / IZMIR, TR

1 month internship program at construction site.

3D RENDERING:

BILKENT UNIVERSITY ART GALLERY / ANKARA, TR 6 months exhibition assistant.

Vray

Unity

Lumion

AWARDS: THE AMERICAN ARCHITECTURE PRIZE 2016

ILLUSTRATION: Illustrator

“Gold Prize” at Student Category. Photoshop

After Effects

WA AWARDS / 24th CYCLE

“10 + 5 Prize” at Student Category.

InDesign

Premiere Pro

Media Encoder

WA AWARDS / 24th CYCLE “Shortlisted” at Student Category.

INVITED TALKS:

DIGITAL FABRICATION:

BILKENT UNIVERSITY / ANKARA

“Contemporary Living and Fabrication Techniques” 3D Printing

CNC Milling

Laser Cutting

SOCIAL ORGANIZATIONS IN ARCHITECTURE: Kuka Robot

Nachi Robot

Fusion CAD

ORGANIZATION COORDINATOR at DAS

2 years coordinator of a student club at Bilkent University. 3


01- NATIONAL CONCERT HALL OF VILNIUS ``TAUTOS NAMAI`` INTERNATIONAL ARCHITECTURAL DESIGN COMPETITION TEAM: INDIVIDUAL SITE: VILNIUS / LITHUANIA

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Every individual differs from each other whether it is sourced by nationality, religion, age, sex, preferences on certain decisions, disciplines, living conditions, socioeconomic status and while searching for reasons to create distinctions among individuals, this list continues to grow. However, some notions in life are universal and consolidative regardless of all these differentiations. They appeal to the heart and soul of individuals and capture their primary instincts and feelings. One of the most recognized notions is music. Even though it has numerous kinds and individuals choose from endless possibilities of continuously generated alternatives, music first and foremost relies on sound. It is defined as the science or art of ordering tones or sounds in succession, in contribution, and in temporal relationships to produce a composition having unity and continuity.1 Thus, the initial layer of its formation constitutes a collaboration of various sounds. They are effective in catching individuals’ attention and addressing their feelings and thoughts.

Therefore, the international architectural design competition for a National Concert Hall, also functioning as a “Tautos Namai”, Nation’s House is in a way sound’s coming into existence through architecture to unify individuals from different cultures, religions, nationalities, races, or ages through the influential and inspiring power of music. Thus, IA 0810 coded proposal invites its guests all around the World to experience the architectural embodiment of many sounds on top of the hill of Tauras Hill Park while learning about the history, accumulation of culture and music in the presence of all vistas of urban texture in Vilnius. It aims to transform abstract design concepts and ideals into concrete existence of architecture and at the same time, to offer its guests a Nation’s House where not only music but the core of a nation is reflected. The architectural concept of this project initially benefits from the site and arises on top of Tauras Hill Park. Since the location carries great significance for the city of Vilnius and is under the protection of UNESCO,

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SECTION AA

SECTION BB

this proposal mimics the natural ascent of the mound without any interference to the topography and constructs itself on the historical foundation of the city with respect to its accumulated culture, music and nature. Through the architectural concept of the proposal, the identity of city intensifies and comes into existence in this building and is strengthened through recognition and use. In the same time, it resembles a focal point where the city’s totality is gathered on top of the Tauras Hill and again spread out in the streets of the city. Moreover, the location of Tauras Hill Park enables the visibility of the proposal from the city. In a way, it solidifies the accumulation of history and culture while being a physical reminder of the city’s and society’s roots through an architectural body. Though the visibility of the new proposal from the city of Vilnius is provided by the location, the architectural concept of the design aims for individuals inside the building to see, observe, and experience the urban texture of the city. With this aim, the proposal is designed as an interactive journey.

Individuals start their journey from the bottom parts of Tauras Hill Park and either climb up or are taken to the level of the building. When they reach this level, they can join the “House of Nation” tour3 that takes guests on the journey by ramps to inhibit the limited mobility of some individuals. It circulates through the building and landscape by ramps to make every guest be part of the city and the building in the same way. Also, instead of 600 m2 closed and limited expo-education centre, this tour connects multiple exhibition areas in second floors and the totality of it ensures the square-meter requirement and function of the centre. “House of Nation” tour educates guests on the history of Vilnius through exhibitions and important views of the surrounding historical places such as Vilnius Evangelical Cemetery, Old Town, and Tauras Hill. As guests learn more about the city, they start to reach higher levels on the building. This act of rising both as circulation and the building itself symbolise the rising of Lithuania and Vilnius as a nation and capital. In other words, the proposal highlights the independence, power, 9


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and rise of Lithuania and Vilnius while making a remark on the universality and influential effect of music on life. Since this competition consists of both a concert hall and a nation’s house, IA 0810 coded proposal aims society of a nation to find pieces of themselves, ancestors, history, culture, living experiences and nature to feel a sense of belonging in a landmark embracing the whole city. Not only a symbol of a nation but an emblem for European culture. Therefore, guests of the building are welcomed and enfolded in the years and years of accumulation of European music in the concert halls and surrounding open spaces while educated by House of Nation tour. The architectural concept of the form of the proposal depends on the crucial elements of the city. Vilnius is a halved city by the River Neris into the old and new town. Thus, the building is halved by House of Nation tour imitating the River Neris into two. This tour is associated with the River Neris to attribute the journey generated in the building as a natural flow of information about the city. In these separate two masses, The Grand Concert Hall

represents the New Town, whereas, the small concert hall represents the Old Town. With that being said, the form of the proposal metaphorically represents Vilnius as a city.4 When guests reach the top of the building, feelings of familiarity and belongingness to Vilnius meet with views of the cityscape that they never perceived before. There are two suggested ways to circulate this building. One is the Journey, mainly formed through the House of Nation tour and it is comprehensive in a sense that it introduces the building, its functions, and experiences while educating individuals as mentioned before. It is mainly built by ramps to allow every guest to join the tour regardless of limited mobility. The tour consists of every function of the building except the Grand Concert Hall.6 The other type of circulation of the building is more direct because it allows guests straight access into the Grand Concert Hall. The scenario of circulation types is constructed by thinking about occasions.

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LOBBY VIEW

SPACE NO: 1

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GROUND FLOOR

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FIRST FLOOR


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SECOND FLOOR

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02 - SANCAK CO-HOUSING ADVISOR PROFESSOR: GIORGIO GASCO SITE: SANCAK DISTRICT / ANKARA This project is a result of third year architectural design studio in the Bilkent University, Turkey. Studio requires cohousing, which includes different types of residential units, commercial areas with in a concept in Sancak District, where located the center of the city.

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Top View of the Site

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PROBLEMS: 1) TRAFFIC

Low Traffic Density Medium Traffic Density High Traffic Density

This co-housing project is designed by starting with observation of some problems about ordinary residential lifestyle such as inconsistent urban context in the area, The observed problems ,which are high traffic pollution emerges from main road, inefficiency usage of existing city view and lackness of dynamic social life, are tried to solve with the help of that project.

2) INEFFECTIVE USE OF VIEW 3) INCONSISTENT URBAN CONTEXT 4) THERE WAS NO DYNAMIC SOCIAL LIFE IN SANCAK DISTRICT

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4 MAIN AIM: - To keep flats away from the traffic jam. - To provide good view for residential units. -To break visual relationship between city and inconsitent urban context. -To suggest new spatial configuration in urban context through creating a vibrant community.

Analysis of the Site

2D Process of Site Development - 1

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Moreover, this co-housing project where includes housing units, art studios, cafes, social areas.. is not only designed for artists and craftsman but also it is designed to create new urban context in an attempt to enrich the value of Sancak district urban context. In the light of the program and problems residential units are oriented as L shape at the highest level of the site. And social areas are distributed to whole site and serving as a co-housing social facilities such as studios, kitchen, dining, child care, cafe, market..etc There are several types of units such as 2+1, studio flat, dublex units. They are articulated around a circulation tube which offers horizontal and vertical circulation between flats and terraces. Thanks to flat articulation, there are some common and private terraces shows up to increase dynamic social life for units. Terraces also provide good view which is produced with stepping green roofed social areas. Therefore, site provides its own view thanks to using green roofs of social and studios as landscape.

3D Concept of Residential Unit Articulation

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Section Perspective View of Residential Unit Complex 35


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Front Elevation and Detail Drawings 36


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03 - NAHMAD-BHOOSHAN STUDIO ADVISOR PROFESSOR: ALICIA NAHMAD VAZQUEZ & SHAJAY BHOOSHAN SITE: LONDON The three-year research agenda of the studio, starting from January 2017, is motivated by the following observations regarding contemporary design, fabrication technologies and trends in contemporary living. 1. Digital design and fabrication technologies is maturing with significant progress being made by researchers in the fields of computational architectural design1, computational geometry2, structural design3, robotic manufacture4 etc. 2. Social, economic and political conditions in large, high-productivity cities such as Tokyo, London, New York etc. have evolved5 such that the market conditions are now suitable6 to engender a demand for mass customised housing.7 The two observations together yield the premise of the research agenda: Developing real-estate solutions for contemporary living in high-productivity cities are a prime avenue for application of the maturing domain of digital design and fabrication. In other words, the promise made by seminal design research and polemic publications on Mass customisation and housing such as Negotiate my boundary8 and the generation of a vibrant community fabric9, can now indeed be realised.

Thomsen et al. 2015 Adriaenssens et al. 2016 3 Anon 2015 4 Reinhardt et al. 2016 5 The guardian 2016; jon earle & irene pereyra n.d.; IKEA 2017 6 Bardakci & Whitelock 2003 7 Chong et al. 2009; Gann 1996 8 Steele 2006 9 Autopoesis of residential community 1 2

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RESEARCH BACKGROUND London houses has been built by bricks over centuries. London’s outdated, and congested homes could be rebuilt, without destroying the original material identity of the city. In the context of London, our dry stacked, corbelled brick types are capable to offer more flexibility and result in socio-economically robust model of housing as a result of the game play. Our housing research which is based on game approach community building, questions and tries to provoke the fact of current housing problems which has been occurred due to a natural result of current monolithic construction strategy with conventional London stock bricks.

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http://projectivecities.aaschool.ac.uk/portfolio/yuwei-wang-barcelona-block-city/ 41


GAMEPLAY ITERATIONS With the variables declared, the game is played out in the Unity3D editor. During the gameplay, the game stores information such the list of families, their profiles, number of spaces each family holds, their relative positions and the cost transactions between each of them.

COST TRANSACTIONS

The cost transactions in the game including all cell building, space building and monthly rents. All these transactions are recorded during the gameplay and exported as a csv file. The csv file is transcribed into a chord diagram, where the transactions towards the communal investment are represented in black and transactions between the families are represented in color. The width of the arcs are relative to one another and to the whole revenue during the state in time.

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DENSITY There are three methods to measure density - The first, most common method is to measure the residential density over a area in a city. This measurement doesn’t apply to smaller sites, hence the first method is not used to cross-compare the iterations. The second method includes calculating the density of dwellings per site area. Here a dwelling refers to one household. The third method involves calculating the density of habitable rooms per site area. We use the last two methods to calculate and compare density.

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Density Graph of the Iterations 45


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Game to Architecture Process 49


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DESIGN OPTIONS CONSTRUCTION PROCESS

First, at grid intervals, the structural bases are constructed as anchor weights. By drystacking the flatbricks, each arch bay is constructed according to unit volume.Then column structures using corbelling method are constructed for structural strength and enhanced load capacity.When the upper living units are hung from the arches, while the lower units are stacked on top of them, it enables structural independency of living units – allowing any of them to be removed or added without affecting the other.This enables a flexible response to the gameplay result which can constantly shift boundaries over years.

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FABRICATION PROCESS CNC MILLED MOULD

Foamboard was used to produce moulds as they were cost effective. Using a low cost material was crucial to the aspect of mass production of bricks. Also, it was important to choose a soft foamboard to make the demoulding process easy.

CREATING A TOOL PATH

Autodesk Fusion 360 was used to the define most convenient tool path of CNC machine in terms of time efficiency and quality. The tool path design has played an important role in defining sharp edges and complex geometry of brick. In this context, Fusion CAM proved most helpful due to its great extent of work flows and cleaning strategies for milling. Pocket Cleaning and Parallel Cleaning were two of these strategies that have been used intensely in the milling process.

POCKET CLEANING

Pocket Cleaning was used as a conventional roughing strategy for clearing large quantities of material quickly and effectively. The stock is cleared layer by layer with smooth offset contours maintaining climb milling throughout the operation.

PARALLEL CLEANING

Parallel Cleaning was used as a finishing strategy in which the passes are parallel in the XY plane and follow the surface in the Z-direction. We were able to control the angle and stepover in horizontal direction to give exact shape to our moulds.

CNC CUTTING

The generated tool path was uploaded in the Shopbot milling machine and the milling process is initiated. Two types of tips were used for two different types of cleaning. Pocket cleaning uses a thicker tip and Parallel cleaning uses a thinner tip.

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ROBOTIC ASSEMBLY We attempted to leverage the potential of industrial robotic arms to assemble our brick system. Hence our brick design and gripper studies were focussed on facilitiating easier robotic pick and place.

GRIPPER DESIGN

We started with simple grips coupled with bricks that have grooves for the gripper. We made a simple gripper using a linear actuator or a servo motor controlled by Arduino board. At this phase, we explored gripper design and brick geometry in conjunction.

ASSEMBLY PROCESS

The Assembly process mainly consists of the robot picking up bricks and assembling them in place. To make sure the brick assembly is stable after each turn of pick and place, the order of assembly is crucial. Hence, the brick place locations are sequenced in this order and fed into the grasshopper logic. The order of stacking comes down to the idea of corbelling. Two bricks in the lower level, placed adjacent to one another can hold a third brick stacked diagonally on top of them. We tested out these corbelling conditions by manually stacking the bricks, then testing out with the robot in jog mode and then embedded the order in the grasshopper logic. At every iteration, the logic was first tested virtually with a RobotStudio simulation for errors, before implementeing them in reality.

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MANUAL ASSEMBLY The brick 2.0 was designed to be assembled quickly and manually. Due to its straightforward way of assembling, a stacking strategy with minimum use of blueprints or drawings is evolved. This also brings affordability in design in terms of time and low labor cost. Images below demonstrates the process of manual assembly of bricks to create a hexagonal slab with the corbelling technique as in the image. Likewise, the second series of image shows the manual assembly process of hexagonal enclosure without using any scaffolding.

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Self registratired bricks assembly process 57


04 - COMMUNITY BRIDGE ADVISOR PROFESSOR: MARK PAUL FREDERICKSON SITE: SASMAZ INDUSTRIAL DISTRICT / ANKARA The main aim of the project is to bring two distinct community such as people from University Region and people from Sasmaz Industrial District in Ankara. The building work

as an actual bridge which puts people in meaningful interaction for a sustainable future. The facilities inside the bridge is to encourage two distict communities for further cooperation through some researches and applications in sustainability living. The overall aim is educate both sides to make them realise how they can mutually benefit from each other through workin towards more sustainabile Ankara. This project will be a collaborative effort organized by Bilkent University, METU and Hacettepe University.

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Top View of the Site

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This was our first task upon arrival to our Ankara river basin site, and involved examining the site’s features and taking an inventory of its biophysical and cultural characteristics. Some of the significant elements we examined included topography, hydrology, climate, land use, transportation infrastructure, and cultural heritage. We broke into teams and walked the entire site as well as the surrounding neighborhoods, photographing and documenting what we found as part of our photo inventory. Our process of schematic development was interwoven with continual site visits. This process enabled us to test the feasibility of our ideas on the ground. We also explored the industrial areas surrounding our site, looking for design ideas and compatibilities within the existing urban fabric. We sought to search for opportunities that we could use to revitalize the site through the enhancement of the social, economic, architectural, and environmental qualities of the site.

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View Shed of the Site

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MASTER PLAN DEVELOPMENT After finding a natural valley coming through from high University terrain to Ankara Stream, as a team, we decided to open up a water canal all the way through to the stream to enrich life and economical situation of the site. We wanted everything to be in a cycle, so not only did we try to combine the most efficient environmental systems together but also tried to create job opportunities, less and organic waste and social sustainability as well. Being close to the heart of the car industry ‘Sasmaz’ of Ankara and having a lot of refugees living in bad conditions in our city gave us the opportunity to suggest vocational education centers that would give those people green education and create a base for them to have better opportunities for jobs and income. Moreover this system would allow us to have qualified people for the applications of new and green technologies and create an adaptation phase in between the existing social inbalance. 65


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VOCATIONAL EDUCATIONS APPLICATIONS JOB CREATION ENERGY CONSUMPTION SOCIAL SUSTAINABILITY CLEAN WATER BLACK WATER

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Design process: First, the existing highway is buried in the northern part of the site in order to integrate upper part and the rest of the site. Several wetlands are created on the Ankara stream in order to gain clean water through the site and when the stream is divided into branches. To improve Sasmaz environmentally and socio-culturally, the design offers a green industry which includes vocational education, alternative job opportunities, alternative energy production facilities, solar farm and waste management. The city center and research facilities are located on the lower part of Sasmaz. To emphasize the connection point of these hubs there is an eco bridge. Since one of our aims is to create a ‘unity’, we wanted refugees to be involved in our design by net-zero eco village. By providing refugees a net-zero eco village, they are offered new living places and job opportunities.

Since residents produce all of the energy or food they require, sustainability in the village and in the whole site will be maintained. The city center and research facilities are integrated with Ankara and the eco-village is integrated with the city center. That is why the eco village we offer for the refugees is a satellite town. Sasmaz development, city center and research facilities are on an axis throughout the site and the eco village on the left is connected to this axis. Along the axis, on the northern part of the site, there is an area that includes certain parts of the existing nursery in this area, bamboo field, agriculture and living machine. There is an also a cement factory already existing in our site but we wanted this cement factory to be transformed into bamboo processing factory.

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Creating a living street with wide pedestrian ways and mixed use. Developing a public transportation systems. Having a day time and a night time (02.00 - 06.00) use of the street that allows carfree daily use but still has the opportunity to offer a service and emergency access. Collecting the living machines along the main street and using it as landscape element.

Creating a public area at the intersection point of two main streets. Creating public transportation. Sustaining the natural texture in between mixed use areas. Creating a hill that allows more view.

Creating a nice passage in between two towns. Making the connection from off site to the small forest in the site and regenerating biodiversity. Creating an eco bridge at the top of the transportation path for a safe transition.


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Creating an eco bridge at the top of the transportation path for a safe transition.

Developing a public transportation systems.

Creating a public area at the intersection point of two main streets. 69


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ORDERING SYSTEMS OF “COMMUNITY BRIDGE� Social-Culturally Encourage to further cooperation for sustainability research and application. Economically Encourage the Sasmaz people to participate vocational education which offers further job opportunity. University People understand the potantial work force of Sasmaz people for further cooperative reseach projects. Environmentally Cleans the Ankara river by the help of sustainable systems such as living machine, water harvesting, wetlands...etc. Functionally The building works like a bridge which enables cross the river. Aesthetically The aim is being a symbol of new sustainable urban living 70


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Programatic Circulation Diagram of the Coomunity Bridge 71


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Enterance from the Universtiy Side


Enterance from the Sasmaz Side 73


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Water Harvesting Tank - Outdoor Class for Sasmaz People - Cafe for offices 77


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A night view of tubes and collaborative workshop 79


05 - TIME INTERACTIVE PLACE FOR TRAVELLERS ADVISOR PROFESSOR: GLEN TERRY KUKKOLA SITE: AMASRA / WAVEBREAKER AREA Amasra is a town which claims to be very historical place for travellers. Its rich history begins from ancient times and reaches up to now by hosting various civilizations such as Greeks, Romans, Byzantines, Genoveses and Ottomans. Time interactive space is placed in the area of breakwater region by integrating the wall of breakwater into the design with an aim of creating a fully interactive Amasra experience for travellers.

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The historical site of breakwater area which is even used in the ancent times as a wavebreaker, creates a natural walkway on the breakwater wall by welcoming thousands of people every year. The time interactive place aims to collect contextual and historical references from Amasra to create a journey for travellers as providing an interactive experiencet about Amasra.

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THE SOURCE OF THE FORM: The form of the building is generated by capturing an inspiring moment of wave washing on the breakwater wall. To respect the genius loci of the town, the jungle of big concrete cubes ,present as the wavebreaker since from Ottoman period, are imposed as main structural system. Besides, the secondary structure, covers the biggest volume of the building, is imposed through inspiring from wave wash on the wall. Diagrams below shows that how the building form takes its shape through inspiring from the wavebreaker context. The concept of the form finding process is illustrated through several diagrams below.

Wavebreaker area illustration

Wavebreaker wall bending

The wall is binded with the concrete cube-breakers.

The concrete cube-breakers are scaled up.

The wall and cubes are washed by waves.

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Amasra is a town which claims to be very historical place for travellers. Its rich history begins from ancient times and reaches up to now by hosting various civilizations such as Greeks, Romans, Byzantines, Genoveses and Ottomans. Time interactive space is placed in the area of breakwater region by integrating the wall of breakwater into the design. Breakwater area which is even used in the ancent times as a wavebreaker, creates a natural walkway on the breakwater wall that is welcoming thousands of people every year. The time interactive place aims to collect contextual and historical references from Amasra to create a journey for travellers to inform them about the town. The circulation of the building goes in a sequnce which is started from general to spesific experiences.

Exploded Axonometric Drawing 85


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First Floor Plan 87


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Second Floor Plan 89


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Exhibition Tube that Displays Amasra’s Historical Artifacts 92


Exhibition Tube that Displays Amasra’s Historical Artifacts 93


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Front and Back Elavations 97


06 - CLAY PRINTING WORKSHOP ADVISOR PROFESSOR: ALICIA NAHMAD VAZQUEZ & SHAJAY BHOOSHAN Basically aims to introduce how to control machines by using coding to be able to control the proecss of converting digital geometries into the physical world. In this workshop, I was able to coprehend that constrains and capabilities of machines help us to defines- our physical product in digital fabrication world. Each discovery explored through using different variables in Rhino digital software, nachi robot software and the recipe of clay mixture is to enrich the catolog of physical products. In this workshop, me an my team focused on exploring new geometrical patterns to be deployable in clay printing world through researching degrees of bending, cantilivering, layer thicknesses..etc.

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Air Regulator, connected to air compressor Pressure Gauge

Air Regulator Adap Laser Printed Connector, connected to ABB Robot 8 x M8 Nuts Laser Printed Housing Laser Printed Connector, connected to Housing Laser Printed Housing

Air Pressure Valve Sealing Washer PVC Adapter PVC Adapter

Laser Printed Hou 6 x M8 Bolts 3D Printed Piston

12" 110mm Acryl

Heat Gun Mount PVC Adapter

Metal Nozzle Heat Gun

Blueprint of the End Effector Asse 100


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Blueprint of the End Effector Assembly 101


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Profile for Atahan Topçu

Atahan Topcu Architectural Portfolio  

Atahan Topcu Architectural Portfolio  

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