Crash59_Dec_1988

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[ J T o b o C o Z Z * o available on Virgin v i d £

INSTANT JUSTICE tying around, as well as three special weapons. If all the bullets are exhausted then RoboCop can use his fists, if they fall and he dies he goes back to the start of the section. While on patrol RoboCop is called to the scene of an assault where a woman is being held hostage. Switching to a lirst-person perspective you must shoot the criminal without hitting the woman. As on all the sections there's a time limit and a life is lost if you exceed it. After that it's back on patrol in a different part of town with bikers coming after you. Here you also encounter Emil, one of Murphy's murderers, hiding out at a petrol station.

the picture on the left - not easy in the time limit. Once Emil has been identified information is provided leading RoboCop to a Drugs Factory (Issue 56's demo tape). Another horizontally scrolling section this ends with RoboCop learning the leader of the gang which killed him - Clarence Botticker was employed by an OCP executive. RoboCop heads for the OCP tower and is attacked by ED209. Survive that and load three has you desperately trying to escape the tower in a horizontally/vertically scrolling section. If you do escape then it's on to the junkyard, where Murphy was killed, for a confrontation with

• Learn the positions of the enemies in order to anticipate them. • Take care with the chainsaw psychos - they often need loads of hits to kill. • Conserve your ammunition by using the minimum number of shots required to kill each baddle. • Anticipate the motorbike riders and shoot before they actually appear onscreen. • On the hostage screen try to anticipate which way the villain will move for a quick, easy shot. • In the 10 section don*t spend too long on one feature, some overlap and until you've got a full face its easy to get confused. Crikey, I remember when policemen wore silly helmets, rode bicycles and kept saying 'Evening all', but this RoboCop chappie is a bit more like a badge-wearing Charles Bronson! He mercilessly blasts criminals, but even though he's made of metal he aint so great A hail of enemy bullets soon finishes him off, while turning in a crouch makes him stand up I At the same time, care must be taken not to y waste your limited supply of ammunition - If you run o u t you're dead meat (or should that be circuitry?). With all these problems, RoboCop is initially very hard, but as you learn the patterns of enemies (they appear In the same places every time), you soon work out a strategy for success. And it's definitely m; worth persevering to see the detailed backdrops and nicely-animated enemies. Thankfully, RoboCop doesnt just rely on the usual shoot-'em-up theme; it mixes several varied sections together, each requiring different skills to complete, to make a truly excellent package. Fans of the film and arcade buffs alike, will not be disappointed.

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Meeting Emil awakens memories in the cyborg that was once Murphy and RoboCop goes to the police's photofit library in load two. Eyes, ears, chin, nose and hairstyle must be matched to

Clarence. Kill him and you must then rescue the president of OCP who's being held hostage by the executive who employed Clarence. The first thing that strikes you about RoboCop is the

PHIL

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CRASH Christmas Special 1988 23


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