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REFLEX ACTION REFLEX started out in October 1966 and is the only Fanzine (to my knowledge) to come from Scotland. Ewan Dalton and Phil Graham share the responsibility of Editorship, but they get a bit of help from Art Director Graham Delargy and contributing writers Colin Failes and Fraser Cheyne. REFLEX started out as a small A5size publication, but as sates improved its size increased to A4. and it now runs to about eight pages. One of the main attractions of this Fanzine is its compact nature - it doesn't look cluttered, and gives the impression that a lot of thought has gone into the presentation. Reviews are printed on separate pages, and surprisingly there is no wasted space at all. me original artwork is produced using an Alphacom printer, and the

MICROCHIPPERS Back in August 1986 two lads called Stephen Thomas and James Kin near came knocking on our door here in CRASH Towers. They had come to do an interview with CRASH for their Fanzine MICROCHIP I rang up Stephen a while back to check whether MICROCHIP had survived the ravages of time since last summer - 1 thought that seeing the total chaos in the CRASH office would put them off journalism for good! Although Stephen wasn't back from school when I rang, his Mum assured me that MICROCHIP was still going strong and they were about to bring out their next issue any day now. MICRO-

CHIP is a strange combination of professionally typeset pages, which are then photocopied, with photographs and hand drawn sketches. The overall effect is quite fetching. But the most impressive feature is the standard of the editorial content, the publication is written in an interesting and informative style. MICROCHIP lills around 10 to 12 A4 pages and features reviews. features, interviews, tips and competitions. One nice touch is that half of the profits from the Fanzine are donated to the Save the Children Fund. MICROCHIP costs 25p, and Stephen and his co-writers can be contacted at MICROCHIP MAGAZINE, 37 Park Place, Cheltenham, Gloucestershire, GL50 2RE

UNDER THE SPOTLIGHT Hnwti tamily games such as Trivial JOURNAL Should r u n * about

30 A4 Pages,


the time you get to read t£s JOURNAL, their brand new gaming magazine, will b j . e g g s S S S P l a y By Mail Column) are a sheets and very much available P I S Stephen Buck is the fourH you'd like to see whatJOURHAL teen year-old overseer of this has to offer, then send an S ^ to ^ d new enterpnse, andsfresJOURNAL, 19 Hawkesley End. that everything trom writmg to Kings Norton. B i r m i n g ^ . ^ Production administration and 9SO At the moment there is sorw E S u f w S b e handled by his good V i s i o n about, the g c e j SffijOURNAL not only features JOURNAL as Perry o i ^ — . to SJiews of all the latest Spectrum t u c k is still shopping aroundThe


Role Pja^ngGames, film reviews, and book c ^ q u j .

S a J K ^ M 52

CRASH March 1987 >

pages are then enlarged using a photocopier. Screen dumps of games are used to break up the text, which gives the magazine a more original and professional look than photocopies of screen shots which have been' borrowed' from existing computer mags. Ewan mentioned to me that a forthcoming feature in REFLEX will be 'Teach Yourself Machine Code', which he is in the process of writing at this very moment. This will be serialised in REFLEX over the coming months. As with many Fanzine producers, Ewan and Phil are still in full-time education, so they'll probably have to take a break in the summer to take their Highers (the Scottish equivalent of A Levels). REFLEX arrives through your letterbox after you send a cheque of postal order for 30p and an SAE to SPECTRE ENTERPRISES, REFLEX, 21 Berry Drive, Irvine, Ayrshire, KA12 OL J

iw ^ ^ sendfor the











When we last ran a feature on Fanzines, it seemed that one of the biggest problems faced by the home-based publishers was getting companies to take them seriously. This still seems to be a problem, as software companies are wary of people posing as Fanzine editors just so they can get free games. Julia Coombes, PR person for Hewson, has a standard tactic for dealing with the piles of letters she receives from Fanzines. Julia generally ignores the first letter, working on the basis that if the magazines actually exist and are keen enough, they'll persevere wrth trying to obtain software. A good tip is never to rely on just a letter, most software companies won't respond unless you actually send them a copy of your Fanzine to prove you exist. And if you send a couple of consecutive issues, then you credibility rating is bound to increase Right that's it. I'm sorry if your Fanzine hasn't been given a mention. but once again I ve got more

material than space. A lot of mags had to be left out because I couldn't contact the editors (exdirectory telephone numbers and so on), so if you are on the phone, staple a note of your address and phone number to your magazine when you send it in. Considering that virtually all these Fanzines are written by people who are still attending fulltime education, and work on them is usually slotted into the homework schedule, the standard is exceptionally high. Keep sending your Fanzines to us - and each one is thoroughly read before being put safely away tor future reference. Fanzines are taken very seriously by those that write them (and people like us, who read them), so If you don't want to be left out next time we take a look at the Independent Publishing Sector, then send your publications to: FANZINES OEPT, PO BOX 10, LUDLOW, SHROPSHIRE SY81DB



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