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Lemmings, past and present

from humble beginnings to raiding Icecrown Citadel and taking the fight to Arthas

Remember when? Game features you may not recall

Leave no lemming behind The Lemmings way of raiding

Krisania, Daz and Joe say hi senior Lemmings

...and more!

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year anniversary magazine of the Lemmings of the Light April 1st, 2005 - April 1st, 2010


Index Lemmings 2005-2010 Lemmings past and present 4 Officer Hall of fame 6 Raiding Icecrown Citadel 8 Sweet memories Remember when... 9 Arydan’s Lemmings cubs 14 A collage of memories 19 Typical Lemmings Lemmings raid Undercity 7 Leave no Lemming behind 15 Lemming jumps: a guild tradition 20 Tales of the Past: Interviews Neti’s interview with Wunja en Accolon 13 Krisania says hello 17 Greetings from Admiral Joe Snow 17 Daz’s memories of being a Lemming 18

This issue was made possible by the following people: Editor in chief: Wilgje “Lemmings Cubs”, by Akaryxn “Raiding Icecrown Citadel”, by Matzy “Leave no Lemming behind”, by Neti Further contributions by

Krisania Daz Wunja Accolon Joesnow Keirin Etax Garalia Spitbeard

Images by

Alwyn Wilgje Keirin Akaryxn Spitbeard Tuanur Neti Dommens


A word from Wilgje and the officer team When my friend Neti told me about the fact Blizzard was making an online Warcraft game, I groaned. Even though I had played Warcraft III with a passion, I didn’t want to hear it. However, when the game was released officially, Neti showed me the box and the trailer. I had to admit it looked good. We made the character of Neti, under the false assumption that hunters were able to ride their own pets, and off we went. Or actually, I went, because I quickly stole Neti’s place behind the PC and took over levelling ;) It took over a month or two for me to get my own copy of the game, but I was hooked. And wondering if I was the odd person out for wanting actual conversation with my fellow players, or that these people were.

When Neti and I met some people in Moonbrook we ‘clicked’ with, we were involved in founding our own guild. And thus, Lemmings of the Light was born! After three nights of wipes in Deadmines :) Five years later we’re still going strong. We’ve had some bumps along the road; I’ve personally had two breaks from the game in which Neti took over as GM; and every patch poses us new challenges in keeping everyone happy. But it’s our guildies that make it all worthwhile; the connections you make, the friends you adventure with. Thank you all for 5 great years, and ... let’s see what Blizzard has in store for us all with Cataclysm! :) I’ll look forward to exploring it with you all. Wilgje

ETAX

Likes the questing experience in Outlands and even better in Northrend, Blizzard learned how to make an altoholics life easier. No more running from zone A to B to get an item that needs to be brought to zone C, now it’s, do some quests here in this area and continue a mile ahead in the same zone. Hates It may sound a bit elitist but I don’t like the new way of getting class specific mounts, the warlock epic mount or druid epic flight form. You really miss out on the cool quests and epic saga by just buying those spells at level 61. Looking forward to Dwarf shaman, gnome priest and a new visit to Blackrock mountain!

GARALIA

Likes the addition of achievements and hard modes to give a new dimension to the game Hates the lack of attention given to alchemy :( Looking forward to seeing the changes to the world rent by Deathwing and the elementals (will MC still be there?!?)

MATZY

Likes the introduction of the 10/25 man variants of raids, which now means more of us get to see “endgame” instances. Hates the high quality of loot available for those badge farming simple heroic instances. Looking forward to returning to Azeroth in Cataclysm.

SPITBEARD

Likes the daily quests. It’s an easy way to make some money or grind rep. Hates the cross server dungeon system. Increase of dubious behaviour. Looking forward to the ability to fly everywhere in Cataclysm & playing the new Worgen race in Cataclysm.

3 The lemmings on a social event, 10th of May 2006

NETI

Likes the scaling down to 10/25-man raids has made high-end endgame raid instances more accessible to smaller guilds such as the Lemmings. Hates that with every expansion it feels like that the game becomes more about collecting/maximising everything (gear, reputation, efficiency, etc) and less about exploration and adventure. Hopes the return to Azeroth in Cataclysm will bring back more focus on exploration and adventure back into the game.

AKARYXN/ARYDAN

Likes not having to get to level 40 to get a mount. Whilst sometimes I think the level is too low now (especially as a number of measures make levelling faster), I’ll never again want to walk the length of Desolace so many times. Hates the reduction in the variance of stats and attributes. I can see how it helps the very casual player, and also makes loot available to more classes, but IMHO it’s loosing the essence of class differences. Looking forward to Azeroth Reborn Oh....and being able to fly around it!


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Le m m i n g s ,

past and present

2005

April: The guild is founded! Wilgje, Neti, Wunja, Accolon, Ordan, Brutas, and Pluto are among the first to sign the guild charter.

June: Lemmings get their own website! Thanks to member Pluto the first website address is http:// lemmings.aszune.com . The domain runs out, and Orbald earns himself the officer rank by hosting the site.


O

nce upon a time in a world not like our own, five heroes embarked on an epic journey into the Deadmines, to bring an end to the Defias Brotherhood and their leader, Edwin VanCleef. Playing together was a breath of fresh air. No ranting, no rushing, but perfectly normal conversation and lots of joking around. It took us three nights to actually get to VanCleef - and to loot his head! When we had escaped through the back entrance, we decided we wanted to stay in touch and we decided to start a guild. Lemmings of the Light, because Wilgje and Wunja, the two paladins in the group, loved jumping off cliffs in Westfall.

When Lemmings started out, the organisation of the guild was very simplistic. We didn’t actively recruit, but we’d come across great people in pick-up-groups. Soon, some members started to get restless and decided to leave. One of these people was the original guildleader, Brutas. He left, giving the only other person online, which was Neti, the guild leader title. Neti then passed it on to Wilgje, knowing her enthousiasm for creating communities online. We stayed a very small guild (with 5-6 people online, tops) until around june 2006 when we would be able to have 10-15 people online on raid nights. At this time we had a small officer team. Wilgje, Neti, Pluto, and Odie. To make organising events possible, we looked to other guilds. This started when we were approached by Bloodloki, the then guild leader of Drunken Dragons, in early 2006 about possibly doing raids together. This didn’t lead to anything as it was soon apparant that Drunken Dragons was much more focused on raiding than our guildies. On january 22nd, 2006 Lemmings started with a guild alliance with Unity of Eternity. We mostly did 5man parties but the alliance ended in june or july 2006. There were feelings of a lack of communication and a conflict between one of our officers and their guild leadership made the whole collaberation more stressful than it was worth. Odie’s real life friends Orbald (who hosted our website for 2 years) and his girlfriend Gwilym joined our officerteam. Later Orbald’s sister Lleu joined the guild too. In the meantime, we had made friends with the guild Lifebound, with whom we did a lot of UBRS runs. Briny from

August: popular guildie Pluto leaves the guild for a few months. He’s become disheartened with the game after the introduction of the +defense modifier and wants to explore the raiding and endgame before quitting.

Lifebound people had the key, and we had the manpower to help fill the raid. This lasted for a few months. We started to run Zul’Gurub together. Both guilds grew, but Lemmings grew at a faster pace than Lifebound. At first we raided at a 10 Lemmings/10 Lifebounders raid setup, which turned into 15/5, and slowly Lemmings started to feel that the interest in raiding in both guilds was becoming a compatibility issue. When a rather silly discussion about skinning exploded, the time came for both guilds to part ways. Not having enough people for raiding Zul’Gurub amongst ourselves we’d now and then pick up pugs, but didn’t raid much until we made friends with the guild leadership of An Unknown Entity. Demus and Lanai were a couple from the UK that presided over their guild with a relaxed manner. There was much more raid organisation in their guild; we had just asked people to be online at a given time and raid evening (wednesdays and fridays). Demus offered us a set amount of raid spots in their raids with The Secret Faith to Zul’Gurub, Onyxia, Ahn’Qiraj and later Molten Core and Blackwing Lair. We learned a lot about raid organisation; what skills would make a good raidleader. The Lemmings’ healer channel was also introduced in this time. The Burning Crusade came and we happily went through the Dark Portal to Outlands. Finally Blizzard started making raiding content more accessible; we had never set foot in Naxxramas (we barely got a few people attuned to zone in for a peek!) and serious raids required 20 people (for Zul’Gurub or Ahn’Qiraj) or 40 (for Onyxia, Molten Core, Blackwing Lair, AQ40 and Naxx), and that were numbers we really couldn’t field. When Karazhan was introduced, it took us 4 months to get enough people to level 70 and attuned - the three heroic instances needed for the key were fairly difficult in greens!

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With some guildies getting rather antsy we entered Karazhan thoroughly unprepared and we got our behinds handed to us by Attumen the Huntsman’s stablehands. We beat ourselves up about it until Wilgje found out about something called “gear requirements”. With a lot of new stats introduced to the game and prot paladins, shadow priests and feral druids becoming more fashionable, a list of ‘stats to aim for’ was a big help. After all those raiding/guild-alliance troubles in Vanilla, and reading lots of guild drama stories from other guilds, Wilgje was hesitant to just organise raids like

Silithus and the Darkmoon Faire are added to the game. Neti has set his sights on an epic +19 agility amulet. He grinds for weeks to get enough reputation... and eventually gets it just before the expansion comes out!


we used to do. So we made more serious use of our website, asked people to sign up for raids, and with help from then officer Babyphon, Wilgje devised a rotation system to calculate line-ups for raids. We didn’t want people to have to sign up on ‘first come, first serve’ basis or to be continuously excluded from raiding. We wanted to give everyone who put in an effort a fair chance. The system we invented is still in use. From KIL (the Karazhan Invite List), to GZIL (Gruul/Zul’Aman), to NIL (Naxxramas), to UIL (Ulduar), to ICCIL, Neti has continued developing the invite system with patience and regularity. It has become one of the fundamental principles of our guild. This is how it was cooked up: everyone that met with our easy to reach gear requirements would be added to a list. They would then move up and down that list after respectively sitting out or attending a raid. A little like the looting system Suicide Kings, if you’re familiar with it.

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After 3 weeks of raiding Karazhan with us, Babyphon left the guild rather abruptly to join An Unknown Entity with two or three other former guildies. This made us decide to distance ourselves from An Unknown Entity: we didn’t want to be a ‘feeder guild’; we had already decided going into this new expansion that we wanted to be a guild to be reckoned with, not just backup for someone elses raids. Some frustrating events led to the creation of a Code of Conduct; not a list of rules, but a reminder of the values the guild stood and stands for. This completed an ‘emancipation process’ that started with the break from An Unknown Entity: we decided we didn’t want to be an alt guild, or have people share accounts, and we became a little bit stricter with our application process. In The Burning Crusade we saw much more of the game than we had been able to in Vanilla, even though we never seemed to be able to break away from Karazhan. People would leave, we’d have to get more people attuned, then once they were geared up they would sometimes leave as well; some people changed specs a little too often to make it practical or changed to alts. The much dreaded ‘jump’ to 25-man raids was difficult for us, but we were able to organise one or two all-Lemmings raids to Gruul’s Lair. Wanting to offer more regular raids into Gruul’s Lair, we carefully ventured back into the realm of guild al-

2006

Following the Auction Houses in major cities getting linked together, Lemmings starts a guild alliance with Unity of Eternity. Result: an underused chat channel “lemmingunity” :(

Officers Hall of Fame

Throughout the years quite a few people have helped organise and lead Lemmings of the Light. Every one of these persons left their mark on the guild. And though not all who left did so in a fun way, we thank them for their contribution: Neti Brutas Ordan Odie Orbald Gwilym Keirin Pluto Lleu Roozalinde Babyphon Matmag

Joesnow Redhenry Beatemgood Calexia Tinse Sheebah MacDraku Akaryxn Etax Spitbeard Garalia Matzy

liances. Wilgje met Llonnann, officer or co-guildleader of Light of Earendil, who also had some alliance-experiences of his own that he wanted to avoid repeating. So we made some clear agreements about loot division, about raid signups, and that both guilds would communicate regularly about how things were going to avoid an unbalance between the two groups (socially and practically). This worked wonders and our guild alliance was very succesful. Until we had to conclude Light of Earendil was recruiting more heavily than Lemmings, and when they

March: weather effects are added to the game. Lemmings start to raid Upper Blackrock Spire with the Lifebound guild. Tier 0.5 is made available to heroes who are able to finish Stratholme in less than 45 minutes.


Lemmings raid Undercity were ready to field their own 25-mans, both guilds had one last Magtheridon raid together, and said their goodbyes. On October 13th, 2008 we got confronted with the Wrath of the Lich King. Horde and alliance capitals were besieged with undead, and whole auction houses fell to the might of the Scourge. This aggro’d our NPC leaders, among whom the newly returned Varian Wrynn, into taking the fight to Northrend. Lemmings found new cliffs to jump off of! Knowing that this was Our expansion (all 10-man instances, normal and heroic versions, casual-catered), we put too much of a strain on ourselves and recruited heavily. It was alright at first. Naxxramas was cleared in less than 45 days, and we even go for 25-man Naxx-runs. It seemed to be our golden age. Then, tensions arose within the officer team, resulting in a spinoff guild in february: Corpse Run, founded by former Lemming officers Beatemgood and Tinse. Lemmings continued to perform fine until early may, when a group of people turned out to have rather different ideas in respect to guild participation. Drama as Lemmings had never known it ensued and 8 guildies leave. Two weeks later, one week after a very pleasant and heavily attended real-life meeting in Dutch theme-park Efteling, 8 more guildies left. Losing 16 guildies in one month was a hit the guild had never before faced. The guild continued to organise raids and recruited, a little more carefully, but in August 2009 Wilgje gave up and handed the reigns to Neti. Neti promoted Garalia, Matzy and Spitbeard to officers and together they kept the show running. During this time, the true Lemming heroes revealed themselves: Daz and Jackofnon, quiet guildies, members for years, earned their stripes as High Lemmings by staying loyal to the guild, and becoming dependable members of our raid groups. In the meantime, Malygos was dealt with, Ulduar almost cleared, New Onyxia deaded, and Trial of the Crusader emptied.

29 june 2006: Lemmings raid undercity! This was when our infamous Youtube Hit video was made. Officer Keirin wrote:

“This evening Green haired gnomes were responsible for making Azeroth unsafe! Not only scaring the Horde but also many alliance folk that met us on our way. Our gracious guildleader Wilgje led us on the dangerous journey from Ironforge to the deadly Undercity, where we proceeded to wreak havoc! Along the way we did what all lemmings are supposed to do! and we also did some drowning in a shallow pool!

We even managed to have some festival fun along the way.

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The evening ended with many dead (on both sides really!). Thanks to all who joined us on this lovely scary adventure and the higher levels who did their best to protect and rescue us! Wilgje filmed our adventure and after some editing she will post it online.* So expect it soon!” * In the end, Keirin did most of the editing herself :)

With the opening of the gates to Icecrown Citadel, Wilgje decided to make her return and was handed back the reigns. Now, with a wonderful officerteam and dramafree atmosphere, Lemmings are ready for Cataclysm!

October: Southpark makes a comeback with the Warcraftmade episode Make Love, Not Warcraft. Lemmings start a PVP guild called Battle Lemmings. In November, the alliance with Lifebound is ended.

Finally, the release date of The Burning Crusade expansion is announced! Lemmings from all over flock to gameshops to pre-order their copy, or set up IRL meetings for grabbing one. Are we prepared?


raiding icecrown citadel by Matzy, one of our raid leaders and officers Following a successful run at the Crusader’s Coliseum, the Lemmings began venturing into Icecrown Citadel in December 2009. In our first “official run” to the instance, we negotiated the trash leading to Lord Marrowgar which was very much a learning experience for us.

8 After spending the remaining time in our raid gleaning experience of Lord Marrowgar we ended our first run with success! Lord Marrowgar was defeated and the Lemmings were facing the prospect of Lady Deathwhisper for our next raid.

Eventually we moved on to the first proper test within the Citadel ... namely Saurfang! This tough nut was eventually cracked in January after some much needed “wipe-nights” to get accustomed to the fight and its interesting mechanic. Eventual success here for our first kill came about through shear determination, and sacrifice (literally, from recollection! I remember casting D.I on a marked target at one point and getting battle ressed after!). I dont want to recall exactly how much time we had left for our first kill before Saurfang became enraged ... but it could have literally been seconds only ... ah well .. a kill is a kill!! This is an event that again we do have to really think about each time we encounter it, but it is more fun for that very reason.

Just before the end of 2009 we returned to the Citadel and were confronted with a boss that perhaps was more of a challenge for our guild than Lord Marrowgar was. Our invite system ultimately leads to very different raid set-ups from one event to the next, making events such as this a real challenge. Still, in typical Lemming fashion, we were up to that challenge, defeating Lady Deathwhisper! Without even realising it really, we Lemmings steamrolled over the Gunship Battle event during the very same raid. All in all, a successful first few raids into the Citadel! Over the next couple of weeks we worked on mastering the first few bosses that we had already killed. With the increased excitement over our Citadel raids, and a modest influx of new members, there then followed a modest amount of time to get most of our active raiding members accustomed to the first part of the instance.

2007

28th of January: Onyxia down! Guild first! Up until now we’ve been helping An Unknown Entity but with the Burning Crusade in sight, killing Onyxia has become a goal to strike off our list before TBC. We just manage!

March: Lemmings start discussing Karazhan. How to approach raiding in this new, strange world? How to get everyone attuned and keyed? How to set up raids? April 16th the Invite List is introduced.


[Guild][Daz]: i dont get it! forgive for speaking brash, but its sad to see people move on, but how do you move on from the Lemmings?? this is a top guild, and you could ever only move sideways, if your lucky

One testing event was swiftly followed by another ... the portal boss! By now getting the raid started and everyone inside the instance was more of a struggle than all the trash in the world! Joking aside, in actual fact the next test for our raid was the “DPS/HPS” tester extraordinaire, a.k.a Festergut. Our simple approach to this fight and its mechanic made life easier for us, so that ultimately it was a case for all to become accustomed to what was required of them. After a number of “wipe-nights” it clicked in February and he was defeated. We now approached Rotface ... another “tester” event and by all accounts a fight that was going to test our ability to work as a team. Working as a team is something that comes naturally to us Lemmings. We may not be all walking around in the top gear that WOW has to offer, but the one thing we have lots of is talented and knowledgeable members. After a modest amount of wipe nights, Rotface was history ... and we managed during that very raid to clear all of the Citadel from Lord Marrowgar up to and including Rotface!

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The next target in our sights is “the Professor” ... wish us luck!

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Remember when...

The community of various servers has really changed since wow first started. Then, with no server transfers, no cross... server battlegroups, and now, no cross...server PUGs, everyone knew everyone, and there was a lot of joking, friendliness, and intrigue between different personalities on the server. You got to know who you were fighting against ... their strengths and weaknesses. It wasn’t all bad way back when! ...Meeting stones couldn’t summon until somewhere in Burning Crusade and before raids, warlocks would be in charge of summoning. At 1 shard per person, locks obviously complained a lot about this. Warlocks also weren’t able to summon anyone inside an instance, so if someone needed replacing it could hold up the raid for ages. Combine that with lots of trash mobs and fast respawns... ... You used to be able to raid all the level 60 instances - Scholo, Strat, etc - just get a group of 10 people. There used to be “Quest groups” (5...mans, for doing the quests in these

In August our website dies and finally the time has come to move the site off Orbald’s webserver. Orbald has left the guild mid-2006 but has hosted our site and teamspeak for ages after. We owe him some gratitude!

instances, highly unpopular and hard to get a group for) and “Loot raids” (10-mans, 15 in the case of UBRS), just for collecting loot. ... Instance levels used to be so poorly designed. For example, the first mobs in Uldaman were something like level 38, with the final boss being level 50. There was no “finishing the instance in one night”: you’d be going back for it a few times. Or with a higher-level friend! I once spent 7 hours in BlackRock Depths. Crowd control meant something. And we only got raid targets after a few patches. “Sheep the guy on the left!” ... Having the tier0 set made you cool. It would take ages to get all 8 set items, but you’d be matchy, even if the set bonuses were pretty sucky. Paladins and shamans had even less chance of completing it with 1 head item at a time dropping off Drakkisath in UBRS. ... There used to be much, much fewer flightpoints and graveyards. There was no flight point at that bridge con-

17th of October, some dutch Lemmings go see the dutch film Alles is Liefde, a romantic comedy based on brit romcoms like Love, Actually. Here, our Lemmings are having a traditional McDonalds dinner beforehand.


[Party][Tinse]: disc doesnt die, he has some kinda deal with the devil [Party][Joesnow]: must have boosted him through DM or something

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Lemmings discussing tactics for Saurfang, Icecrown citadel, february 2010 necting the two Plaguelands regions. Or a flightpoint in northern Stranglethorn Vale. You had to fly to Westfall and then ride to Zul’Gurub. ... Hybrids were healers. There was no such thing as a paladin tank in Vanilla. Bear tanks were met with ridicule. Warriors were the only class that would tank for raids. Retribution paladins were banned from groups. Shadow priests? This all changed in 2007. Shadowfiends became the thing for the Curator in Karazhan. ... No duel...spec. I heard much complaining from guildies about the cost of respecing to fit what was needed. Wilgje healed AQ in retribution spec and a dress. ... When the game came out, there were no honor points or battlegrounds. The only way you could take the fight to the enemy was by attacking Tarren Mill or Crossroads. The battles between Southshore and Tarren Mill were terrific. Alas, the battlegrounds pretty much killed world pvp, to the lament of some and the joy of others. “Don’t kill the flightmaster!!” ... You could get HKs for killing city guards and some other NPCs. I think the elite ones. ... AAh... AV when it first came out used to literally last for

2008

On January 14th Lleu posts the first “Mr Pinchy’s Day Out”. Not long before, she has fished up the elusive crawdad and it inspires her to post a contest. Can you spot the Mr Pinchy in the picture on the left?

24+ hours. Epic, epic matches. You could go to sleep, come back the next morning, and the same battle would still be going on. It was kind of fun :) ... The battlegrounds used to be only one server. This was good, because you got to know and be known by everyone on your server (horde and alliance) and bad, because the queues were ridiculously long. ... Obtaining the PVP gear was very different. To get the stuff associated with the different battlegrounds, you need to have high enough reputation levels with the appropriate faction (ie, exalted for a lot of the level 60 epic gear) or you could get the ranked armor/weapons. I believe you needed rank 12+ for the epic gear, and level 14 for the weapons. To get to rank 14 took literally 100+ hours a week for weeks at a time. People would take time off of work for this. ... The only titles you’d get, were rank titles from pvp. When they got rid of that, you got stuck with the highest...rank title you had earned. ... There was usually a god/goddess of PVP on your server. Everyone gasped at them as they walked around in High Warlord/Grand Marshal gear - they were revered! On Alliance side I remember Matty. And I fondly remember that

Also in January, we finally clear Karazhan! It may have taken us 9 months, but we are really proud. We start looking around for the next big challenge... we head for the lair of Gruul the Dragonkiller!


[Guild][Calexia]: I’ll try grinding too.. where would be good for primal grinds? [Guild][Wilgje]: the elemental plateau [Guild][Calexia]: whassat? [Guild][Krisania] a place so crowded with ppl that u think there is a rock concert or something going on [Guild][Calexia] ahh when horde warlock Dentist would enter Alterac Valley, people things without the clue (or fully understanding the quest text). would leave! Before QuestHelper features got integrated into the game, it ... Resist gear used to have a purpose. For Onyxia, you was also a big guessing game of where to find the mob that needed around 150 fire resist. So that meant farming resist dropped that one item. gear with no stats on it! ... Flightpoints didn’t connect. You’d have to stay in ... Blues were the norm, epics were really special. You range of the computer to jump on the next gryphon/wyvern. couldn’t easily get epics outside of raids, except a necklace ... Dustwallow Marsh was a crappy place to level. And from the Darkmoon Faire or chest and pants from Andorhal. the Lost Diplomat questline ended abruptly with beating up ... Skill books! When Ahn’Qiraj was released, new levsome soldiers for Jaina Proudmoore. els of skills would drop in the form of skillbooks from bosses in ... There was no Isle of Quel’Danas. New dailies were AQ or UBRS. slowly added and the Sunwell instance was introduced bit by ... Doing UBRS would take 3 hours. Four hours, if bit, like Icecrown Citadel. something didn’t go so well. Pets had to be removed before ... You could buy and trade mounts to others, as long the event with the waves. as you had the required reputation. Wilgje bought a human ... Naxxramas was legendary HARD. The 0.2% of the mount for Lleu (a night elf rogue) the day before that patch playerbase that actually set foot in it (after getting exalted with was applied; after the patch it was Bind on Pickup, but no rep Argent Dawn) made sure to relay the message required! that Patchwerk was something to get night ... Addons could pick who you Each pet and mount mares about. should heal next for you. Just keep your ... You spent hours gathering mats to you got took a bag mouse in one spot on the screen and the make potions/elixirs/flasks for one boss try on boxes will shift up there. (Go Clickslot. Pet collectors had health the raid. Since you could stack as many elixirs Heal!) Original Decursive, a requirement and flasks as you wanted on each person, the bags full of critters for any/every class that could dispel in assumption in hardcore raiding guilds was that You assigned a keybind and spammed and now people com- MC. *all* the raid members had about 20 buffs runthat key, and it would remove whatever ning.. and the fights were designed around plain about bagspace? you could remove from anyone who had this. it, no targeting required, no need to pick ... Seeing someone with a Zul’Gurub Raptor or Tiger dispel poison or curses. was a rare sight, and you would literally gasp for a few minutes. ... There were no Guildbanks. We used to When our former officer Keirin saw a raptor drop in a pick up have a Lemmingsbank, Lemmingsraids and Lemmingsgems. group, she posted about it on our website! The first was created early on, and still exists on Wilgje’s acThe tiger dropped once for us when we raided Zul’Gurub and count for selling Lemmings guildbank leftovers. Lemmingsraids someone from the alliance we played with at the time won it. was on former officer Keirin’s account, and collected all the Still jealous ;) bijous and special raid items from ZG/AQ. ... Instances were harder in classic. But with raids... As ... One person ninja’d...and the whole server would the number of abilities has grown, playstyle has shifted from know in minutes! One guild on Aszune got such a bad name spamming your main ability to rotations to priority queues. they transferred realms as soon as it was possible. It’s all much more complicated now, and overall the average ... Getting a mount was a big deal. Level 40 was a player is better. In classic, the hardest part was organization: milestone event and you often couldn’t afford it and would organizing 40 players to do Molten Core, which could be mindgo broke in training it. Neti grinded gorilla hides in southern numbing. I think there was a thread on the wow forums once Stranglethorn Vale for a week. Wilgje discovered at level 39,5 -what buttons do you press when raiding. Something like that. that paladins got their first mounts for free. And for most classes, the answer was “231111231111231111” ... There were elite mobs everywhere! Well, not eve- a fun thread to read through, but not very fun to do for hours rywhere, but a lot more than there is now. Wilgje remembers a night! being so proud after surviving a face to face with a 4 levels ...There was no barber shop. What you picked at the higher elite in Swamp of Sorrows. new character screen was what you stayed with. It took until ... If you played a night elf and wanted to play with patch 3.0 to get a haircut! friends on Eastern Kingdoms you’d have to make the danger ...Quest items didn’t sparkle. Yeah, *you* try finding ous (and long) run to IF/SW. You took the boat from Darkshore

Starting in April, Light of Earendil and Lemmings of the Light have regular Gruul’s lair runs. We’ve already proven we can kill High King Maulgar on our own, but to field 25 people stays a challenge.

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In November, the second WoW expansion Wrath of the Lich King is finally released! We are really ready for it. With a count-down, a roadmap and easier all-tenmannable content, this feels like our expansion!


[Guild][Macdraku]: ehm who are you talking about now? [Guild][Wilgje]: Keirin’s boyfriend [Guild][Keirin]: when he’s happy he drools over you and his drool smells so bad it burns a hole in your clothing [Guild][Lienna]: (Joe): Keirin’s boyfriend is a cat? [Guild][Keirin]: oh wait.. now the context is all wrong! THANKS WILGJE D:

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to Menethil Harbor, ran through Wetlands, ran to IF and took the tram to SW. It wasn’t uncommon to see people requesting an escort for safe passage. ... “Boats” used to be loading screens after talking to an NPC. ... there was a Looking For Group channel, and it was global, server-wide. Ever heard of Barrens chat? This was worse! ... Multi-hit mining nodes. You used to have to tap a mine two or three times to get all the ore from it. ... First aid and fishing skill books. Without fail when you entered a city someone would ask where to find them. ... Failing Herbalism, and trying to pick the flower three, four, five times on the hopes that you’d actually succeeded. ... Druids in Classic used to spam Healing Touch. Each tank could have only a single HoT of each type on them at once (so if you had 4 resto druids and 1 person taking damage, only 1 of them could use their HoTs and the others couldn’t) Healing was a bit simpler at least! ... There were no such things as aggro meters, so you sort of had to guess if your next crit would be your last. After the tank started you would have to wait three seconds to start DPS. On the other hand paladins had Blessing of Salvation for a while, to give you a big threat reduction. ... Mages hate making water for a reason. Vanilla WoW is that reason. You had to go to the raid early to start making snacks for everyone. ... You had to read the quest and think about what it said before you could complete it. ... Stitches was feared. And avoided. And raided. “Surely he will drop epic loot!”... hello, mr. Femur! ... Server transfers didn’t exist, nor did cross-realm battlegroups, so you knew EVERYONE and everyone knew you. ... As a rogue, poisons was a skill. You had to make them to get skill ups. ... Druids only had a Battle Resurrection spell with a huge cooldown. ... All cat druids were blue or a Wyvern with horns. Feral Druids used to look ugly and rabid all of the time. And there were no trees or moonkins. Shortly after the Treeform was introduced, I mistook a moonkin’s druidpet for a player in Eastern Plaguelands. I whispered it ;) ... No Totem bars for shamans. Your interface was filled with just totem icons incase you needed them. ... You would get dismounted when hitting the water. Wilgje still jumps over little puddles...

2009

Lemmings soon clear Naxxramas. In January even a few 25-man visits into the Scourge citadel are organises succesfully. After some disagreements however, Beatemgood/Tinse leave the guild and found Corpse Run.

Lemmings facing Onyxia, 2006

... Paladin buffs used to last 2 minutes. Imagine the fun of buffing 40 people in a raid every two minutes... ... Many a paladin went engineering just so they could get bombs. EZ would blow up in your face too often. The only other option for a paladin to have ranged attacks was to create alts in the human area to get those magical candles at level 8... ish. “You no take candle!” ... Hunters used to have a four yard area where we couldn’t melee nor used ranged attacks. It was called the dead zone because we’d get whipped while not being able to do anything about it. ... Hunters used to keep an extra stable slot open. Why? Trainers didn’t teach pets any of their abilities and pets didn’t learn it on their own. We had to go out and tame a new mob, wait until we learned said ability from the pet, then dismiss said pet and teach our old pet the new ability. ... Agility used to give hunters two RAP. It’ll do that again in Cata (from what I heard), but for now it doesn’t. ... Hunters were always Marks, then BM, and now they’re whatever they feel they wanna be. Survival was the melee hunter spec. ... Hunters would be angry with you for weeks if you interfered with them while they were fighting their demons for the epic bow quest (guns were for noobs). Priests would do similar if you tried to help them on the final leg of the epic priest staff quest chain. ... Pets weren’t allowed to do ANYTHING in raids, often had to be put away as they could blow you up. Wolves were popular to stand by you and Howl. ... Getting a thousand gold for your epic mount was a Big Deal. Warlocks and Paladins on their class epic mounts were Big Deals. (Getting out of Scholomance alive was also a Big Deal ;) which explains that, as both classes needed to go to Scholomance for the epic mount quests)

In February, Wilgje gets a really shiny chopper motorbike as thanks for (almost) four years of guild-leadering! Just before, Neti gets his Chef title ingame. Finally, recognition (and a spiffy chef’s hat!)


Neti catches up with

Wunja and Accolon

For this one-time special issue, Neti caught up with original guild founders Wunja and Accolon (alias Kajsa and Johan from Sweden)! “How ya doin?”

We are fine thanks, despite the fact that we are currently not playing WoW :) In real life we got married! We’ve also been working, horseback riding and travelling, among other things. We started to play WoW shortly after the game was released. Accolon decided to start playing it the moment he saw the first gameplay movie. He had glanced at Everquest before that and thought “I’ll never pay a monthly fee to play a computer game”, but WoW made him decide to try it after all since he held Blizzard in high esteem after having played Warcraft and Diablo. Wunja firmly refused to buy the game (again, because of the monthly fee) but it took her about five minutes of watching Accolon play before she confessed that she wanted to play it too... Accolon started out as a mage, as he always does when playing an RPG for the first time. He ran around hurling fireballs to the left and right. However, when Wunja started playing Accolon created a new char since his mage had gained a few levels and it would be more fun if we both started from scratch. That char became a healer named Accolon and was a holy priest from day one. All healing, all the way. No damage what so ever. Wunja started out as a female human paladin, as she always does when playing an RPG for the first time ;) Holy priest and paladin -- a DPS force to be reckoned with! We had a lot of fun together during the time that we were part of the guild. We really liked logging in to WoW and being greeted by our guild members. We cannot really think of anything that could have been improved during the time that we were active. The guild was still rather small when we left. One thing we both remember was before the guild even existed and we were about to enter the Deadmines for the first time. We did not really know what an instance was and even though someone said that we wouldn’t make it alone, we ventured into the mines by ourselves. Needless to say, we died rather quickly ;) After that, we realized that we needed to find some team members. Just outside the entrance in Moonbrook there was a bit of a commotion as two half-built teams were trying to merge into one. When all was done Wunja was in a team with some ugly dwarf hunter named Neti and a pretty human paladin named Wilgje, while Accolon was in another group, filled with jerks. He was oh-so upset because Wunja’s group seemed to have a great time while his group was, well, being jerks mostly. After his group split up (before they even got to the actual instance) he went sulking for a while until someone

In April, Lemmings start exploring Ulduar. As we’ve done with previous raiding content, we start with two fun runs without any preparation to just explore the new content. On May 2nd the Siege of Ulduar is completed!

dropped out of Wunja’s group and he was asked to join in, and everything was all better! The four of us (Neti, Wilgje, Wunja and Accolon) and a fifth player, Ordan, formed a party and that was the beginning of a wonderful friendship :) We remember the first few months the most, when everything was new and exciting. We both liked exploring new areas, finding new equipment and meeting new people. Oh, the excitement of gaining a new skill! What we disliked the most was when the game after a couple of years became more focused on maximizing just about everything (gear, DPS, efficiency, etc) than on the actual gaming experience, i.e. the having fun. Wunja went abroad during six months in 2005 and during that time she did not have any opportunity to play WoW. She felt that she fell behind in the game and did not really get back on track after that. Still, she continued playing for some time but work and other activities got the better of her after a while. Accolon continued playing but learned after a while that a lot of his real life friends were playing on another realm and created a character there, just to chat a bit. The character was a warlock and Accolon soon discovered the thrill of doing damage... Also, after Wunja stopped playing he felt that it was not as fun to play with Accolon anymore since he often ended up playing alone. He continued playing on the other server for a while until he stopped entirely a month or so after he hit level 80. We both had a great time with the Lemmings though!

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We are currently not playing WoW or any other similar online games, but we usually go by the names of Shyan and Wunja respectively when we do play online so keep your eyes open! We are both looking forward to the release of Diablo III. Also, we might start playing WoW again some day, so don’t count us out entirely :) We really enjoy RPGs, we actually met 12 years ago while playing MUD. All BioWare stuff has a place reserved on Accolon’s harddrive. Still, RPGs are not the only games we play. For example, we are currently playing Little Big Planet on PS3 and we are boardgame geeks as well.

Left to right: Neti, Accolon, Wilgje & Wunja (early 2005)

2010

With a lot of the story of 2009 and 2010 already told in Lemmings: past and present, this leaves us with 2010! April 1st 2010 we celebrated our 5 year anniversary. Find out how we did that on page 20!


[Guild][Thondar]: how often does a rare boss spawn? [Guild][Tinse]: rarely :) [Guild][Thondar]: really?

Lemmings Cubs by Akaryxn

Sometime back in mid 2008, a Lemming had an idea...to do low level dungeons, but treat them in the same way we would treat a toplevel raid...and so the LemmingCub Dungeoneers was formed, forever after known as The Cubs.

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The essence of Cubs runs was simple, take 5 low level toons (mainly alts), and run a suitable instance as if it was the first time. The idea is rather straight forward, use buff food, elixirs, scrolls (remember those?), teamspeak, absolutely no boosting, and proper raid roles. The actual effect is rather different. In fact, take 5 very good raiding players, and put them on a low level alt they haven’t played for ages...then sit back and wait for mayhem :D Teamspeak is essential for this type of run, otherwise you would miss all the important communication: “Whoops, sorry, that was my mispull.” “Sorry!” “One sec...what is this keybinding? Oops! Sorry” “Oh...I got too close to that bunch, sorry” “Ok, pulling now...wait... who’s pet is that?” “Did the patch reset all talents? Oh...it did” “Damn, sorry, let’s just all run back in” “Ah, ok...so I need a reagent for that...er....” “Stealthing in...oh...that’s not stealth then :s “ (Advice from a seasoned tank) “Use your taunt ability X...oh...you don’t have that at level 35” Cubs runs are the easiest way to show accomplished raiders as totally useless by putting them in a new role ;) The effect however is an hour or so of huge fun, many laughs, and a good chance for folks to learn. The first ever run was a rather optimistic (i.e. looooooooong) visit to Gnomer, since then we have done almost all of the vanilla instances, some many times over. The allure of these runs shows one thing that is true to the fundamental core of Lemmings - it’s not about what you can do, it’s about trying, learning together, and having fun in a group, whatever the outcome. Here’s to many future Cubs runs...but please, never Gnomer again... ;)

The Lemmings Way of Raiding

Leave no Lemming behind One of the hallmarks of the Lemmings is our approach to raiding. In WoW, it sometimes seems that there are only two choices: you are either in a casual guild, where the guild raids when they feel like it. You’re having a lot of fun and freedom, but the further you progress in the game the harder the raids seem to get. Often raids are cancelled, and when you do get to the bosses, they seem really hard indeed. Or you’re in a hardcore guild, where you first spend ages as a trial member, then you have to make sure you perform really well in order to keep your spot, and show up all the time to gather enough DKP. And you need it, because you have to keep up geared-to-the-teeth to stay with the happy few... But boss after boss will go down, and you’re going places! In the Lemmings we believe that there has to be a third way: we try to provide our guild members with the opportunity to see everything the game has to offer, while still accomodating the gameplay and gametime of each individual member. To achieve this goal, unlike a lot of other casual guilds, our raids are highly organised, follow a regular schedule, and are properly planned. But unlike typical hardcore guilds, we do not have raid progression as a main goal. Instead we focus squarely on our guildies as people, and put a strong emphasis on having fun and overcoming obstacles as a team. We perceive our raids as a Journey, which we will undertake together, and where we want to make sure everyone who wants to travel with us in our guild is included. And in our journey, what matters is not the end destination, but the travelling together. When we assemble our raiding group, we firmly put our guildies as people first, toons secondary. This means that we don’t put any class or spec restrictions, nor skill. Everyone who wants to raid and is willing to learn, can do so. We firmly believe in the credo “You can make a good player from a good person, but not necessarily a good person of a good player”. As end-game raiding content is downright


[Party][Lleu]: mom brought me tea and it has a really funky taste [Party][Exodius]: that’s the cyanide

impossible to conquer without proper gear, we do have gear requirements but they’re the lowest possible, and if people don’t meet them we will go out of our way to help them to qualify. We don’t put any restrictions on the amount of time people can spend on raiding. If they can only come once a month that’s fine. If they want to play every single time that’s great (but they will have to accept that sometimes they won’t be able to play to make room 15 for that once-a-month kind of person). We just expect everyone to do their personal best as part of the team.

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Everyone is included: we’ll go a long way in accomodating the game play and game time of our guildies, provided that they meet the guild half-way! When assembling our raid line-up, we fit the raid around the people at hand, not the people around the raid. So instead of trying to figure out the ideal raid set-up or what would be the strongest line-up, we just form a group with the people at hand. To decide who gets to go, we’re using an invite system which was created when we started to do Karazhan runs. The goal of the system is to prevent the drama’s other guilds were having (and still are) when it comes to group make up for raids. We didn’t want to just invite the first 10 people that signed up - that would be unfair to those slower with signing up. We didn’t want to put anyone in a position of ‘selecting’ raiders because that would be too prone to favouritism. In short, we wanted a fair system that would give everyone an equal chance to go to raids (or as equal as possible, because the raid organisers (us) still have to get a group that *works*), so the KIL (Karazhan Invite List) was developed. Later it evolved into the GZIL, then the NIL and the UIL. It’s current incarnation is the ICCIL, the Icecrown Citadel Invite List, also known as the ‘Icky’. In this system, you sign up for the runs you are able to attend, and 24 hours in advance one of the officers (currently Neti) checks our priority-system to see who has gone more often than others, giving the guildies who haven’t been for a while priority. While our invite system guarantees that everyone will have an equal chance to raid, it also means that we almost never have the same group composition, or the guaran-


[22:15][G] [Doroon]: if any miners around, a titanium vein in Wintergrasp [22:16][G] [Doroon]: near tower which is near to sunken ring workshop [22:16][G] [Doroon]: :> [22:17][G] [Wilgje]: “there, we will meet” [22:18][G] [Wilgje]: “I will wear a white rose in my breast pocket”

tee of a balanced group. It even means that key players, or sometimes all of our raid leaders, are not in the group! As a result bosses which we already have on farm, suddenly might become almost insurmountable obstacles, and our raid results can vary wildly from night to night. In the short-term it might even mean that our progress can be halted and we will get stuck on a difficult boss.

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But we see this as a challenge to be more creative: instead of repeating the same boss tactic every single time, we’re often forced to invent a new tactic which works with the players at hand. And the absence of an experienced raid leader will give someone else the chance to step up the plate and take the lead. As a result of this, over time, the group will often consist of several players who have actually led the fight themselves before, all members will know exactly what their task is and what the group has to achieve. And the raid leader is not the all-knowing commander who directs his troops, but is more a facilitator who organises and focuses the team efforts of the group. So in the long-term our guild as a whole will benefit. We will progress more slowly, but our raid progression is carried by most if not all members of our raiding group, not only by a select few. In our guild the fairness in raid participation also extends itself to loot division. We always use master looter with need/ greed based on class priority, where everyone who participates in the raid has an equal right to roll. This means that a

guildie who is only one week with the guild and on their very first raid (or for that matter a guild friend) can win loot over key players who have been in the Lemming raid for years. Over the years our way of raiding has evolved. To adapt to changes in the game we have tweaked some rules and we have made it much more clearer upon which principles our raid system is built, and what it is what we want to achieve. Our raid system is not for the faint-of-heart. People come and go, and we had players who saw our guild as an easy way to get epics and leave for ‘better’ guilds as soon as they had the chance. We have had strong players who left the guild, because they felt raid progression was too slow, or they should have higher personal rewards. We’ve always kept a core group who firmly believed that our raid system works. But even for them, it’s sometimes difficult to keep faith. When you lose that incredible bow to a guildie who only shows up once a month, while you try to come every single time, or when you have to make room for a lesser experienced or geared guildie just when you’re about to down that very difficult boss , you sometimes ask yourself whether the Lemmings way of raiding is really worth it. But when that very same guildie turns out to be the key person in finally downing the boss, you know the answer to that question: We are on our way to Arthas, and we will leave no Lemming behind!

Lemmings best the Northrend Beasts. September 22nd, 2009


Krisania says hello I found out about the lemmings while they were handing out christmas presents in SW, when I was about level 10 with Krisania (around Christmas 2005). I hurried to get one, and there I met a kind pally (guess who) who replied: ‘I’m sorry, I’ve ran out of wrapping paper, would you mind to take your present not wrapped?’ I was like, omg, is she kidding me? Well, anyways, I really liked the whole gesture from the begining, so I kindly asked if I could join her guild. I guess that was my best move in-game so far... Well, at that time I had just learned what a guild is, so to be honest I had no real reason to join one besides to meet new people playing the game and see how the guild mechanism works. As with everything back in Vanilla WoW the guild was really different from what it currently is. Smaller, with far less organization (at least from what I remember) but equally cheerful and social. I don’t really recall having a website back then, and the typical raid was UBRS runs which were mostly organized on the spot.

our guild. I kept my account active for a couple of months just to talk to the lemmings and log online to chat. At the end I decide to leave the game completely. Well, I remember really many people that have been marked in my mind. I’m just gonna state names here cause otherwise I think this mail will become really long. First of all Pluto! Also, Keirin, Lleu, (which may be still playing, not too sure but I haven’t seen them much online lately), Roozalinde, Gwilym, Orbald, Babyphon. These are from the really old times (and maybe some more which due to how late it is now I can’t remember immediately). I could say many more from like the last couple of years, but some of them are still playing the game, and others aren’t really from “my time”, so I’m just gonna leave it at that...

When I left the game, it was somewhat at the middle of a small crisis. A lot of people had left the guild for various reasons and many things seemed about to change. Fortunately, with measures taken (sometimes even harsh measures) the integrity of the guild remained intact and after a while all seemed to be going well again. Besides the “crisis” that we underwent, there was totally different attitude towards the end-game content, the guild had many goals to obtain and people were striving to achieve them. (Perhaps that kind of pressure was one of the many factors that led to people leaving the guild as they did. Just a personal comment :P)

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Hmm... I guess the lemming jumps are always a surprisingly funny and lovely things to remember. Especially the jump from Old Ironforge was simply amazing. Had so much fun there. Another thing I remember are the UBRS raids and some AQ ones, where I used to laugh so hard! It was just so much fun! I always had a feeling of expectation some hours before, just to log on and spend a night in these raids laughing and enjoying the game. And of course last but not least the Undercity Lemming Raid with the level one gnomes. Absolutely perfect!

Greetings from Admiral Joe Snow

Well, the only other games I play online are Pro Evolution Soccer (on the PS3 though) and Call of Duty. I’ve been following the franchise since CoD2 and now I play the latest Modern Warfare 2 and I can say I spend long hours at it ;) Aside from online ones, I enjoy playing many games, especially shooter and action ones, and I want to try almost all the new games that are worth looking at :P

I found the community in lemmings to be amazing, always positive, always chatty, as the weeks passed, I spent less and less time on my “main” raiding character, and spent most of my days in lemmings instead. After a while, I decided I didn’t want to be a hardcore raider anymore, I was in love with the lemmings. So after saying farewell to my old raiding guild, I joined lemmings with the rest of my arsenal of alts. I have so many good memories from the guild, I’m not sure if I could pick one and say its the best. I have always been fond of the guild events that even I’ve had the pleasure of organizing myself at times.

Well, my stop from WoW happened gradually. At first I was forced to stop it for studying reasons. It was a very demanding year and very important one for my studies and WoW just took too much of my time to be able to study as I should. I was planning to return to WoW just after that (and with WotLK hitting the shelves while I was gone). However when I played my way to lvl 80 I realized that WoW was just not what it used to be. I felt a bit weird having been away all this time, and all that was keeping me in the game was

It all began a few years ago when I was getting tired of raiding and mostly played on my gnome warlock, Tonya (R.I.P.). I decided to join the guild to “spy” on my Matmag, who I had met ingame earlier and I was curious about his guild with its funny name “Lemmings of the Light”. At the time, I didn’t need to do an application like you do today, Don’t remember exactly how I got in, I think I talked to Wilgje and got an invite.

When I left lemmings, It was in a temporary state of shock, which I’m glad to see it has recovered from! Lemmings will always have a special place in my heart, forever and ever!


DAZ memories of

being a Lemming

When I first joined up with The Lemmings, I was pretty new to the game still. I had been in other guilds, kind of followed my mates around till they moved on for various reasons. Lots of things were still not making sense to me in game, and I only played the basic stuff like questing, I had no trades, no raiding skills or experience.

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I joined The Lemmings over 2 years ago, and never got involved in much tbh, including the website, but I did like what I saw and how I was treated. I was left to my own devices and was never forced into anything, I was a little apprehensive about raiding, as I didn’t want to get things wrong and look a fool. After a while I was reading the guildchat and looking at the fun other people were having, my mates had took time out of Wow I think, and so I jumped into my first raid (Molten Core) it was mad, and I had a lot to learn, Then Karazan became the challenge, and I got to say, I got happy memories of fellow guildies helping me learn and build confidence in my toon. (no shouting, no blaming, no putting people down if they made a mistake) this was being able to enjoy the game without feeling bad about mistakes, and i’m sure there was a few, lol, like my retri pally with ‘Righteous fury’ enabled, because I thought it would be better dps, what did I know about threat (told you I was confused, hehe)! Next came the massive Woodstock style concert in Blasted Lands, the atmosphere was amazing, my mates were back online and there I was, surrounded by fellow guildies and rl mates waiting for something to happen on this big stage, ofc, no band showed up except a line of players dancing on stage and bang, the Portal opened and off to a new world we all jumped, Magic! I again (selfishly) drifted from the guild to level up with rl mates, and it wasn’t until late 70’s I got back into the Lemming swing of things again, and the Magic was back, again, I was made to feel welcome, and decided then, that this guild was home. The same pretty much happened with WotLK, but this time, late last year, things seemed to get political, I don’t get too involved with the goings on behind the scenes, but a lot of people (High ranking Lemmings) left

and went various ways, leaving us a little depressed to say the least, I had a choice to make. I decided to stay, Lemmings was home and I was determined to help get it back to where it was, along with others, we stuck it out and I am very proud to be a part of it all :) We picked ourselves up and looked ahead, and now we have a lot more wonderfull people in our guild, Its nice to be in a guild that doesn’t sound like the Trade channel (i don’t need to explain that one I hope). Its nice to be in a guild that is like a family, were running stronger than I ever remember, and with all the hard work that the officers and Wilgje and Neti have put into it, I can’t see where The Lemmings is going to stop, hehe. So many guilds seem to burn themselves out too fast, I guess its down to good management that were running at a steady pace. One thing I got to say, I feel being a Lemming has taught me a lot, it’s nice to be nice, manners cost nothing, and I like to help out others like I was helped out, these things are always remembered by people :) Where is the guild going next? who knows, but one thing is for sure, everybody in it is enjoying the journey. Good Luck Lemmings on another 5 years, it takes a while to see it, but the grass really is greener on this side of the fence :D


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Sometimes a picture can say more than a thousand words. From left to right: Lemmings and Lifebound proudly defeat a fire colossal in MC - Wilgje and Keirin exploring in Azshara (wearing our old tabard) - Keirin at the back of the Dark Portal - Lemmings and Unity of Eternity getting ready for the relay race in Shimmering Flats - Lemmings clear Karazhan by defeating Nightbane - Unity of Eternity’s Chirin, Wakc and Isylith and Lemmings’ Keirin and Odie in Dire Maul - (Chat between) Holleather and Yliona in our For the Alliance raid, thursday april 1st 2010 - Spitbeard in Murlocform - Lemmings and Light of Earendil facing Magtheridon - the Opening of the Ahn’Qiraj gates - Lemmings raid Undercity - Dead guildie in Trial of the Crusader - Beatemgood lying dead before Moroes - Lemmings prepare for a jump off the Gates of Ironforge - Matzy and his raid get ready to face Festergut.


Celebrating 5 years of Lemmings of the Light Since the start of the guild, a “Lemmings jump” has been a well-honed tradition. At first, new guildies were asked to jump off a hill or ledge to prove their Lemmingness. You can imagine our joy when we discovered the Twin Colossals in Feralas: talk to a NPC, get a parachute and a push up the colossals, and jump off. We organised our first guild jump here when we were around level 40-42, riding down from Desolace’s Nijel’s Point all the way south. The mobs on the north side of the Colossals were 50+ so you can imagine the hilarity when we ‘slow fell’ all the way down right into those dragons! Somewhere in The Burning Crusade we discovered the way to the Ironforge airstrip. Ofcourse we grabbed hold of the opportunity afterwards to jump off the Ironforge entrance! Usually preceded with a “timber!” on general or tradechat, to warn people of the incoming rain of Lemmings :) Over time, climbing Ironforge mountain became ‘the thing to do’ with new guildies. A way to welcome new members and to test their ‘Lemmingness’. We did look at other locations: guildmember Joesnow once organised a game event ingame in Nagrand, Outlands, on a floating piece of earth, that ended with a jump down. The remote Twin Collosals weren’t forgotten, but were visited on our 3 year guild anniversary with many friends from all over the server, among whom September and her guildies from Origin. To celebrate 5 years of Lemmings of the Light, we’ve decided to make our celebatory jump off Violet Citadel in Dalaran. Or one of the rings floating around the tower! We added a little extra incentive to the jump by picking targets to jump on, like the memorial fountain in the city centre. After the jump, we picked ourselves up, gathered some more people and went underways to the Horde cities Thunder Bluff and Orgrimmar, to greet (and kill) Cairne Bloodhoof and Thrall For the Alliance! In Orgrimmar, we met with some resistance so we took the zeppelin to the Undercity to say hi to banshee Sylvanas first. Our army then rode north to lay waste to the Blood elf citadel of Silvermoon City. After that we went back to Orgrimmar where Thrall met an untimely end :) On friday evening, we continued our celebrations with Hug a Lemming-day. Everyone in town that did a hug emote on a Lemming guildie got a little wrapped gift. We made sure to gift-wrap most of the gifts ages ago, so the distribution of these presents was totally random :) In total 42 people got a present! Most gifts contained snowshoe rabbits or other pets. One lucky person got an epic Darkmoon Faire card! We’d like to thank everyone for their participation in these events and hope that this will not be the last of Lemming anniversaries :)

Jump - a Lemmings of he Light anniversary magazine  

An anniversary magazine made to celebrate 5 years of a World of Warcraft guild.

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