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Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Ashwin Gunawardana

(910228) Junhan Foong - Studio 18

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WEEK 3 READING: LEGER, LE CORBUSIER, AND PURISM

Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) Pictorial space is described as a flat image which does not have depth, it is not like real space, it can not be “circulated” or navigated through. La Corbusier says it can only be seen from a distance. Giving it a nature of “frontality”, meaning it only has one side which is the front, the side that can be seen.

Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against? (Maximum 100 words) One of the attributes that give the image flatness is “frontality”, as in the image has one side. The front and it all that exists. This is pitted against “rotational”, meaning a space that can be navigated through. The second attribute is that La Corbusier uses texture and colour for different materials to differentiate between objects.

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MARIO’S WORLD

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1ST MARIO’S WORLD

Construction of Mario World 18

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COMBINED MARIO’S WORLD

Combination of Mario World 12 and 18

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WEEK 4 READING: AXONOMETRIC PROJECTION: NEW GEOMETRIES AND OLD ORIGINS

Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? (Maximum 100 words) Perspective uses fixed vanishing points to create a three dimensional space, this simulates the human eye. For projections, the vanishing point has been moved to infinity. This means that all lines on one axis are parallel, this gives consistency when measuring lines.

Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) Axonometric projection are first seen in the military, because all three axis are measurable to the same scale, they were used to illustrate the “three dimensional trajectories of artillery projectiles�.

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ILLUSTRATED MARIO’S NEW WORLD

Final Illustration of Combined Mario Worlds

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ABSTRACT

A world that has been taken over by humanity. Originally the home of Mario and his friends, who have now been captured and imprisoned. The world has now been colonised by humans. Their buildings have been transformed into hotels. Turning the world into a tourist destination. More buildings constructed into the ground to accommodate all the humans. The forests are now overgrown, with vines and plants. Its now inhabited with animals.

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APPENDIX Sketches of a plan view of the world before the axonometric projection was constructed. This made the construction phase easier as the approximate position of all the objects has already been determined. Additionally, the connection between the two worlds could be established, along with starting to create a narrative.

When constructing the world, a plan of all objects would be created. This is a refinement of the above. Once the plan was drawn, the objects were constructed up to their respective heights, taken from the elevation.

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Once the world at the back was fully constructed, the world at the front could be constructed. This would be done in the same way as the back. First a plan, then the projection up.

Both worlds were then combined into one, this is the start of the exploration between the connection of the two worlds and the narrative.

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Sketches were then made to the base of the combined worlds. Different ideas of the narrative and connection of worlds were explored. The initial idea of the narrative was ancient temple vs. futuristic buildings. The outer platforms, ground level and below were the ancient aspect. The blocks become buildings for humans.

The above ideas were then refined. Blocks were turned into hotels for humans. Outer platforms and ground level became the ruins of Mario world. Prison cells below ground to hold the Mario and other characters. The story is now that humans came to Mario’s world and colonised it.

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The ground level is now a forest. The cylinders with domes acting as trees, with vines hanging on them. Plants are added to the ground. Silhouettes of animals are added to populate the world. Animal silhouettes

Characters added into the prisons. This is a visual indicator that the world has been colonised. It shows what has happened to the world, gives emphasis to the narrative. Bowser Mario Luigi Princess Peach Green Mushroom Donkey Kong

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Buildings have been placed into the ground. This shows the humans are more advanced than, giving them the ability to colonise Mario world. This supporting the narrative. People silhouettes have been added to populate the world. People silhouettes

Interesting forms have been giving to the blocks, moving away from the block type nature of Mario world, and moving closer to human buildings.

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FoD:R Module 2 Journal  

This world has been transformed from one that was inhabited by Mario and his friends to one where humans have taken over. The aim of the mod...

FoD:R Module 2 Journal  

This world has been transformed from one that was inhabited by Mario and his friends to one where humans have taken over. The aim of the mod...

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