Swift 3D

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Swift 3D V4.5 User Guide that sliding the Scale control too far to the right will not yield any new cool materials because it simply doesn't change after a certain point. The Noise setting is the big disrupter, just like a dog barking when you're trying to get to sleep. It takes an organized pattern like the one you've chosen and begins to scramble it in a random fashion. By default, the Noise control is disabled, but as soon as you uncheck the box you enter the world of disturbance. The further to the right you slide the control the more interference or disruption you will be adding to your material. Every material will react differently to the Noise setting, so just start fiddling and you'll quickly realize when and how you want to utilize this feature. The Color Selector box takes on a new aspect when you choose any of the Procedural Color options other than Solid. Yes, this is the big one, because without more than one color to play with, Swift 3D won't be able to create anything more complex than a standard color. All of the Patterns except for Procedural Solid and Bitmap Image need to have at least two colors, even if ever so subtly different, to work their magic. The way to add a color to your spectrum is to single click anywhere inside of the Color Selector box or in the gray area just below the color selector. This will add a control arrow to your color selector with the default color as its reference. You can add as many control arrows as you'd like just by clicking along the color window in new locations, and all of their default settings will be based on the color that is just above where the control arrow is inserted. To change the color setting of the control arrows you simply double-click on the arrow itself and you will open the Color Palette (Win) or the Color Picker (Mac). From here you can manipulate the controls to get your desired color and click OK, which will insert that particular color into your spectrum just above the color control arrow. To adjust the position of the color along the spectrum, simply click-and-drag on the arrow and release the button when you've hit the desired spot. Control arrows can be dragged across one another without a problem. To delete a control arrow, and thus the color associated with it, simply select the arrow with a single click (it will turn black) and press the Delete key on your keyboard.

To create or edit a procedural color map (ex. Marble): 1. 2. 3. 4. 5. 6. 7. 8.

Use the first four steps mentioned earlier depending on if you are creating or editing a material. In the Color area, click on the Pattern drop down list and choose Procedural Marble. Click about a third of the way over from the left within the Color Selector box (or anywhere along the gray area just below the box) to add a control arrow. Double click on the control arrow to bring up the Color Palette (Win) or Color Picker (Mac), choose a color and click OK. Add another control arrow about two thirds of the way over from the left, double click on that control arrow, choose a color and click OK. Check the Scale checkbox and move the slider about a third of the way across to the right. Check the Noise checkbox and move it about a fourth of the way across to the right. Click on the Generate Preview button to see your results.

Again, you can also change any of the other settings previously mentioned in this section, as well as the Procedural Texture setting covered in the next section when making a Procedural Color Map.

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