ARTHUR LACHARD Graduate Architect website
0032 (0) 491 17 00 93
971 ch. d’Alsemberg 1180 Brussels Belgium
15 / 10 / 1990
Barcode Architects (Rotterdam)
Master Degree in Architecture
Worked on the WijnHaven 65 residential tower from the preliminary design til the final design. Assistant Architect: Supporting for the facade design and geometric principles, creation of procedural models for complexe geometries on Grasshopper, Dynamo and Python with the guidances of the project leader and the bim manager.
2016-2017 Teacher for the Master cursus AIM (Brussels) in the AlICe laboratory Lacambre-Horta-ULB (Brussels) Procedural Model based on Python scripts embedded into Blender and Rhino. Graphical analyses of structuralist and metabolist buildings. Python lessons and student works support.
March 2015 Mission at Andrea Caputo Architect (Milano)
Realisation of a 3D animation to present a multimodal platform.
2014 R & D internship in the AlICe Laboratory
Conception and realisation of an augmented reality prototype with a fixed camera : interactive adjustement of 3D animations to real time video.
Faculté d’Architecture (Brussels) Mention : Distinction
Thesis : « Perspectiva Virtualis »
about Augmented Reality and the interaction with architectural representation. Nomination for the School master’s thesis award 2015-2016
Realisation of the 3D survey of the St Suzanne Church
3D animation cursus (with Blender)
Realisation of the 3D animation of the Art Nouveaux Ciamberlani Villa (Paul Hankar)
Procedural model cursus (with Python and Rhino) Realisation of a procedural model project based on the modular structure of the Berlin Free University.
2010-2013 Bachelor Degree in Architecture Faculté d’Architecture (Brussels)
Winning Project - Innovative Minds 2016
Perspectiva Virtualis: Virtual Epoche in colaboration with Julien Rippinger (http://www.gurroo.com/innovative-minds-2016virtual-epoch/)
2014 Second prize - MOBIL 2040 Competition NATO UpCycling project in colaboration with Julien Vandervoorde
Photoshop Illustrator Indesign PremierePro
AutoCad Revit Dynamo ImageModeler
3D modeling Vray Python Scripting Grasshopper
advanced advanced advanced advanced advanced intermediate advanced intermediate advanced advanced advanced advanced
3D modeling advanced 3D animation intermediate Rendering advanced Python Scripting advanced Sverchok Scripting beginner
Publication 2014 Pubication in the DCA magazine 2014 (Atlanta) «Education in Architectural Analysis through Hybrid Graphic Means: a Setup for Critical Thinking»,Denis Derycke, David LoBuglio
Presentation at the DCA Seminar Act 2014 (Atlanta) During the «Design and communication Association conference», Design & Graphic Palimpsest
2015 Publication in the CLARA n°3 2015 (ed. Mardaga, Brussels)
French version of the article published in the DCA magazine
English Fluent Speaker Dutch Basis
WijnHaven 65 is a new residential triangular tower designed by Barcode Architects. I supported the facade design and complexe modelisations trough scripts on Revit and Rhino. This task was assigned to me from the preliminary phase til the final design. The Building is conceived as a trophy on a pedestal. The facade design is based on a gradient composition, between two diďŹ€erent material increasing the slenderness of the building. Next to the WijnHaven 69 project, these to project are designed as an ensemble proposing a collective space on the both roof terras of their plinths. The neck of the tower is the truncated shape of the tower giving the idea of a ďŹ‚oating building on its plinth and give original spaces inside this oblic shape.
This project is a proposal for the IASS 2016 competition (Tokyo) designed with Arthur Wery. Dedicated to the Olympic stadium coverages systems, the purpose of the competition was, in addition to develop a coverage against noise and severe weather, a call for ideas for the development of the futur stadium shapes. Our intention was to comprehend the formal, economical and ecological aspects that a futur shape includes and the ideology appealed by the adjective « futur ». The futur resides in the present passions. It’s an imaginary continuity where past and novelty take place. For a « futur shape », our position was then, on the first hand, to evoke the timeless form of the dome an the millennial technic of the timber frame, and on the other hand, to produce composition inspired by the Penrose’s modern pentagonal pattern. The interest with the pentagonal form is that it’s used in a large range of icons and symbols and gives, with only one module, endless possibilities of patterns.
OLYMPIC STADIUM Tokyo 2020 I A S S 2 0 16
NEW LIBRARY for Copenhagen In the century of communication and media information, this project raises a question of what the new kind of libraries can be like? How to design a space for sharing information and knowledge when the Internet provides information to anyone, anywhere and at any moment? This school project is designed in collaboration with Clara Cahez as part of an architectural competition open to students. The aim is not to try to furnish new kinds of interfaces to deliver information but to reďŹ‚ect on what could be the ideal place to share information with other people. The answer to that question can be found in oral traditions and expressions. In every culture, people used to gather around the fire. Still today people meet around the fire to speak, to tell stories and to share knowledge. Even in the 2.0 society, the fire still remains attractive. The project includes a research on fire, its symbolic meaning and diďŹ€erent types of spaces for fire through cultures and times in order to find a good way to integegrate it inside the library.
For technical reasons of security and for the visibility of the fire, the choise was made to install the fireplaces in the atrium of the building. In order to give access to them from each level of the library, the fireplaces are plugged to stairs. At each level of the building, visitors can find a comfortable place to read a book, to consult web pages on a tablet or a computer or simply to share a warm space. The central atrium, sheltering fireplaces, stays a vertical element but the skin of the building inclines as fire bending downwind. This shearing of the stages allows the contact between the atrium and the skin at the ground ďŹ‚oor, in the hall of the library. Thus, visitors can see the fireplaces as soon as they enter the building. They will see which ones are free, and can ask for some wood at the reception in the atrium lighted by fires. The coating of the building, installed on a steel mesh structure, is designed to allow light pass through at night.
MusEUm This project is a proposal for a dedicated museum to European Architecture in front of the Solidarnosc Esplanade and the European Parliament. The intention was to re-use the most as possible the old buildings on site. In that case, the building was an old bourgeois home in decrepitude but most of all a survivor among the institutions buildings. Between an older uncomplete destruction and a new unfinished construction, this project embodies an in-between times by the telescoping of the starting and the ending states of architecture. Architecture is a building process in continual change which is crystallized in this museum. Like the European Institutions, the museum takes shape as a constant construction. A patchwork of several architectural trends, an heterogenemous set which blurs the tracks of a generic, simplistic and reductive form of an European indentity or architecture. Old fashioned handmade technics were used to illustrate this project and make it belonging to the fiction of an ongoing project. The entrance of the building is designed as a gap between a re-used old house and a new construction. Inside this gap, we can see on the destructed parts some traces of the past walls and stairs of the old home. The stories of the past can re-emerge then as ghosts.
Second ďŹ‚oor first stage of the museum
Ground ďŹ‚oor bookshop cafetaria covered terrasse event space
pencil on paper 21.7/42 2015
Beaubourg Board pencil on paper 21.7/42 2015
black & white ink on paper 30/30 2016
black ink on paper 42/59 2016
Box Iteration Box Iteration is a collection of distinct pavilions based from an original template: the box. Conceived with a short node script, the pavilions take their particular shape trough a limitless iterative transformation process: displace, rotate and resize
Perspectiva Virtualis Perspectiva Virtualis
First prize prize of of the the Innovative Innovative First Minds 2016: 2016: Virtual Virtual Epoch Epoch Minds (USA) and subject of my master (USA) and subject of my thesis, Perspectiva Virtualis is an master thesis, Perspectiva experimental augmented reality Virtualis is an experimental prototype project that explores augmented reality prototype. the relationship between virtual This experiment explores and tangible space within the an relationship between virtual architectural scale. and tangible space within an competition website: architectural scale. http://www.gurroo.com/2016/07/8984perspetiva-virtualis/
Real Timetime Prototype first real prototype
Azuma 1976 AzumaHouse, House,Tadao TadaoAndo, Ando, 1976
Nakagin Kurokawa, 19721972 NakaginCapsule CapsuleTower, Tower,Kisho Kisho Kurokawa,
In theInhistory of the perspectival there were the history of the architecturalrepresentation, representations, there were two kinds of perspectives. first one, the perspectiva two kind of perspectives. TheThe perspectiva naturalis, based naturalis, based on the optical deformation in the construction on the optical deformation and the perspectiva artificialis, of temples. The second one, the perspectiva artificialis, conceived as a pure geometrical representation. conceived as a pure geometrical perspectival representation, By the Augmented Reality, technologies are at dawn outside the real to express an ideal. The augmented reality of merging these both definitions of the perspective. can only be a perspectival representation and combines these Our two optical perception of our perspectival world can be kinds of perspectives: we catch pictures from an optical superimposed an ideal device ( here of a webcam ) andgeometrical we overlay toapproach: it a numeric the virtual. This moment transmute the experiment and the ideal perspective. understanding of the perspectival reality which become the root of the its working background. Crossing thevirtual, real space, the user can see himself, as wirhin mirror, the sections of a virtual or somewhere We acall thiscrossing concept Perspectiva Virtualis, the third out architecture. Between the virtual and the real, can perspective, where the optical perspectiva he naturalis experiment a mimesis of an architectural space only through is augmented by superposition of the geometrical its representations. perspectiva artificialis.
Wooden 2006 WoodenHouse, House,Su SuFujimoto, Fujimoto, 2006
Procedural Model Berlin Free University
Composition on a 3 x 6 grid
This project has been published in the article of Denis Deryce and David Lo Buglio, «Education in Architectural Analysis through Hybrid Graphic Means: a Setup for Critical Thinking » and introduce in the seminar act 2014 «Design & Communication Association Conference - Design & Graphic Palimpsest» (Atlanta).
In addition to the Python model, two kinds of models were made. The first one is a model in wood boards (fig.1) and the second one is a VideoMapping model in continual generation. Then, this virtual models by lightplays works as a « trompe l’oeil » from one exact point of view (fig.2 and fig.3)
The module object in python list_module = [ ]
class module ( ): def __init__ (self,name,size): self.name = name self.size = [sx,sy,sz] self.pos_loc = GetIdealLoc (self) if len(self.pos_loc)!=0: self.location=choice(self.pos_loc) list_module.append (self) else: print (‘sorry, density overload’) break module ( ClassRoomType1 , (7,5,3.5))
Composition on a 5 x 5 grid Uniﬁed template
Ground ﬂoor poché
« Drawn between 1963 and 1967 by Georges Candilis, Alexis Josilic and Shadrach Woods, Berlin Free University is an emblematic instance of Team X structuralist design. Challenging and redefining the instutional understanding of a university, architecture is now a system made of micro urban structure and sub structures wherein various modules take place according to specific rules. Student were asked to proceed to a formal analysis of the project, and then to translate their observations into a procedural model: a piece of code written in Python, the scripting modeling language embedded in Blender, an open source 3D modeling software. Compositional rules are programmed to configuration based on random - but within a range - parameters. At a first glance, this type of structuralist approach of a structuralist architecture might just bring out very conventional results. Yet, if we leave open the process for some sort of rendition, an interesting understanding of structuralism can appear through the use of well chosen graphic means, as we will expose here below with the work of Arthur Lachard »1 1. Denis Derycke, Davis Lo Buglio, «Education in Architectural Analysis through Hybrid Graphic Means: a Setup for Critical Thinking», publication in the seminar act 2014 Design & Communication Association Conference - Design & Graphic Palimpsest [ Dialogue-Discourse-Disussion], Southern Polytechnic State University, Atlanta GA, Octobre 2014. page 307
A n i m a t i o n s
This school project is an exercice made with the collaboration of students from Faculty of Philosophy and Letter about some Art Nouveaux style houses. From the analysis of these students, each student of the informatic class had to make a 3D animation movie over their house selected. The exercice was a complete work of script, storyboard, modelisation, 3D animation, rendering and final cutting. It took place in the AIM option (Architecture, Informatic and Media) and was a complete cursus about animated storytelling of a subject. Web Link
Photogrammetry This exercise was the last one of the AIM option (Architecture Informatic Media) and its object was the St Suzanne Church in Brussels. It was a cursus over photogrammetric modelling technics. Two kinds of photogrammetry are been used, the first, an nonautomatic one with the Autodesk Image Modeler Software, and the second, an automatic one with the MicMac IGN software used to get point cloud from several pictures. With that traditional textured 3D model and that colored point cloud, we analysed the matching and the relevance between these models for a comprehensive survey of this pre-modernist church made of concrete.