Symposium on Sound and Interactivity in Singapore, where it received the “Si15 best student submission award”. In September, I will be in the Netherlands, where I will present a concert version of my interactive puzzle game installation “Ascending and Descending”, which I developed during my composer-in-resident program by conlon foundation in the Muzieckhuis in Utrecht. I have recently performed myself my new game piece “Contraction point” for piano, performer and feedback system, in CUBEIEM, in Graz and in Kubus-ZKM in Karlsruhe. These performances were totally improvisational and now I am working on making a score by fixing the events, which have to be fixed, and developing more sophisticated tracking algorithms, which will enable the feedback system to function completely autonomous, without the intervention of an extra operator. For my future game pieces, I want to explore complex systems which involve more than one performer. I want also to enhance the physical flexibility of my dynamic systems, by enabling the dynamic change of the positional and perspective characteristics of the input/output instruments (microphones, loudspeakers, cameras, projectors) into the game rule set. So, I have the tendency to seek for more variability and complexity which requires deeper understanding of mathematics, acoustics, computer science, media theory and philosophy. I am really privileged that my institutional environment, the Institute for Electronic Music and Acoustics, can provide me the space and materials for these interdisciplinary art experiments.
An interview by Dario Rutigliano, curator and Katherine C. Wilson, curator email@example.com
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