Chair of Architectural Informatics
Technical University of Munich
Chair of Architectural Informatics
Technical University of Munich
Daria Zakhvatova, Bingyue Li
Chair of Architectural Informatics
Prof. Dr.-Ing. Frank Petzold
Critical Modeling
Ivan Bratoev, Nick Förster, Frank Petzold
Daria Zakhvatova, Bingyue Li
VR and playful collaboration in the art context cover a wide range of research topics. The main question of our research is:
What do spaces for collaboration look like in VR?
What’s the relationship between playful collaboration and art?
Virtual Space for Collaboration has the following features:
Free Environment
Pre-defined typologies
Everyone is artist and architect
New type of personal existence
Interaction, communication and Co-Creativity
Text, video, sound and web content are accessible
Process of making recreations after collecting artworks from the participants of the art collaboration was an effective action for creating an impactful art piece. Motives are sharing sympathy, intention, and goals.
Asynchronous collaboration is a type of communication that led to an active art collaboration.
With the development of virtual reality technology, VR has been widely used in gaming, education and other areas. Social VR is the application of VR technology in social field. In 2018, Google and Facebook put forward the concept of „social VR „. People can have their own image in the virtual world. In the real-time and dynamic simulation environment, they can communicate in a multisensory way, which makes social communication immersive.
Compared with other Socila VR platforms, Mozilla hubs has the following advantages:
1.Mozilla Spoke for creation with already existing assets
2.Easy to use for people (no program is required)
3.Better for collaboratively developing immersive environments
4.Spacial audio and visual feedback by avatars
5.Media can be shared
Kollektiv Crèmbach gives a voice to young people in the Munich art scene. Based at the Lenbachhaus it strives to create a democratic museum. Going from this idea, Kollektiv Crèmbach wants to create a space for networks, plurality and own proprietary creation.
Kollektiv Crèmbach took part in K2020 „This house is not a home“ and invited people to draw, make costumes and make radio! The artist initiative K will set up a simulated and usable living space in order to artistically test models and practices of living together. More than 40 local and international artists and researchers accept the invitation to transform their access to common life into tangible forms.
Kollektiv Crèmbach offered a special screen printing workshop for teenagers, where a colorful selection of different motifs is available. Here they brought along very graphic patterns they had designed themselves. Participants have the opportunity to print one t-shirt and one jute bag free of charge. You are welcome to bring additional items of clothing for printing.
The main idea was to create a virtual city that would contain a large number of functions. The team already had a small virtual space, but it looked empty and used very simple elements. To make work in the virtual world exciting and interesting, it is necessary to create a bright space filled with various objects and atmospheres, where everyone could find a suitable place for themselves, and the team could be able to use the space multifunctionally.
At this stage, the city consists of three islands, each of which has its own function (however, each function can be freely interpreted, here we are rather talking about the general atmosphere and actions that are implied on each island). More islands can be added in the future as needed. All the islands are connected on two levels - on the first one there are bridges, and on the second one there is this long winding road that passes through all the main objects and unites everything into a single system. Island
Hello, friend! Choose your space ;)
Lovely evening! What´s new in Cremcity?
Island
Island for workshops! Island for freedom!
Through sketches, the aesthetics of the collective and their work were explored. On the basis of this, the shapes and colors of objects were created and transferred to the virtual world.
To create a more interesting and dense environment, the city has created its own virtual flora and fauna. In the future, when Cremstadt switches to a more advanced platform, it will be possible to program the flora and fauna to grow and move independently around the world. As in the real world, in Cremstadt this is an important element of aesthetics. Flowers, trees, plants have abstract and bright shapes.
It was decided to make the main model in Blender, as this is the most compatible program with Mozilla Hubs. We have chosen Mozilla Hubs as the main platform, since you can go there both from a smartphone, computer, and with a VR-set, this is an accessible and simple platform for everyone. The main challenge was to make a simple but dense and large model, so that it would be low polygonal. This condition also influenced the aesthetics of the project, making it look like games from the 2000s. We were able to successfully load the model into Mozilla Hubs and try out the space using the VR-sets.
Each island was divided into 4 parts, on each of which an object with a special atmosphere was made. Thus, it was possible to make 12 different functionally and aesthetically filled spaces on 3 islands, which made it possible to create emotional richness and greater functionality of the city. Also, a simple layout helps to navigate and not get lost in this rather large virtual space.
At the XR Hub exhibition, for a more saturated effect, the whole city was filled with GIF animations and funny 3D models that visitors could move and play with, which was very exciting. The main disadvantage was that these items disappear within an hour and they constantly need to be updated. If the objects are immediately inserted into the model, then they cannot be interacted with, which means they lose their meaning. Therefore, for the development of the project in the future, it is possible to create our own platform or use the VRchat.
The first place where appear visitors. The main square in the city
The building with exhibitions that present collective to visitors
Place with atmosphere of artistic apartments for chilling and cozy conversation
The place to hang out with atmosphere of colorfull bar with drinks
CREMLIBRARY
Place to collect related project files or just interesting artefacts
CREMAMPHITHEATER
Space for lectures and discussions
CREMGALLERY
A space where all the team‘s projects are presented (workshops, podcasts, lections)
CREMCINEMA
The cinema where you can show any videos
Place to collect related project files or just interesting artefacts
The building with small rooms for different types of workshops
FREE SPACE
A place where workshop participants can create their own spaces by arranging 3D objects
DOODLE MAZE
Drawing space
At the exhibition in the XP hub, the project made a good impression. Visitors were impressed to walk around such a colorful world with funny 3D models and GIFs that everyone happily threw around. It was also interesting to listen to people‘s impressions of different spaces and how different emotions they experienced in different locations. From this we can conclude that the project was a success and will be able to successfully solve the problem in the future.
Even though the project was originally intended to create a space for workshops, it posed a lot of interesting big questions for us. What does urbanism look like in VR? How should functional spaces be organized? What would a virtual city look like? How can virtual flora and fauna look like, is it needed at all? What prospects do the creation of virtual cities open up for us? etc. Thus, the project provides an answer to a specific question, but also opens up many new ones that may be explored for us in the future.
Zakhvatova Daria
2 semester Master of Architecture
zakhvatova.darya1@gmail.com
Bingyue Li
2 semester Master of Architecture
libingyue19971218@gmail.com