strm.02:deep visualisation The representation of architecture has changed formidably over the last 20 years with the advent of digital representation and computational tools. The watercolour, pen and ink techniques utilized in order to express the dynamic and material qualities of a building have now been replaced by the pixel.
many of the digital visualizations that are now
showcased on the various blogs and sites have a complete
them, a large proportion of these images are still composed in a similar manner to the hand drawn techniques that preceded them. of cutting and pasting, layering, masking transforming
New processes and 3D material
painting have lead to the production of framed images and animations
which can deliver a story specific to the building, context and its audience.
ACKNOWLEDGEMENT First and
Alex Jung digital visu-
would like to express my gratittude to
for their tutorings.
alisation and modelling softwares had greatly aided me throughout the semester, be it producing the digital models, rendering or post-production
in photoshop. In addition to this were their remarkable insights throughout the entire visualisation project, which had helped my group partner and
enormously in refining the works required for final presentation.
yong xin leong
& Acknowledgement 03_Preliminary Renderings 04_Rhino & Grasshopper Exercises 11_Introduction to Voronoi Visualisation 13_Inspirations 15_Precedent Images & Final Photos 17_Atmospheric sketches 19_Satellite modelling ntroduction
21_Generating Voronoi 25_Generating Surface Relaxation
31_Final design 35_Animation 37_Final Montage
preliminary renderings These
experimential renderings were undertaken independently
during the early semester. These are my renderings of Frank Gehryâ€™s
Guggenheim Museum in Bilbao and some rough photomontages.
rhino+ grasshopper exercises
One of the important aspects for architectural communication this semester was to experiment with digital softwares like rhinoceros, grasshopper, kangaroo, weaverbird, in addition to exploring rendering techniques using maxwell and 3dsmax. The objective was to make use of the advanced visualisation technology to realise our concepts through the final photomontages later. Various digital transformation techniques had been explored, including surface panelling, voronoi, surface relaxation, etc.
During this semester weâ€™ve chosen Voronoi as our primary theme for the communication visualisation. Voronoi , named after famous mathematician George Voronoi, denotes a special decomposition of space determined predominantly by relative distance between points on a Euclidean plane. This notion of Voronoi decomposition could be found in naturally occurring elements â€“ like bones. Looking into the microscopic vision of bone marrow, we were utterly amazed by how the calcite structures interweave gracefully to form slender and sophisticated Voronoi patterns. We then reproduced the Voronoi structure in digital realm, in order to resolve its complexity and envision its potential to our communication design. Throughout the process we envisioned the Voronoi structure being sited in a desert/canyon setting, a promising location which denotes the notions of barren, desolate and decayed. We also imagined the structures being lofted upon still desert water, in order to express the lightness and grotesque of such alien intervention in a natural site.
inspirations visualisation of site
choice of backdrop
intervention in a river setting between rationale
reflective and volatile properties of water to
enhance the photomontages in later stage.
satellite modelling This
is our earliest modelling during the semester. unfortunately,
the model was not brought further into the final montages. here are the process of experimenting
Voronoi GENERATION OF
in mathematics, Voronoi , named after famous mathematician George Voronoi,
denotes a special decomposition of space determined predominantly by relative distance between points on a
Euclidean plane. Voronoi can be easily found in
nature, while its concept is largely applicable in fields of science and technology.
calculate optimal decomposition of space. the points os
selection of points export into grasshopper voronoi will be baked through the last
surface lattices the configuration of points are crucial to calculating voronoi.
generates voronoi surface, whilist
in xyz directions produces voronoi lattice.
surface relaxation GENERATION OF
relaxing mechanism, the surface layers move in a direction normal to the
surface plane, usually resulting in a parabolic deformation of matter.
buiding of mesh blocks. activate simulation using timer. tweaking of points for further deformatiion.
prelimenary montages GENERATION OF
cracked earth/sandrock/voronoi orb
essentially formed one of the crucial aspects in our voronoi
focus of our animation was to animate water photore-
alistically, while tweaking the daylighting system in
to show how
the undulating water surface responded to the change in light qualities and thus altering the form of the voronoi structure through the reflections.
final montage rotate this way
www.northkingdom.com www.deviantart.com www.astrophysics.gsfc.nasa.gov Avatar (2009) movie screenshots www.justglassite.com