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strm.02:deep visualisation The representation of architecture has changed formidably over the last 20 years with the advent of digital representation and computational tools. The watercolour, pen and ink techniques utilized in order to express the dynamic and material qualities of a building have now been replaced by the pixel.

Although

many of the digital visualizations that are now

showcased on the various blogs and sites have a complete

3D

rig behind

them, a large proportion of these images are still composed in a similar manner to the hand drawn techniques that preceded them. of cutting and pasting, layering, masking transforming

New processes and 3D material

painting have lead to the production of framed images and animations

which can deliver a story specific to the building, context and its audience.

ACKNOWLEDGEMENT First and

and foremost

Oliver Hessian

I

Alex Jung digital visu-

would like to express my gratittude to

for their tutorings.

Their

experitise in

alisation and modelling softwares had greatly aided me throughout the semester, be it producing the digital models, rendering or post-production

in photoshop. In addition to this were their remarkable insights throughout the entire visualisation project, which had helped my group partner and

I

enormously in refining the works required for final presentation.

01

yong xin leong

[310175852]


01_I

contents

& Acknowledgement 03_Preliminary Renderings 04_Rhino & Grasshopper Exercises 11_Introduction to Voronoi Visualisation 13_Inspirations 15_Precedent Images & Final Photos 17_Atmospheric sketches 19_Satellite modelling ntroduction

21_Generating Voronoi 25_Generating Surface Relaxation

29_Preliminary Montages

31_Final design 35_Animation 37_Final Montage

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03


preliminary renderings These

experimential renderings were undertaken independently

during the early semester. These are my renderings of Frank Gehry’s

Guggenheim Museum in Bilbao and some rough photomontages.

04


rhino+ grasshopper exercises

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One of the important aspects for architectural communication this semester was to experiment with digital softwares like rhinoceros, grasshopper, kangaroo, weaverbird, in addition to exploring rendering techniques using maxwell and 3dsmax. The objective was to make use of the advanced visualisation technology to realise our concepts through the final photomontages later. Various digital transformation techniques had been explored, including surface panelling, voronoi, surface relaxation, etc.

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renderingS

01


02


photoshop

01


panelling


During this semester we’ve chosen Voronoi as our primary theme for the communication visualisation. Voronoi , named after famous mathematician George Voronoi, denotes a special decomposition of space determined predominantly by relative distance between points on a Euclidean plane. This notion of Voronoi decomposition could be found in naturally occurring elements – like bones. Looking into the microscopic vision of bone marrow, we were utterly amazed by how the calcite structures interweave gracefully to form slender and sophisticated Voronoi patterns. We then reproduced the Voronoi structure in digital realm, in order to resolve its complexity and envision its potential to our communication design. Throughout the process we envisioned the Voronoi structure being sited in a desert/canyon setting, a promising location which denotes the notions of barren, desolate and decayed. We also imagined the structures being lofted upon still desert water, in order to express the lightness and grotesque of such alien intervention in a natural site.

11


visualisation

of voronoi

12


inspirations visualisation of site

01


14


precedent images

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choice of backdrop

The

final

the

canyon

verdict

was

to

site

the

intervention in a river setting between rationale

cleft(desert

was

to

make

canyon). use

of

The

the

reflective and volatile properties of water to

enhance the photomontages in later stage.

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01


atmospheric sketches

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19


20


satellite modelling This

is our earliest modelling during the semester. unfortunately,

the model was not brought further into the final montages. here are the process of experimenting

21

3d-modelling

in

Shown rhinoceros.


Voronoi GENERATION OF

in mathematics, Voronoi , named after famous mathematician George Voronoi,

denotes a special decomposition of space determined predominantly by relative distance between points on a

Euclidean plane. Voronoi can be easily found in

nature, while its concept is largely applicable in fields of science and technology.

points

became

the

basis

for

grasshopper

to

calculate optimal decomposition of space. the points os

were

before

scattered exporting

randomly them

into

in

rhinocer-

grasshopper.

24


-

selection of points export into grasshopper voronoi will be baked through the last

25

‘mesh’

parameter.


surface lattices the configuration of points are crucial to calculating voronoi.

2d-plane

Dispersing

points on

generates voronoi surface, whilist

in xyz directions produces voronoi lattice.


surface relaxation GENERATION OF

in

physics,

layers

of

relaxation

atoms

means

relative

to

a

change

the

bulk

in

the

position

positions.

in

of

a

entire

normal

relaxing mechanism, the surface layers move in a direction normal to the

surface plane, usually resulting in a parabolic deformation of matter.

27


-

buiding of mesh blocks. activate simulation using timer. tweaking of points for further deformatiion.

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prelimenary montages GENERATION OF

cracked earth/sandrock/voronoi orb

29


02


31


final design

components

environment

32


33


montage_01

montage_02

montage_03

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animation Animation

essentially formed one of the crucial aspects in our voronoi

visualisation.

The

focus of our animation was to animate water photore-

alistically, while tweaking the daylighting system in

3dsmax

to show how

the undulating water surface responded to the change in light qualities and thus altering the form of the voronoi structure through the reflections.

00:02

35

00:09

00:17


00:21

00:25

00:29

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final montage rotate this way


IMAGES SOURCES:

www.northkingdom.com www.deviantart.com www.astrophysics.gsfc.nasa.gov Avatar (2009) movie screenshots www.justglassite.com

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USYD Yr 3 Architectural Communications 3