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Digital Media Arts

Amelia Arambula All images used as references are for educational purposes only.

Amelia Arambula

1


Autodesk 3ds Max: Set Project Folder The project folder provides a simple way of keeping all of your files organized for a particular project. When you set the project folder, 3ds Max automatically creates a series of folders within it such as scenes and renderoutput. Saving or opening files from the browser uses this location by default. Using a consistent project folder structure among team members is good practice for both organizing and sharing files. IMPORTANT: Once you open up Autodesk 3ds Max you will need to set a project folder for the current project Step 1: Go to the Applications Menu and select MANAGE>> Set Project Folder Step 2: This will open up a window that will allow you to find the location of where you will like to save. Step 3: Find your flash-drive. Step 4: ONCE you select your flashdrive select MAKE NEW FOLDER Step 5: When first created, the folder name is highlighted so that you can edit it; use the keyboard to rename the folder, or press Enter to accept the default name.

VERY IMPORTANT: YOU ONLY create and SET a PROJECT FOLDER ONCE for the duration of your project.

Step 6: Once you set a project folder now you can save as Step 7: Every time you want to save you will have to go to SAVE AS and a different name SEE EXAMPLES...Do not name the file whatever...

TIP: IMPORTANT ADVICE It is recommended that students save multiple files in one day. These are refered to as BACK-UP files. Just in case something happens to the current work file students always have back-up saved files to go back to and continue working on project.

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Step 8: Every time you save you will save with the date and other information. Step 10: For example: Student saved SAVE AS: October29_2012Day_ 1 multiple times SAVE AS: October29a_2012Day_ 1 in 1 day SAVE AS: October29b_2012Day_ 1 SAVE AS: October30_2012Day_ 2 SAVE AS: October30a_2012Day_ 2 No spaces...if you use a space use an under score... DO NOT USE any other characters...It will not work properly


Students will practice saving PROJECT FOLDERS in the Flashdrive Students will practice saving SCENES in the Project Folder DO NOT SHARE FLASHDRIVES EACH student must have their own flashdrive. KEEP ALL FOLDERS and FILES organized

1_VideoTutorials_ReviewBasics All images used as references are for educational purposes only.

Amelia Arambula

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3ds Max: User Interface and Viewports Title Bar and Menus Select Object/Select by Name

Main Tool Bar

Select View Port: Alt + W

Zoom in and Out: Scroll MMB (up and down)

Steering Wheel: Shift + W

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MMB means Middle Mouse Button

Min View Port

Pan the View: Press and hold MMB (side to side)

Orbit

Wireframe Edges Mode: F4

Pan View

Rotate the View: Alt + MMB (Press , hold, move)

Filed of View

Wireframe Mode: F3

Zoom Entents All

Time and Animation Controls

View Cube

Zoom Extents

Perspective

Zoom All

Left

Zoom

Orthographic Views

Command Panel

Front

Viewport Controls

Top

Create Modify Hierarchy Motion Display Utilities

Graphite Modeling Tool Bar


Autodesk 3ds Max: Standard Primitives Geometric primitives are familiar as objects in the real world such as beach balls, pipes, boxes, doughnuts, and ice cream cones. In 3ds Max, you can model many such objects using a single primitive. You can also combine primitives into more complex objects, and further refine them with modifiers.

3ds Max includes a set of 10 basic primitives Box Primitive Box produces one of the simplest of the primitives. Cube is the only variation of Box. However, you can vary the scale and proportion to make many different kinds of rectangular objects, from large, flat panels and slabs to tall columns and small blocks. Cone Primitive The Cone button on the Creation command panel lets you produce round cones, either upright or inverted. Sphere Primitive Sphere produces a full sphere, or a hemisphere or other portion of a sphere. You can also "slice" a sphere about its vertical axis. GeoSphere Primitive Use GeoSphere to make spheres and hemispheres based on three classes of regular polyhedrons. Cylinder Primitive Cylinder produces a cylinder, which you can "slice" around its major axis. Tube Primitive Tube produces both round and prismatic tubes. The tube is similar to the cylinder with a hole in it. Torus Primitive Torus produces a torus, or a ring with a circular cross section, sometimes referred to as a doughnut. You can combine three smoothing options with rotation and twist settings to create complex variations Pyramid Primitive The Pyramid primitive has a square or rectangular base and triangular sides. Teapot Primitive Teapot produces a teapot. You can choose to make the whole teapot at once (the default), or any of its parts. Since the Teapot is a parametric object, you can choose which parts of the teapot to display after creation. Plane Primitive The Plane object is a special type of flat polygon mesh that can be enlarged by any amount at render time. You can specify factors to magnify the size or number of segments, or both. Use the Plane object for creating a large-scale ground plane that doesn't get in the way when working in a viewport. You can apply any type of modifier to the plane object, such as Displace to simulate a hilly terrain.

All images used as references are for educational purposes only.

Amelia Arambula

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Autodesk 3ds Max: Command Panel The command Panel includes six separate panels accessed via tab icon. Most of these are contained within sections called rollouts. A rollout is a grouping of controls that can be minimized and expanded with a - or + sign on the window. These rollouts offer options. Hierachy Modify Motion Utilities Create Lights Display Standard Helpers Primitives Sapce Warps

Shapes Cameras

Objec Name and Color

Rollouts

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Systems


Autodesk 3ds Max: Selecting & Trasnformation Tools

Select Object

Move

Rotate

Scale

Select by Name Rectangular Selection

Select and Move

Keyboard Shortcut: W

Select and Rotate

Keyboard Shortcut: E

Select and Scale

Keyboard Shortcut: R

Instruction: This is an example of creating Primtive Objects and using the MOVE, ROTATE and SCALE object. Make as many as you can during class time, you are not limited to the number of primitives in this example. Student practice Mini Project during class time. Students will RENDER and send JPEG file image to teacher. All images used as references are for educational purposes only.

Amelia Arambula

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3ds Max: Render Save Image andas SaveJPEG Image File for Teacher Review Render: image File Step 1: When a student is ready to render and save an image file for teacher review for a grade. Step 2: Go to>>RENDERING>>RENDER>> Render Set Up Rendered Frame Window

Render Production

Icon For Rendering Step 3: Select the SAVE ICON

Step 7: CLICK O.K.

Step 4: Save in: select where you want to save the image to (FLASH DRIVE) Step 5: File Name: Give your First Name Last Name P? Project# Practice (teacher will let you know) Step 6: Save as Type: Select JPEG file. Send Image to teacher for grade and review.

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Project#1

GUIDED PRACTICE

First and Last Name P? Project#1 image 1.jpg

First and Last Name P? Project#1 image 2.jpg

First and Last Name P? Project#1 image 3.jpg

1_VideoTutorials_ReviewBasics

2_VideoTutorials_LightingBasics All images used as references are for educational purposes only.

Amelia Arambula

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Edit Polygon Geometry

Save all your practice MODELS....Teacher will collect Images of your Daily Practice

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Edit Polygon: Edit Geometry PRACTICE...PRACTICE...PRACTICE...PRACTICE.....................

Extrude

Outline

Inset by Polygon

Bevel

Inset

by Group

Bridge All images used as references are for educational purposes only.

Amelia Arambula

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Edit Edge Geometry

Polygon Modeling is Funtademtal for creating 3D Models. If you understand how to EDIT GEOMETRY then you will be able to create own original models.

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PRACTICE...PRACTICE...PRACTICE...PRACTICE.....................

Connect

Chamfer

Extrude

You can experiment with the other options as well...You can also combine these. All images used as references are for educational purposes only.

Amelia Arambula

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Edit Vertex Geometry Using the transformation Gizmo to move, scale, rotate the VERTEX (Vertices). You can select individual vertecis or by groups...

Vertices have been scaled and moved with the transformation gizmo

You can create extra geometry by connecting edges if needed. In this example an extra edge was created at the center and pushed down to create more of the contour of a leaf.

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Weld

Break Extrude

Chamfer All images used as references are for educational purposes only.

Amelia Arambula

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Project#2

GUIDED PRACTICE

Table Tutorial Model looks different from this example FOLLOW THE VIDEO TUTORIAL 1_VideoTutorials_ReviewBasics

2_VideoTutorials_LightingBasics

3_VideoTutorials_EditGeometry 16

Digital Media Arts


NO COLORED MATERIALS...ONLY a WHITE COLORED MATERIAL ON EVERYTHING...SEE EXAMPLE DEMO REEL provided by teacher as example

NO TEXTURES/MATERIALS/SHADERS

First and Last Name P? Project#2 All images used as references are for educational purposes only.

Amelia Arambula

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Project#3 GUIDED PRACTICE

Open up Previous Project with Talbe, Cloth, Cup You will need to add Materials, Textures, Shaders

1_VideoTutorials_ReviewBasics

2_VideoTutorials_LightingBasics

3_VideoTutorials_EditGeometry

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First and Last Name P? Project#3 image 1.jpg

First and Last Name P? Project#3 image 2.jpg

First and Last Name P? Project#3 image 4.jpg

First and Last Name P? Project#3 image 5.jpg

First and Last Name P? Project#3 image 6.jpg

First and Last Name P? Project#3 image 7.jpg

First and Last Name P? Project#3 image 8.jpg

First and Last Name P? Project#3 image 9.jpg

First and Last Name P? Project#3 image10.jpg

First and Last Name P? Project#3 image11.jpg

First and Last Name P? Project#3 image12.jpg

All images used as references are for educational purposes only.

First and Last Name P? Project#3 image 3.jpg

Amelia Arambula

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Project#4

GUIDED PRACTICE

1_VideoTutorials_ReviewBasics

2_VideoTutorials_LightingBasics

3_VideoTutorials_EditGeometry

4_VideoTutorials_MaterialsBasics

5_VideoTutorials_ChairModel_Project 20

Digital Media Arts


First and Last Name P? Project#4 image 1.jpg

First and Last Name P? Project#4 image 2.jpg

First and Last Name P? Project#4 image 3.jpg

First and Last Name P? Project#4 image 4.jpg

All images used as references are for educational purposes only.

Amelia Arambula

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m a x E

First and Last Name P? Project#4 image 5.jpg 22

Digital Media Arts


e l p m All images used as references are for educational purposes only.

Amelia Arambula

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Project#5 GUIDED PRACTICE

4_VideoTutorials_MaterialsBasics

5_VideoTutorials_ChairModel_Project

6_VideoTutorials_UVW_Unwrap_Basics 24

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First and Last Name P? Project#5 image 1.jpg

First and Last Name P? Project#5 image 2.jpg

First and Last Name P? Project#5 image 3.jpg

First and Last Name P? Project#5 image 4.jpg

First and Last Name P? Project#5 image 6.jpg

First and Last Name P? Project#5 image 7.jpg

Independent Practice All images used as references are for educational purposes only.

Amelia Arambula

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m a x E

First and Last Name P? Project#5 image 8.jpg 26

Digital Media Arts


e l p m All images used as references are for educational purposes only.

Amelia Arambula

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Project#6 GUIDED PRACTICE

First and Last Name P? Project#6 image 1.jpg 4_VideoTutorials_MaterialsBasics

5_VideoTutorials_ChairModel_Project

6_VideoTutorials_UVW_Unwrap_Basics

7_VideoTutorials_UVW unwrap_Crate Part 1-4 28

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Project#7 Independent Practice

First and Last Name P? Project#7 image 1.jpg

All images used as references are for educational purposes only.

Amelia Arambula

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Project#8 Independent Practice

Create a Polygon Model of a DESK and Map it using Textures. Map it using UNWRAP UVW MAP. TEXTURES edited using PHOTOSHOP. Render it using a Day Light System.

Reference Image

These are some textures found on the web. Textures of WOOD appearance for a DESK surface. All images used found the web are for educational purposes only.

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Digital Media Arts


All images used as references are for educational purposes only.

Amelia Arambula

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DESK TEMPLATE UVW MAP for DESK

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DESK TEMPLATE UVW MAP for Desk Template TEXTURED in PHOTOSHOP


DRAWER TEMPLATE UVW MAP for Top Drawer

DRAWER TEMPLATE UVW MAP forTop Drawer TEXTURED in PHOTOSHOP

DRAWER TEMPLATE UVW MAP for Bottom Drawer

DRAWER TEMPLATE UVW MAP for Bottom Drawer TEXTURED in PHOTOSHOP

All images used as references are for educational purposes only.

Amelia Arambula

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Project#9 Independent Practice

Reference imagery from the web

Amelia Arambula Completed Computer Monitor Polygon Model

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Digital Media Arts


All images used as references are for educational purposes only.

Amelia Arambula

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Project#10

Independent Practice

Reference imagery from the web

Example of Completed Keyboard Polygon Model

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Digital Media Arts


All images used as references are for educational purposes only.

Amelia Arambula

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Examples of Textures and naming conventions These are saved a PNG to import to allow for propper import into UDK game engine.

All images used as references are for educational purposes only.

Amelia Arambula

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Project#11

Independent Practice

Reference imagery from the web

Example of Completed Computer Box Polygon Model

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Digital Media Arts


All images used as references are for educational purposes only.

Amelia Arambula

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Project#12

Independent Practice

Reference imagery from the web

Example of Completed Computer Mouse Polygon Model

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All images used as references are for educational purposes only.

Amelia Arambula

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Merge all of your models into one scene.

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Digital Media Arts


All images used as references are for educational purposes only.

Amelia Arambula

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Models will be imported into UDK as game assets.

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Digital Media Arts


All images used as references are for educational purposes only.

Amelia Arambula

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Project#13

TEST your Polygon Modeling Skills

Independent Practice

If you are able to use reference imagery and model the object as close as possible to a realistic look/effect/shape/texture/lighting...etc... Then you know and undestand 3D polygon Modeling and have aquired enough knoledge to utilize 3D application programs to create own original, realsitic, and unique models. If you not able to use reference imagery to create similar models, then you need more PRACTICE editing GEMOTERY, Choosing and Applying Textures (shaders), Applying Lighting...etc...If you need more practice...You will get more practice.

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Realistic Look/Appearance

First and Last Name P? Project#7 image 1.jpg

First and Last Name P? Project#7 image 2.jpg All images used as references are for educational purposes only.

Amelia Arambula

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Notes will be updated SOON

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All images used as references are for educational purposes only.

Amelia Arambula

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Media Arts Notes