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Design portfolio/ Yi-ting Lee

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Interaction/ Innovation/ Integration As an interaction designer, I am trained with solid fundamental skill sets as teamwork, design methods, project management, application and technical skills. When I start designing a product, I have always incorporated design methods such as brainstorming; defining target audience, background research, developing concepts, prototyping, and user testing. My design philosophy is “i II”, interaction, innovation, integration. First, by using my design methods, I create meaningful relationships between the product and the target audiences. Second, innovation means renew and change; therefore, the product has to be simple, useful, usable, unique, and innovative. Finally, I integrate “interaction”, “innovation” and other important elements into my design process to create a special product for users.

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Designer/ Yi-ting Lee


Interaction

Innovation

Product

integration

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1. PRINT 1.1

Magazine Design

012

1.2

CD Design

016

1.3

Print Ads Design

022

1.4

Promotion Package

032

1.5

Logo Design

040

1.6

Identity and Stationery Design

044

1.7

Branding Design

054

1.8

Instruction Manual Design

064

1.9

Visual Noise for Illustration

072

2. INTERACTION 2.1

Interactive Art Installation

078

2.2

Design Solution

096

2.3

Game Design

104

2.4

Interface Design

120

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Designer/ Yi-ting Lee


3. PROTOTYPE 3.1

Product Innovation 1

128

3.2

Product Innovation 2

140

3.3

Toy Design

148

3.4

3D Modeling

154

4. MULTIMEDIA 4.1

Dramatic Film

164

4.2

Abstract Film

168

4.3

Graphic Overlay

172

4.4

2D Motion Graphic 1

178

4.5

2D Motion Graphic 2

182

4.6

2D Motion Graphic 3

186

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PRINT

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1.1 Magazine design

Objective Design the magazine layout in the style of 1950s Harper’s Bazaar, specifically the work of famous art director Alexey Brodovitch. Role Creative and art director - I developed the concept, took the pictures, photoshopped the pictures, and designed the layout. Process Studied Brodovitch's work/ Develope concept/ Storyboraded photos and layouts/ Took photos/ Design the layout.

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Designer/ Yi-ting Lee


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Designer/ Yi-ting Lee


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Project/ MAGAZINE DESIGN

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1.2 CD design

Objective Design the whole CD package for a rock band, Muse. Role Creative and art director - I developed the concept, photoshopped the pictures, and designed the layout. Process Developed concept/ Storyboarded photos and layouts/ Photoshopped photographs/ Designed the layouts.

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Designer/ Yi-ting Lee


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Front page

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Designer/ Yi-ting Lee

Back page


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Inside pages

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Project/ CD DESIGN

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Designer/ Yi-ting Lee


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Project/ CD DESIGN

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1.3 Print ADS DESIGN

Objective Designed the postcards for kitchenware. Role Creative and art director - I came up with the concept, drew the sketches, took the pictures and designed the layouts. Process Brainstormed and generated ideas/ Developed concepts/ Drew sketches and roughs/ Took photographs/ Designed the layouts.

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Designer/ Yi-ting Lee


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Project/ PRINT ADS DESIGN

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Designer/ Yi-ting Lee


Concept ideas for kitchenware

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Project/ PRINT ADS DESIGN

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Graphic log

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Designer/ Yi-ting Lee


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Project/ PRINT ADS DESIGN

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cookits

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Designer/ Yi-ting Lee


Get stylish with cooking.

kookits

2519 Robson 604-519-7788

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fondues/ crepe pans pepper mills/ salt shakers kitchen gadgets roasters/woks/french ovens knives/ cutlery bakeware/ cookware designer tableware

Project/ PRINT ADS DESIGN

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M

ak ec ooking smoother with a be at

kookits

kitchen gadgets roasters/woks/french ovens pepper mills/ salt shakers knives/ cutlery bakeware/ cookware designer tableware fondues/ crepe

2519 Robson 604-519-7788

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in putt

Designer/ Yi-ting Lee

ss e l g

e

i rt o ff

n

kin o co

g!


pans

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Project/ PRINT ADS DESIGN

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1.4 Promotion package

Objective Designed the promotion package for Vancouver Asian Film Festival. Role Creative director - I came up with the concepts, drew the sketches , took the pictures, designed the layout, and made the whole package. Process Brainstormed and generated ideas/ Developed concepts/ Drew sketches and roughs/ Took photographs/ Designed the layout and package.

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Designer/ Yi-ting Lee


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Project/ PROMOTION PACKAGE

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Designer/ Yi-ting Lee


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Project/ PROMOTION PACKAGE

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Designer/ Yi-ting Lee


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Project/ PROMOTION PACKAGE

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VAFF VAFF

VAFF

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VAFF

Designer/ Yi-ting Lee


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Project/ PROMOTION PACKAGE

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1.5 Logo design

Objective This is my school campaign (Simon Fraser University) for designing new logo of new email system call SFU connect. Role Graphic designer. Process Brainstormed ideas/ Sketched down concepts/ Defined fonts and icons for logo design/ Processed concepts in illustrator.

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Designer/ Yi-ting Lee


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Project/ LOGO DESIGN

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Designer/ Yi-ting Lee


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Project/ LOGO DESIGN

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1.7 identity and stationEry design

Objective This project is to design the visual identity and website for Blackbird and Finch, an intellectual property lawyer company whose target audience is entertainment industry. Our team made a proposal for them, which included competitor research, logo design, signage, stationery, and website. Role Graphic designer – I designed their logo, signage, and stationery. Process Brainstormed ideas/ Researched on client and client’s competitor/ Sketched down ideas for logo/ Finalized ideas for logo design/ Designed stationary and website/ Refined the visual identity and website/ Presented our proposal to client.

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Designer/ Yi-ting Lee


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Project/ IDENTITY AND STATIONERY DESIGN

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Designer/ Yi-ting Lee


Bla ck bir d

Bla ck bir d

&

F in

&

F in

ch

ch

B&F

B

&

F

B&F

The inspiration of the logo comes from company’s name, Black bird and Finch. Since the identity of the logo is hip and contemporary, I designed this abstract shape. The logo looks like a bird that represents company’s image and it also symbolizes two holding hands which represent supporting their target audience with protection and care.

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Project/ IDENTITY AND STATIONERY DESIGN

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Stationery design includes letterhead, envelope, business card, compliment slip, folder and pen. We used simple lines and shape for the stationery design. Office signage is made of glass with the logo print on it. I like to keep the stationary and signage design clean, simple, and consistent with the logo identity.

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Designer/ Yi-ting Lee

Signage design


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Project/ IDENTITY AND STATIONERY DESIGN

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Folder package

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Designer/ Yi-ting Lee


letterhead, envelope, business card, compliment slip, and pen.

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Project/ IDENTITY AND STATIONERY DESIGN

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Website design for computer

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Designer/ Yi-ting Lee


Website design for mobile

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Project/ IDENTITY AND STATIONERY DESIGN

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1.7 BRANDING DESIGN

Objective It is a project that we learned how to make our own product by using only $100 funds and we were allowed to promote our product a week and sell it in one day for profit. It is a teamworkbased project that our group decided to sell smoothies. We went to every steps of the design process to the point that we can actually sell our product. We designed our own logo, marketing plan, and came up with our own recipe of smoothies. Role Creative director - I designed the marketing plans, posters and sale booths Process Defined the user group and brand/ Researched on the user group/ Created the marketing plan/ Revised the ideas and plan from feedback/ Did the user testing for our product/ Promoted our product.

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Designer/ Yi-ting Lee


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Designer/ Yi-ting Lee


+ smooth es

+

Smooth es

First logo design of smoothies

Target Audience

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Project/ BRANDING DESIGN

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Final logo design of smoothies

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Designer/ Yi-ting Lee


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Project/ BRANDING DESIGN

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Designer/ Yi-ting Lee


Promotion video for smoothies See the video at the following link: http://www.vimeo.com/16723461

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Project/ BRANDING DESIGN

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1.8 instruction manual DESIGN

Objective I was assigned to this project when I was working in the industrial design company as an intern. This project is to design the instruction manual for the lighting scene controller and lighting scene control panel. Role Creative and art director. Process Understood about the product first/ Discussed with product manager about the instruction steps and understood the requirements and expectations of this project/ Took pictures of instruction steps/ Drew the instruction manual with illustrator (first draft)/ Recieved the feedback from PM and refined the first draft/ Designed the second draft/ Confirmed the second draft with PM/ Designed the final instruction manual.

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Designer/ Yi-ting Lee


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Project/ INSTRUCTION MANUAL DESIGN

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Overall lighting scene control system diagram

Lighting Scene Control Panel Dimming circuit x8 Welcome

3.5" Color Touch TFT LCD Keyboard-like control panel Pre-set Scene Change On-screen Fine Tune

IR Receiver

RS-485

Designer/ Yi-ting Lee

Dry Contact Digital O

Dry Contact Digital In

Away

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Switching Circuit x8


Dimming Light

Lighting fixtures .Incandescent / Tungsten .Electronic / Magnetic Low Voltage .Fluorescent / PL Lamp (0-10V Dim Ballast) .LED Lighting Bar ( Option DMX-512 PWM dimmer)

Device On/ Off Control

Fluorescent Fixture

Incandescent Fixture

Dry Contact Sensor Input

Incandescent Fixture

Sensor

Mechanical Switch

Mechanical Switch

Sensor

Card Key Holder

Roller / Roman Blind

Curtain

Aluminum / Wood

Output x 8

nput x 8

Dry Contact Output Control

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Projection Screen

Project/ INSTRUCTION MANUAL DESIGN

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ON

1 2 3 4 5

OFF

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Designer/ Yi-ting Lee


Detailed lighting scene control panel instraction manual

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Project/ INSTRUCTION MANUAL DESIGN

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凸的面朝上 凸的面朝上

凸的面朝上 凸的面朝上

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Designer/ Yi-ting Lee


Detailed lighting scene controller instraction manual

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Project/ INSTRUCTION MANUAL DESIGN

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1.9 Visual Noise for illustration

Objective This project is to approach image with Adobe illustrator software through exploring a range of techniques with a focus upon abstract graphic communication. Role Graphic designer - I experienced with different techniques and composed this abstract concept. Process Experienced with different illustrator tool and techniques/ Researched some related sources/ Created a scratch pad/ Created an abstract concept/ Designed the layout and composition.

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Designer/ Yi-ting Lee


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Project/ VISUAL NOISE FOR ILLUSTRATION

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Designer/ Yi-ting Lee


Scratch pad of experienting with different illustrator techniques

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Project/ VISUAL NOISE FOR ILLUSTRATION

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INTERACTION

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2.1 interactive art installation

Objective This team project is to present an interactive art installation which involves storytelling, speaking, listening, and watching. The goal of our interactive art installation is to attract people on the street and gather them together while they interact with the installation. There are six boxes; three of them are hanging on the ceiling and three are on the floor. Each box has a different function; all of them are separated a distance from each other. Role Creative direcotr - Brainstormed and generated ideas/ Researched on user group/ Develop the physical prototype. Process Defined the user group and theme/ Researched on the user group/ Developed ideas from the big pictures and use IDEO method cards to narrow down the ideas/ Developed the scenarios to the theme and concepts/ Revised the ideas from feedback/ Developed a functional prototype.

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Designer/ Yi-ting Lee


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Project/ INTERACTIVE ART INSTALLATION

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What if interpersonal experiences from foreign environments and deep understanding of diverse cultures were applied to the higher education level knowledge?

rs we po

ec

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Designer/ Yi-ting Lee


b

ui ld or jo i n

ha

ve

companies clu ste rs

fu e

ls

i

n

th w o r conomic g

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Project/ INTERACTIVE ART INSTALLATION

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Analysis of meaningful experiences

cr

ena ble s an

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Designer/ Yi-ting Lee


req uire s

an

de s ire

s

tes rea

cha

ted rgra e t n i

nge s

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into

Project/ INTERACTIVE ART INSTALLATION

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Extreme user group Focus on cognitive and sensor y triggers to stimulate a response or meaning from a story in order to exercise amnestic impairments in an overall environmental experience. Focus Sharing stories that triggers co gnitive sensor y response with an annonymous identity to apply into daily meaningful experiences.

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Designer/ Yi-ting Lee


storytelling

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Project/ INTERACTIVE ART INSTALLATION

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We defined what a meaningful experience is..... An opportunity of new environment and new people where stories of unusual events are created and an interaction between users trigger an emotional or sensory response that the user finds value in.

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Designer/ Yi-ting Lee


Why ? To live experiences trigger ideas for chnage, and to innovate. Intergrating an experience into our routine lives gives an opportunity to share. What? A public installation that creates an opportunity for people to have a meaningful experience in an everyday life environment.

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Project/ INTERACTIVE ART INSTALLATION

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Prototype one

Initation attractiveness curiousity unfamilitary

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Story played engaging into stories triggers congitive senses

Designer/ Yi-ting Lee

Immerse watching & observing arise of conservations interact by sharing exp


Conclude symbolic meanings emotional response relative values cultural exchage

periences

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Continue own involvment input elements

Project/ INTERACTIVE ART INSTALLATION

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Prototype two

Conclude symbolic meanings emotional response relative values cultural exchage

Initation attractiveness curiousity unfamilitary

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Designer/ Yi-ting Lee

Immerse watching & observing arise of conservations interact by sharing experiences engaging into stories triggers congitive senses


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Project/ INTERACTIVE ART INSTALLATION

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Designer/ Yi-ting Lee


Final prototype

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Low - fiderlity prototype

Project/ INTERACTIVE ART INSTALLATION

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Designer/ Yi-ting Lee


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Project/ INTERACTIVE ART INSTALLATION

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2.2 Design solution - eCO WASHROOM

Objective For this project, our design targets “washrooms” as our problem space. We designed the water system that would work in an eco- washroom based on problems such as strong odor or wet surroundings that people may face on everyday while using washrooms. This system we’ve created uses natural plants to clean and filter used water, therefore we are able to reuse and recycle water that is being wasted in washrooms. Role Project manager – Generated concepts ideas/ Researched in the project/ Documented and made the prototype. Process Defined problems/ Researched on the topic and generated ideas/ Defined and developed the concepts/ Developed and made the prototype.

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Designer/ Yi-ting Lee


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Project/ DESIGN SOLUTION - ECO WASHROOM

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Diagram of water recycle system

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Designer/ Yi-ting Lee


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Project/ DESIGN SOLUTION - ECO WASHROOM

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Washroom features

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Designer/ Yi-ting Lee


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Project/ DESIGN SOLUTION - ECO WASHROOM

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Lotu

Water fall toilet

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Designer/ Yi-ting Lee


us effect on the surface of the washroom counter

Living wall

Physical prototype of the washroom

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Project/ DESIGN SOLUTION - ECO WASHROOM

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2.3 Game Design - WIIZZA

Objective I was assigned to this project when I was working at Cp+b advertising design company in USA as an intern. I was asked to come up with some ideas for promoting Domino’s pizza through wii games. Role Interaction designer. Process Brainstormed ideas/ Researched on wii games or other related games/ Developed few concepts and discuss with co-workers/ Storyboarded concepts and detailed description of the games/ Recieved feedbacks and refined few concepts/ Defined the final concepts and integrated the whole document.

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Designer/ Yi-ting Lee


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Project/ GAME DESIGN - WIIZA

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User flow of concept 1

Main

Create your own

Menu Challege Noid

Easy Mode

Choose Crust/ Size

Choose Crust/ Size

Roll your dough

Roll your dough

Cut

Fried

Put

Bake

Order

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Designer/ Yi-ting Lee

Choose Sauce

Choose topping

Choose Specialty

Grate


Menu that allows the users to choose crusts, sizes, toppings, and sauces.

Topping

Crust/Size Hand Tossed S M L XL

Home

Deep Dish M L

Clock

Sauce Crunchy Thin S M L XL

Roll your dough!

Brooklyn L XL

Finish

Home button to go back to main page. Instruction Board.

Wiimote gestures

Wiimote hint

Finish button to end the game.

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Project/ GAME DESIGN - WIIZA

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Topping

Crust/Size

Welco me to Wiizza

Hand Tossed S M L XL

Sauce Crunchy Thin S M L XL

Deep Dish M L

Brooklyn L XL

Make your own pizza! Make your own pizza! Challenge Noid

Easy Mode Create your own

Create from Menu

First, choose your crust and size of the pizza.

Home

Topping

Crust/Size Deep Dish M L

Hand Tossed S M L XL

Crust/Size

Sauce Crunchy Thin S M L XL

Select Specialty Crunchy Thin

Deep Dish

Brooklyn

Change Topping/ Sauce

Crust/Size

Brooklyn

Select Specialty Deep Dish

Crunchy Thin

Finish

Change Topping/ Sauce Brooklyn

L XL

A

Home

Roll your dough!

Home

Finish

Choose the Flavor you want from the menu.

Main

Create your own

Menu Challege Noid

Easy Mode

Choose Crust/ Size

Choose Crust/ Size

Roll your dough

Roll your dough

Cut

Fried

Put

Bake

Order

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Choose Sauce

Choose topping

Choose Specialty

Designer/ Yi-ting Lee

Grate

Finish

Home

Cut your ingredients.

Finish


Crust/Size

Select Specialty Deep Dish

Crunchy Thin

Change Topping/ Sauce

Pan fried the onion.

Home

Crust/Size

Select Specialty Crunchy Thin

Cut your ingredients.

Home

Select Specialty

Cut the ingredients.

Home

Crust/Size

Change Topping/ Sauce

Select Specialty Crunchy Thin

Finish

Home

Pan fried the meat.

Crust/Size

Brooklyn

.

Deep Dish

Brooklyn

Change Topping/ Sauce

Crunchy Thin

Deep Dish

Finish

Deep Dish

Crust/Size

Brooklyn

Select Specialty Deep Dish

Finish

Change Topping/ Sauce

Crunchy Thin

Home

Cut the ingredients.

Home

Place the topping and sauce on the pizza.

Home

Make a payment for your order.

Brooklyn

.

Finish

Change Topping/ Sauce Brooklyn

Finish

Finish

Good job! You made the pizza. You earn one free topping for ordering a pizza now! Order Now

Put the pizza into oven for 10 mins.

Home

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2

3

4

Finish

Home

Play again

Project/ GAME DESIGN - WIIZA

Make a new order

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Topping

Crust/Size

Welco me to Wiizza

Hand Tossed S M L XL

Sauce Crunchy Thin S M L XL

Deep Dish M L

Brooklyn L XL

Make your own pizza! Make your own pizza! Challenge Noid

Easy Mode Create from Menu

Create your own First, choose your crust and size of the pizza.

Home

Topping

Crust/Size Hand Tossed S M L XL

Home

Deep Dish M L

Sauce Crunchy Thin S M L XL

Meats

L XL

Roll your dough!

Hand Tossed

Home

Finish

Main

Create your own

Menu Challege Noid

Easy Mode

Choose Crust/ Size

Choose Crust/ Size

Roll your dough

Roll your dough

Cut

Fried

Put

Bake

Order

110

Choose Sauce

Choose topping

Choose Specialty

Designer/ Yi-ting Lee

Topping

Crust/Size

Brooklyn

Grate

Deep Dish

Cut your ingredients.

Sauce Crunchy Thin

Topping

Crust/Size

Brooklyn

Unmeats Hand Tossed

Finish

Home

Deep Dish

Cut your ingredients.

Finish

Sauce Crunchy Thin

Brooklyn

Finish


Topping

Crust/Size Deep Dish

Unmeats Hand Tossed

Pan fried the onion.

Home

Topping

Crust/Size

Sauce Crunchy Thin

Brooklyn

Unmeats Hand Tossed

Finish

Home

Deep Dish

Sauce Crunchy Thin

Grate the cheese.

Brooklyn

Finish

Home

Place the topping and sauce on the pizza.

Finish

Good job! You made the pizza. You earn one free topping for ordering a pizza now! Order Now

Put the pizza into oven for 10 mins.

Home

1

2

3

4

Finish

Home

Play again

Home

Make a payment for your order.

Project/ GAME DESIGN - WIIZA

Make a new order

111


Topping

Crust/Size

Welco me to Wiizza

Hand Tossed S M L XL

Sauce Crunchy Thin S M L XL

Deep Dish M L

Brooklyn L XL

Make your own pizza! Make your own pizza! Challenge Noid

Easy Mode Create from Menu

Create your own First, choose your crust and size of the pizza.

Home

Topping

Crust/Size

Brooklyn

Meats

Hand Tossed

Home

Order

Main

Create your own

Menu Challege Noid

Easy Mode

Choose Crust/ Size

Choose Crust/ Size

Roll your dough

Roll your dough

Fried

Put

Bake

Order

112

Choose Sauce

Choose topping

Choose Specialty

Topping

Crust/Size

Sauce Crunchy Thin

Brooklyn

Unmeats Hand Tossed

Throw the ham to make Noid go away.

Roll your dough and be careful when Noid apears!

Cut

Deep Dish

Deep Dish

Sauce Crunchy Thin

Brooklyn

L XL

Use the roller to hit Noid and make him go away.

Home

Topping

Crust/Size

Sauce Crunchy Thin S M L XL

Deep Dish M L

Hand Tossed S M L XL

Finish

Designer/ Yi-ting Lee

Grate

Cut your ingredients.

Throw the onion to Noid !

Finish

Home

Cut your ingredients.

Finish


Topping

Crust/Size Deep Dish

Unmeats Hand Tossed

Sauce Crunchy Thin

Unmeats Hand Tossed

Pan fried the onion.

Sauce Crunchy Thin

Deep Dish

Brooklyn

Throw the cheese to Noid.

Hit Noid with the spoon.

Home

Topping

Crust/Size

Brooklyn

Finish

Home

Grate the cheese.

Throw the ingredients to Noid.

Finish

Home

Place the topping and sauce on the pizza.

Finish

Good job! You made the pizza. You earn one free topping for ordering a pizza now! Order Now

Put the pizza into oven for 10 mins.

Home

1

2

3

4

Finish

Home

Play again

Home

Make a payment for your order.

Project/ GAME DESIGN - WIIZA

Make a new order

113


User flow of concept 2

Main

Worker

Customer

Take order Menu

Create your own

Choose crust Choose the pizza Choose ingredients Crust/ Size

Crust/ Size

Choose ingredients

Bake Choose ingredients Give it to customer

Decorate your pizza

Throw to garbage can Decorate your pizza

Vote

Submit Summit

Answer the phone Submit Summit

Vote Order

Choose vehicle Order Deliver

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Designer/ Yi-ting Lee


Home

Clickon onthe thefirst �rstcustomer’s customer’s bubble bubble to to see see his his order. order. Click

Home button to go back to main page.

Instruction Board.

Order

Order pizza button

Crusts

Local Legends

Home

Home button to go back to main page.

1

2

3

4

Choose either build our own or from menu.

Instruction Board.

Order

Skip the game and make an order for pizza right away.

Project/ GAME DESIGN - WIIZA

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Welcome to Wiizza! Choose to be a

Become a worker to run your pizza shop and make pizza for your friends and the real customers .

Worker

May I take your order?

Become a customer to make an order and decorate your pizza.

Customer

Home

Clickon onthe thefirst �rstcustomer’s customer’s bubble bubble to to see see his his order. order. Click

Order

150 points

60 points

Bacon

Ham

Hand Tossed S M L XL Honolulu Hawaiian Pizza

Deep Dish M L

Size S

Crunchy Thin S M L XL

Brooklyn L XL

Sliced ham, bacon, pineapple and roasted red peppers with provolone cheese on crunchy thin crust.

Home

Pinapple

Order

Home

Choose the crust.

Main

Worker

Customer

Take order Menu

Create your own

Choose crust Choose the pizza Choose ingredients Crust/ Size

Crust/ Size

Choose ingredients

Bake Choose ingredients Give it to customer

Decorate your pizza

Throw to garbage can Decorate your pizza

Vote

Submit Summit

Answer the phone Submit Summit

Vote Order

Choose vehicle Order Deliver

116

Designer/ Yi-ting Lee

Order

Home

Choose the topping

Order


200 points

560 points

Deliver !!!!!!

Bake the pizza.

Home

Order

Home

Pick up the phone to take an order.

Order

You got 560 points ! Buy your own vehicle to deliver the pizza

Home

780

450

950

550

650

350

890

1050

Use the points you earned to buy a vehicle.

Order

01:40:66 02: 00: 00

Good job! You delivered the pizza on time. You earn one free topping for ordering a pizza now! Order Now

Deliver the pizza to your customer in 2 mins.

Home

1

2

3

4

Order

Home

Play again

Project/ GAME DESIGN - WIIZA

117


Welcome to Wiizza! Choose to be a Crusts

I want to order ........

Become a worker to run your pizza shop and make pizza for your friends and the real customers .

Become a customer to make an order and decorate your pizza.

Worker

Local Legends

Customer

Choose either build our own or from menu.

Home

Order

Name your pizza:

Menu

Tomato sauce

Bacon

Pinapple

Ham

SUBMIT YOUR PIZZA SUBMIT YOUR PIZZA

Home

Home

Order

Create the pizza you want from the menu.

Choose the size and crust.

Order

1st 2nd 3rd 4th Submitting I heart Thank you for summiting Honlulu to Domino. You earn one free topping for ordering a pizza now! To see the cureent ranking at the right. To vote your favarite pizza press the button below.

Home

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VOTE

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Order Now

10th

Summit your pizza and vote for yourself or your favorite one. Submit

Home

Make a new order

Make a payment for your order.

Main

Worker

Customer

Take order Menu

Create your own

Choose crust Choose the pizza Choose ingredients Crust/ Size

Crust/ Size

Choose ingredients

Bake Choose ingredients Give it to customer

Decorate your pizza

Throw to garbage can Decorate your pizza

Vote

Submit Summit

Answer the phone Submit Summit

Vote Order

Choose vehicle Order Deliver

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Designer/ Yi-ting Lee

Make a new order

Home

Decorate your pizza with the sauce an topping you choose.

Order


Welcome to Wiizza! Choose to be a Crusts

I want to order ........

Become a worker to run your pizza shop and make pizza for your friends and the real customers .

Become a customer to make an order and decorate your pizza. Local Legends

Worker

Customer

Home

Choose either build our own or from menu.

Order

Menu

Home

Order

Create the pizza you want from the menu.

Choose the size and crust.

Home

Order

Home

Choose the sauce and toppings

Make a new order

Home

Make a payment for your order.

Order

Name your pizza: Tomato sauce

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Pepperoni

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submitting Mr. Smile Thank you for summiting to Domino. You earn one free topping for ordering a pizza now! To see the cureent ranking at the right. To vote your favarite pizza press the button below.

Ham

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VOTE SUBMIT YOUR PIZZA

Home

9th

Order Now

Decorate your pizza with the sauce an topping you choose.

Order

Home

10th

Summit Submit your pizza and vote for yourself or your favorite one.

Make a new order

Main

Worker

Customer

Take order Menu

Create your own

Choose crust Choose the pizza Choose ingredients Crust/ Size

Crust/ Size

Choose ingredients

Bake Choose ingredients Give it to customer

Decorate your pizza

Throw to garbage can Decorate your pizza

Vote

Submit Summit

Answer the phone Submit Summit

Vote Order

Choose vehicle Order Deliver

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Project/ GAME DESIGN - WIIZA

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2.4 interface Design - LIGHTING SCENE CONTROL

Objective I was assigned to this project when I was working in the industrial design company as an intern. In order to help the programmer to have better understanding of this lighting scene control interface , I made this interface with flash. Role Interaction designer. Process Understood how the system works/ Refined and redesigned icons and interface/ Created the flash interface.

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Icons redesign

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interface of the lighting scene control

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PROTOTYPE

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3.1 Product innovation 1 - kitchen flower

Objective I joined a contest for designing innovative products. The created products have to relate to the theme “Blossom�. Role Creative and art director/ Graphic designer. Process Brainstormed ideas and generated ideas/ Defined the user groups and the problem of user groups/ Developed concepts/ 3d model the products/ Created the posters and description of the products. .

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Project/ IN

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Project/ PRODUCT INNOVATION - KITCHEN FLOWER

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Project/ PRODUCT INNOVATION - KITCHEN FLOWER

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Project/ PRODUCT INNOVATION - KITCHEN FLOWER

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3.2 Product innovation 2 - flower steps

Objective I joined a contest for designing innovative products. The created products have to relate to the theme “Blossom�. Role Creative and art director/ Graphic designer. Process Brainstormed ideas and generated ideas/ Defined the user groups and the problem of user groups/ Developed concepts/ 3D model the products/ Created the posters and description of the products.

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Project/ PRODUCT INNOVATION - FLOWER STEPS

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Project/ PRODUCT INNOVATION - FLOWER STEPS

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Its raining, and the flowers "bloom"

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Its raining, and the flowers "bloom"

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Project/ PRODUCT INNOVATION - FLOWER STEPS

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Project/ PRODUCT INNOVATION - FLOWER STEPS

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3.3 Toy design - Pinball game

Objective This project is an understanding of material choices in designing interactive objects and environments. The criteria for this team project was to create an interactive toy for little kids. We designed an interactive pinball game includes movable walls and marbles that will go through the walls and into the slots at the bottom. In the beginning, random slots will light up and players have to push or pull walls in order to make the marble toll forwards the right slut. Role Creative and art director. Process Defined the user group and theme/ Researched on the user group/ Defined the product for the user/ Techqunical research/ Developed low fidelity prototype/User testing/ Revised the prototype from feedback/ Developed a high fidelity prototype.

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Project/ TOY DESIGN - PINBALL GAME

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Concept idea

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Low - fidelity prototype

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Project/ TOY DESIGN - PINBALL GAME

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Final prototype

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Project/ TOY DESIGN - PINBALL GAME

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3.4 3D modeling - Music Band

Objective It is an instruction in advanced representations for designs, including solid modeling, parametric modeling, methods of representing object behavior, and design analysis using finite element techniques. We used Solid Work to make a mechanism toy which is a family set that can change in configurations from the family and we get to use 3D printer to print the toy out. Role Creative director/ Art director/ 3D animator Process Brainstormed ideas and generated ideas/ Defined the user groups/ Developed concepts/ 3D model the products/ Created the posters and description of the products/ made physical prototype.

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Project/ 3D MODELING - MUSIC BAND

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Gear action

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Final prototype

Our project was displayed on the University for the open house.

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Project/ 3D MODELING - MUSIC BAND

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Project/ 3D MODELING - MUSIC BAND

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Project/ 3D MODELING - MUSIC BAND

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MULTIMEDIA

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4.1 Dramatic film - TruTH's Corruption

Objective A short film about a psychotic woman who thinks her husband is cheating on her and how she figures out the truth. Role Story writer/ Videographer/ Director/ Editor Process Brainstormed ideas/ Wrote the script/ Drew the storyboard/ Planed and organized shot list/ Contacted actors and arranged for time/ Shot the video/ Edited the footage and sound.

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Project/ DRAMATIC FILM - TRUTH'S CORRUPTION

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See the video at the following link: http://www.vimeo.com/17982392

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Project/ DRAMATIC FILM - TRUTH'S CORRUPTION

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4.2 Abstract film - Forsaken thirst

Objective A short abstract film which inspired by a poem. Our group started from finding a poem first and base on our interpretation of the poem, we filmed the video. Role Director/ Videographer/ Editor Process Researched for the poem/ Brainstormed ideas/ Planed and organized shot list/ Shot the video/ Edited the footage and sound.

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Project/ DRAMATIC FILM - TRUTH'S CORRUPTION

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See the video at the following link: http://www.youtube.com/watch?v=e8JyWhj0Qn8&feature=player_embedded

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Project/ ABSTRACT FILM - FORSAKEN THIRST

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4.3 Graphic overlay - escape

Objective This project is to make a graphic overlay video with the pixel images and vector elements. Role Art director/ Motion graphic designer/ Video editor. Process Brainstormed ideas/ Came up with concepts/ Storyboarded the concept/ Took pictures/ Processed pictures with photoshop and illustrator/ Found the music for soundtrack/ Edited the video and music in premiere.

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Project/ GRAPHIC OVERLAY - ESCAPE

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Project/ GRAPHIC OVERLAY - ESCAPE

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See the video at the following link: http://www.vimeo.com/11424829

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Project/ GRAPHIC OVERLAY - ESCAPE

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4.4 2d motion graphic 1 - Melbourne Fringe festival

Objective Designed and produced a 30 second and 1 minute video for the Melbourne Fringe Festival. The festival is an open and inclusive event which happens once a year and showcases all arts from theatre to comedy, visual arts and film. Role Art director/ Motion graphic designer/ Video editor. Process Brainstormed and defined concepts for video/ Storyboarded the concept/ Processed images with photoshop and illustrator/ Processed video with aftereffect/ Created the music/ Edited with Premiere.

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Project/ 2D MOTION GRAPHIC 1 - MELBOURNE FRINGE FESTIVAL

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See the video at the following link: http://www.vimeo.com/12666906

Project/ 2D MOTION GRAPHIC 1 - MELBOURNE FRINGE FESTIVAL

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4.5 2d motion graphic 2 - The mistake

Objective Based on a screenplay “the mistake� that instructor assigned to our team, we used comic book style to represent this film. Role Motion graphic designer/ Video and sound editor/ Voice over/ Actor. Process Brainstormed ideas/ Storyboarded the storyline. Took pictures/ Processed pictures with photoshop and illustrator/ Recorded the voice over/ Edited the video and sound effect.

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Project/ 2D MOTION GRAPHIC 2 - THE MISTAKE

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See the video at the following link: http://www.vimeo.com/12688522 11

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Project/ 2D MOTION GRAPHIC 2 - THE MISTAKE

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4.6 2d motion graphic 3 - Life in Australia

Objective I made this video for fun and also to practice my skills of making motion graphic. This was to memorize my school exchanged experience in Australia. Role Art director/ Motion graphic designer/ Video editor. Process Brainstormed ideas/ Came up with concepts/ Storyboarded the concept/ Searched for images and gather pictures/ Processed pictures with photoshop and after effects/ Found the music for soundtrack/ Edited the video and music in premiere.

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Project/ 2D MOTION GRAPHIC 3 - LIFE IN AUSTRALIA

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See the video at the following link: http://www.vimeo.com/12199771

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