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Andrii Rozhko Objects

Render

Furniture

Design Architecture

Modeling Geometry

Interiors

Animation Landscape

Procedural

2016


After graduation in 2006, I started my career in field of 3D visualization and modeling. I have highly developed skills and a lot of experience in interior and architectural visualization. Defined as a hard-working, creative, self-motivated, adaptable, ambitious individual, always ready to improve myself. SALVADOR DALI ART INSTITUTE FOR DECORATIVE MODELLING AND DESIGN Kiev, Ukraine Bachelor's degree, interior design 2003 - 2007

Contacts: tel.: +971554250345  ​ mail: andrerosh@gmail.com   Skype: andrescorp www.behance.net Linkedin.com


Skills: Modelling Texturing Shadering Lightning Rendering Animation Procedural VFX Post-production Motion design

Software: Autodesk 3Ds Max Corona render engine Vray render engine SideFx Houdini ForestPack RailClone Unreal Engine Twinmotion Lumion MarvelousDesigner Autodesk Autocad

My publications:

My certification:

www.inhabitat.com www.yankodesign.com

Autodesk 3D Studio Max Autodesk AutoCad


WORK EXPERIENCE: • Kiev, Ukraine • Sep 2007 – Mar 2008 - DenzaWorkspace • Designer, interior 3d artist Responsibilities: Ineriors desig, work in Autodesk 3ds Max. Visiting construction sites, with the objective of drawing documentation. Accomplishments: I learned the basics of team working, mastered in practice 3DS Max. Skills Used: Modeling furniture and interiors in 3DS Max, adjust the lighting and materials for visualization, visualization with vray. • Kiev, Ukraine • Mar 2008 – Sep 2008 - Monte Cristo Multimedia • Game 3d artist Responsibilities: Creating low-poly and high-poly 3d models for different types of buildings, painting textures maps for this 3d models, testing 3d models on game engine. Accomplishments: I learned new skills in 3ds Max and Photoshop. UVW-mapping, modeling LOD’s for gaming enviroment. Skills Used: I learned more in-depth skills in working with 3d max, and his modifiers. Painted texture withPhotoshop. Understand how does it work gaming industry from the inside. • Kiev, Ukraine • Sep 2008 – Feb 2010 - OK Consulting Group • Interior 3d artist Responsibilities: Interior deisgn, work with Autodesk 3ds Max. Visiting construction sites, with the objective of drawing documentation. Making 3d visualizations Accomplishments: Mastered in practice 3DS Max. Improving skills of modeling and visualizations. Skills Used: Gained experience working with commercial projects. Kiev, Ukraine • Mar 2010 – Dec 2010 - Dizajio • Designer, interior 3d artist Responsibilities: Providing full range of services design company: communication with the customer, selection of furniture and accessories, choice of materials, drawings, visualization, working documentation. Accomplishments: I learned how to work with the client from the beginning of the project until its completion. Skills Used: Used previous skills. Also improved the skills of using 3d max, AutoCAD and Photoshop. Acquired negotiation skills with clients.


• Kiev, Ukraine • Nov 2010 – Oct 2011 - Leksarchitects • Architecture 3d artist, interior 3d artist Responsibilities: Architecture design, work with Autodesk 3ds Max. Visiting construction sites, with the objective of drawing documentation. Provide architecture 3d visualizations. Accomplishments: Expanded ability to work with interiors and exteriors. Skills Used: Work with the details of visualization, post-production, photoshop plug-ings. • Kiev, Ukraine • Jan 2012 – Sep 2014 - Energopol Ukraine • Designer, interior 3d artist Responsibilities: Interior design, work with Autodesk 3ds Max. Visiting construction sites, with the objective of drawing documentation. Provide interior 3d visualizations. Accomplishments: Making experience. Work with 2-4 projects in same time. Skills Used: Basic knowledge of color science, composition, ergonomics and the other important parts of the design. Use of accumulated knowledge in the field of 3D modeling, visualization and post-production. Improve v-ray skills. • Kiev, Ukraine • Sep 2014 – May 2015 - Rock&Wood design and manufacture • Chief designer, 3d artist Responsibilities: In this position, I was doing some of the most important and responsible actions. Everything about interior design, furniture and accessories. Development of design projects, furniture design, the responsibility for the whole structure design company. Accomplishments: I learned how to manage a part of the company, and was responsible for the design department. Skills Used: All the skills that have been accumulated by me while working in other companies. Of course improving the skills of working with 3D visualization. Learning the basics of animation and VFX, and other packages 3d modeling and animation. • Dubai, U.A.E. • May 2015 – Present - Architecture company • 3d artist Responsibilities: Provide architecture and interiors 3d visualization, post-production. Work with animation presentation, motion-design. Accomplishments: Start working with Unreal Engine, and Unreal-based software to make fast animation. Making photoshop matte painting. Provide project presentations. Skills Used: All the skills that have been accumulated by me while working in other companies. Import geometry from Rhino, fix 3d models (making retopology). Exporting geometry to Unreal Engine4, and Unreal-based software. Start making architecture video animations. Start working on AfterEffects motion-design presentations, using ForestPack, RailClone plug-ings, making interactive assets for fast creation of big parkings, with procedural settings. Start using my Houdini FX skills and procedural technics.


Villa in Alps pays homage to its stunning mountain backdrop with a p The tremendous sheet aluminum sculpture is an abstraction of the la on a still lake. It provides organic relief to the squared domicile wh ever-changing atmosphere of shadows and l


perimeter structure that mimics the surrounding natural landforms. andscape, flipped upside down as if it were the mountain’s reflection hich it encircles and gives the property dimension while creating an light that move with the position of the sun.


This tower i made using SideFx Houdini, with procedural path of creation. Houdini help me to produce nice skin for building with many varia-

How it works


Dubai School Auditorium


INSPIARTION SYMBOL

The palm branch is a symbol of victory, triumph, peace and eternal life originating in the ancient Near East and Mediterranean world. The palm was sacred in Mesopotamian religions, and in ancient Egypt represented immortality.


Apartment - 1A


Apartment - 2B


Some old close up


Cont tel.: +9715 mail: andreros Skype: a

www.beh Linkedi

201


tacts:

554250345  ​

sh@gmail.com  

andrescorp

hance.net in.com

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Andrii Rozhko  

Architectural and 3D visualization portfolio