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WORK PROCESS As I mentioned before, this was not a typical industrial design project, compared to my previous work. There was no user groups I could interview or test mock-ups with. Mining asteroids for metals has never been done, so there is no process in place that I could improve on. But there were on the other hand a lot of enthusiasts that I listened to and some that I could interview. There was also a lot of research on the topic that had yielded very varied results and concepts in the past. The scope of the whole topic just kept getting bigger and bigger throughout the process. I learned quickly that I would have to narrow the project down and not attempt to solve the whole issue from launch until minerals are returned to earth. I had to make decisions and qualified assumptions that there would be infrastructure in space for refueling, that optimal orbital trajectories could be designed to get there and so on. My job was to design the vehicle that extracts the metal from the asteroid and I believe that I did just that. I often had to trust my intuition as a designer and keep moving forward. I have to admit though that designing a spacecraft is a lot of work and there are many factors to consider despite narrowing it down as much as possible. It often felt like I was cutting it very close a lot of the times and that I perhaps had taken on a little bit more than can be done in only 20 weeks. On the other hand I do not regret choosing this topic since I have a huge interest in it. It also gave me the chance to work with speculative design and tackle issues that comes with the territory. It has been a blast.

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Profile for Anders Sandström

Mining in Zero Graivty  

MFA Master Thesis in Advanced Product Design Mining in Zero Gravity is a speculative design project that offers a vision of our first attem...

Mining in Zero Graivty  

MFA Master Thesis in Advanced Product Design Mining in Zero Gravity is a speculative design project that offers a vision of our first attem...

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