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ABOUT I am an Architect, Designer and Technologist, a graduate from the Arts University Bournemouth, an experimental design school in the UK and a Master in Advanced Architecture from IAAC in Barcelona and 3 years of International Work Experience. I have a passion for software and design and have lived and worked in India, UK, China and Spain in various architecture firms and design collectives over. My previous experience has allowed me to work on projects ranging from small industrial design projects like pollution masks to large urban infrastructure projects. I specially enjoy making things with contemporary tools and workflows, from custom 3D Printed fashion pieces to building columns with a 6-axis robotic arm.

SPECIALISM COMPUTATIONAL DESIGN PROGRAMMING COMPUTATIONAL FLUID DYNAMICS DESIGN - FABRICATION

LANGUAGES

ami nigam

English - Native Proficiency Hindi - Native Proficiency Mandarin - Conversational Spanish - Beginner

EXHIBITIONS

+34 665 186 165 anigam@hotmail.co.uk

• Hive, Beijing Design Week 2015, China • Living in Future Cities - 2016, MUHBA OLIVA ARTÉS, Barcelona • Living Room Interactive Installation - 2016, Barcelona

DOB : 18/06/1992 NATIONALITY : INDIAN CURRENT LOCATION : BCN, SPAIN aminigam.tumblr.com

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ESP

2018

CN

2016

CAREER

SKILLS

MASTERS IN ADVANCED ARCHITECTURE - 2018 Institute of Advanced Architecture of Catalonia (IAAC) Masters Thesis : Integration of CFD in Design & Thermal Delight in Architecture 2016-2018

ARCHITECTURAL DESIGN • Rhinoceros 3D • VISARQ BIM • Autodesk Revit • Adobe Creative Suite • Adobe Film Suite • Houdini FX • Autodesk Maya • Rhino CFD • Sim-Scale Simulation Platform • Multi-physics Simulations

• WVA ARCHITECTS Architect Beijing, China 2015-2016 http://wva.hk/ • DesignFactory (DEFACTO) Beijing Co-founder Beijing, China 2014-2016 http://www.defactobeijing.com/

COMPUTATIONAL DESIGN • Grasshopper 3D • Generative / Parametric Design • Computational Fluid Dynamics • Karamba Structural Analysis • Genetic Optimization • Topological Reduction • Agent Based Intelligent Design • Custom Scripted Components • GIS System • ECOTECT Analysis • Ladybug Environmental Analysis • Kangaroo Physics • Paneling Tools

• LCC ARCHITECTS Junior Architect Beijing, China 2014-15 • XD ARCHITECTS Architectural Intern Beijing, China 2014 http://www.xdarchitects.com/ • DPA LONDON ARCHITECTS Architectural Intern London, UK 2013 http://www.dpa-architects.co.uk/

UK

2014

• Programming / Scripting • Python : Rhinoceros • JAVA : Processing • C++ : OpenFrameWorks • C# : UNITY • VEX : Houdini FX • Genetic Algorithms • Interactive Systems • Computer Vision Algorithms • Physical Computing with Arduino

• BA (HONS.) ARCHITECTURE - 2013 Arts University Bournemouth, UK Royal Institute of British Architects I Architects Registration Board I

IND

2010

• HIGHER SECONDARY CERTIFICATE - 2010 A Levels Mumbai, India

DIGITAL FABRICATION • Design-Fabrication Parametric Workflows PORTFOLIO https://issuu.com/aminigam/docs/portfo-

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lio_pages_68487e03785e29


ACADEMIC RESEARCH

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RESEARCH DRIVEN PROJECTS FOCUSSED ON COMPUTATIONAL FLUID DYNAMICS, EMERGENT DESIGN, MULTI-PHYSICS SIMULATIONS, PROGRAMMING AND INTERACTIVE EXPERIENTAL DESIGN

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Form Follows Flow

KEYWORDS : METEOROLOGICAL ARCHITECTURE, THERMODYNAMICS, FORM-FINDING, MULTI-PHYSICS SIMULATION, COMPUTATIONAL FLUID DYNAMICS, CLIMATIC ARCHITECTUREADVANCED FABRICATION

MASTERS THESIS CLIMATIC COLUMNS TECHNIQUES : DIGITAL FORM-FINDING, PHOTOGRAMMETRY, 3D SCANNING, MORPHOGENETIC OPTIMIZATION, MULTI-PHYSICS SIMULATION, COMPUTATIONAL FLUID DYNAMICS, DIGITAL FABRICATION, CASTING, 3D PRINTING SOFTWARE : HOUDINI FX, RHINOCEROS 3D, GRASSHOPPER, PROCESSING WORKFLOW : EXPERIMENTAL FORM FINDING, 3D SCANNING, SIMULATING FLUID BEHAVIOR, MULTI-PHYSICS SIMULATIONS, SYSTEMIZATION ALGORITHMS Form Follows Flow is an Individual Masters Thesis Project from Climatic Matter Research Studio at Institute of Advanced Architecture of Catalonia. This thesis is an investigation into the early use of Computational Fluid Dynamics in architectural design and is based around the theoretical framework of Thermal Delight in Architecture.

Digital Workflow https://www. youtube.com/ watch?v=ZRuA_ xsNeKc

Repository https://aminigam. tumblr.com/

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A 3D PRINTED PROPELLER IS PLACED INSIDE A BODY OF WATER

TURNING OF THE PROPELLER PRODUCES A VORTEX IN THE WATER

MOLTEN HYDROPHOBIC WAX IS POURED INTO THE VORTEX

FLUID EXPERIMENTS

3D SCANS OF FLUID FORMS : PHOTOGRAMMETRY + PROCESSING 8


FITNESS # OF ITERATIONS

GENETIC OPTIMIZATION OF TURBULENCE PRODUCING COLUMN : GRASSHOPPER 3D+ GALAPAGOS 9


SIMULATIED WIND TUNNEL TESTING : PRIMITIVE COLUMN 10


SIMULATIED WIND TUNNEL TESTING : CLIMATIC COLUMN 11


WIND PROFILES AROUND COLUMNS - GEOMETRY ANALYSIS 12


1 m/s

~0 m/s

WIND VELOCITY AROUND COLUMNS - CFD ANALYSIS 13


PRIMITIVE | HEAT MAP

ITERATION 1 | HEAT MAP

PRIMITIVE | COLD MAP

ITERATION 1 | COLD MAP

DISSIPATION DESIGN THROUGH COLUMNS 14


WIND VELOCITIES

21 °C

20 °C 23 °C

24 °C

22 °C 28 °C 28 °C

25 °C

27 °C 27 °C 24 °C 29 °C

28 °C

29 °C

TEMPERATURE DISSIPATION

TEMPERATURE ADVECTION THROUGH CLIMATIC COLUMNS - MULTIPHYSICS SIMULATION 15


THERMAL SECTION 16


DYNAMIC REARRANGEMENT OF MICROCLIMATES 17


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Computer Vision

PROGRAMMING, GENERATIVE WORLDS, COMPUTER VISION, ALGORITHMS, SKELETON TRACKING, KINECT EXPERIMENTS IN INTERACTIVITY - COMPUTER VISION ADVANCED INTERACTION STUDIO, IAAC STUDENTS : AMI NIGAM & CRISTINA PARDO TUTORS : LUIS FRAGUADA & KLAUS OBERMEIER TECHNIQUES : PROCESSING, COMPUTER VISION ALGORITHMS, SKELETAL TRACKING, IMMERSIVE WORLD GENERATION

BODY This project was an exploration into interaction, space making, movement and algorithms. A Kinect was used to track the skeletal data of the user and an algorithm would generatively create different worlds, immersing the user to an environment where their movement within the space affected how they viewed themselves.

MOVEMENT

IMAGE

The skeletal tracking of a user is done using KinectPV1 Library for Processing. This provides data for various joints from the head to the feet. This can be analysed and transposed in realtime to study how the user is moving and interacting with the installation.

The data acquired is then used to alter the image that the user sees, which comes directly from the camera feed. Using this technique, the user is able to modify their own image leading to surrealist images with deformed bodies and faces.

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USING MOVEMENT OF THE BODY TO MODIFY IMAGE

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MOVEMENT TRACKING DATA - PROCESSING

1 USER 1 HAND

1 USER 2 HANDS

1 USER MULTIPLE JOINTS

2 USERS 1 HAND

2 USERS 2 HANDS

3 USERS 2 HANDS

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COMPOSITE IMAGE - KINECT + PROCESSING

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DESIGN + BUILD PROJECTS

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PERSONAL COLLABORATIONS & PROJECTS FOCUSSED ON COMPUTATIONAL DESIGN, DIGITAL FABRICATION & NEW WAYS OF MAKING

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LOCATION : PARK VIEW GREEN, BEIJING, CHINA YEAR : 2015 WORKFLOW : RHINO-GRASSHOPPER | 3D PRINT DEFACTO

Hive

HIVE was a project by Ami Nigam, Leandro Rolon & David Doepel under the collective DeFacto for Beijing Design Week 2015. It consists of the ‘HIVE’, a pop-up structure made of 3D Printed connectors and MDF Rods, the hive houses the ‘QUEEN’, a Generative Fashion piece 3D Printed using Nylon Powder. This project was an exploration into community built structures, fashion design, temporary structures, contemporary fabrication technology, 3D Printing & modular fashion. HIVE Video - Click Here

KEYWORDS : 3D PRINTING, POP-UP STRUCTURE, 3D PRINTED FASHION, EASY - BUILD, GENERATIVE DESIGN, FLAT-PACK, 26


Initial Model

Planar Panelization

Easy-Build

HIVE is made up of 142 MDF sticks and 96 3D Printed connectors. The whole pavilion packs in a backpack and is easy to construct. All we need is a connection document that tells us which connector connects to which stick like an IKEA manual. This makes HIVE it a community building exercise where anyone can come and help build the pavilion. Moreover, the ease of assembly makes it so that the entire pavilion can be constructed in less than an hour. • Grab a few people • Sort and lay out the sticks and connectors on the floor from the backpack • Create a datum • Mark the lengths and draw lines as per the instructions • Place the bottom connectors and sticks • Keep adding sticks and connectors as mentioned in the connection document • This process quickly builds a spatial element that can house people during emergencies or be used at festivals and other outdoor activities.

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Hive


HIVE & QUEEN ON DISPLAY AT BEIJING DESIGN WEEK 2015 28


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QUEEN A 3D Printed Nylon fashion piece designed on 3D Scans of the model. Pictured here with a traditional chinese Qipao 30


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KEYWORDS : DIGITAL FABRICATION, DIGITAL WORKFLOW, INTERIOR ARCHITECTURE, CNC FITOUT, PROBLEM SOLVING, FABLAB

1. Blank Site

2. Envelope blocking the sunlight & Noise

3. Breaking up the envelope to filter the light & noise

4. Sculpting the envelope to create a nested environment

33G

33F

33E 33D 33C

33B

33A

33H

5. Sub-dividing the envelope for CNC

6. Envelope creating seating and furniture elements

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Huamei Cafe

LCC ARCHITECTS ROLE : ARCHITECTURAL ASSISTANT LOCATION : SHANXI, CHINA YEAR : 2014 WORKFLOW : RHINO-GRASSHOPPER | CNC MILL TASKS : CONCEPTUAL DESIGN, DESIGN OPTIONS, COMPUTATIONAL DESIGN, FABRICATION DESIGN

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1. South facing glazed wall covered with mullions to filter the amount of sunlight 2. Big glazed wall facing the mall broken up to create a buffer from the noise and movement 3. Exposed equipment concealed by the panels

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PROFESSIONAL PRACTICE

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PROJECTS FROM PROFESSIONAL PRACTICE FOCUSSED ON SPATIAL DESIGN & ARCHITECTURAL COMPETITIONS

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Dachang Opera + Library

WVA ARCHITECTS Role : Architect Location : Dachang, China Year : 2014-16 Competition Entry, Winner Tasks : • Conceptual Design • Schematic Design • Design Development • Design Options • Computational Design • Project Diagrams • Submission Drawings

研究目标 研究方向

评剧院

档案馆

评剧院

档案馆 图书馆

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图书馆

评剧院 档案馆

档案馆 评剧院

图书馆 图书馆

本次设计研究的三个目标:

根据项目三大功能板块——评剧院、图书 馆、档案馆,进行不同建筑形式的组合研究。 充分利用现状用地范围, 塑造与外部城市广场相呼应的内庭空间。

1. 服务平民大众的文化建筑 2. 具备地方特色的城市建筑 3. 复合多功能的文化综合体

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各功能空间调整采光 ...

1 2

之声 -- 市民们的文化天堂 ... 1. Pingju Opera House 2. Stepped Library 40


立面方案一总平面图

雕塑

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New Shenzhen Art Museum

WVA ARCHITECTS Role : Architect Location : Shenzhen, China Year : 2015 Competition Entry Tasks : • Conceptual Design • Schematic Design • Design Development • Project Diagrams • Submission Drawings

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生态设计 Bioclimatic strategy

功能分析 Programmatic axon

文学与艺术的一

智能立体书库 Intelligent 3D dimensional stack

办公用房 Office

树木作为屏障用来阻断来自太阳的直接辐射,同时也为公共空间提供阴影 蔽护。

采光井 Light wells

漂浮查阅区 Floating reading area

空中查阅区 Suspended reading area 开放式的空间设计使得通风效率提高,水池和树木让环境更加凉爽。 设备用房 MEP 停车 Parking

概念剖面 Conceptual section

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A DIALOGUE BETWEEN LIT

小说、诗歌和散文等共同构成了抽象的文学世界;而绘画 图书馆和美术馆具备互补的场所特质——抽象与具象的碰


一次对话

TERATURE AND ART

功能分析 Programmatic axon

生态设计 Bioclimatic strategy

展陈空间 Exhibition spaces

画、雕塑和装置艺术都是具象的艺术表现形式。 碰撞,将成为龙华两馆之间的一次精彩的对话。 稳定的北侧阳光通过天窗过滤,漫反射进入展览区域;南侧的树木阻止阳 光的直接辐射。

公共服务区 Service

艺术研究交流用房 Research and communication

典藏区 Storage

室内热空气通过天窗利用烟囱效应排向室外;风可以快速地穿过建筑内部 带走热气。

停车 Parking

典藏区 STORAGE 概念剖面 Conceptual section

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Nanshan Plaza : Eco Urban Resort

LCC ARCHITECTS Role : Architectural Assistant Location : Xiamen, China Year : 2014 Competition Entry Tasks : • Conceptual Design • Schematic Design • Design Development • Project Diagrams • Submission Drawings • Computational Design

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PROGRAM POSITION STRATEGY

VIEWS + LANDSCAPE STRATEGY

ADDED VALUE

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SUNLIGHT / SHADOW STUDY

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城市入口形象

中厦国际南山广场(设计)投标技术标文件 Zhongxia International Nanshan Plaza Architectural Concept Design

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H6K6 Mixed Use Development

WVA ARCHITECTS Role : Architect Location : Wuhan, China Year : 2015 Competition Entry Tasks : • Conceptual Design • Schematic Design • Design Development • Project Diagrams • Submission Drawings • Computational Design

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Daping Gate

LCC ARCHITECTS Role : Architectural Assistant Location : Xiamen, China Year : 2014 Competition Entry Tasks : • Conceptual Design • Design Development • Project Diagrams • Submission Drawings

4.6 功能分析

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Program Functions


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鸟瞰

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Langfang High-Tech Masterplan

WVA ARCHITECTS Role : Architect Location : Dachang, China Year : 2015 Feasibility Study Tasks : • Conceptual Design • Schematic Design • Design Development • Project Diagrams • Submission Drawings • Computational Design

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code

AGENT BASED DESIGN

KARAMBA - STRUCTURAL OPTIMIZATION

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GALAPAGOS - GENETIC OPTIMIZATION


KANGAROO - INTERACTIVE PHYSICS

PROCESSING - GENETIC ALGORITHM

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THESIS - MULTI-PHYSICS SIMULATIONS


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Ami Nigam Selected Work : 2014-18  
Ami Nigam Selected Work : 2014-18  
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