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Constructing the Map: Created a wireframe of the map based on an in-game image of skryim’s map. Then created a 3d projection and color coded them based on personal preference. Then made the text layout.


Blocking out the Infographic. Open Content

Skyrim Map

Closing Content

Character Mapping


Off Time. How 87 Hours of Gameplay Translates into the Actions of my Character and the Environment Around Him. A Breakdown of my travels through the nine major holds. MORTHAL Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas purus ligula, ultrices auctor convallis a, auctor eu nunc. Aliquam placerat ultrices varius. Duis pulvinar urna eu odio rhoncus pulvinar.

And while the cities and the 9 major holds are in disarray and panic sweeps the streets, the hero cannot save those unless he stays healthy and get an adequate day’s rest. In this section, we’ll take a look at some of the more mundane time wasters in Skyrim.

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*Often times having to travel far for a quick buck and cool items.

*Could Be from Skill Books, fighting countless enemies, or through questing and plundering dungeons.

33% of Time: Bartering.

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This Character Mapping will showcase the most important aspects of each of the three categories listed in each circle:

“I USED TO BE AN ADVENTURER.”

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The trials and chaos surrounding Skyrim rests upon the helm of my character, Suhayb the Dovakiin or Dragon Slayer.

WINTERHOLD

Other Mental Time Wasters: 8% Reading Books 6% Reading Skill Books 7% Training Spells 5% Persuading Others for Gain

Each circle has it’s own set of time guzzling tasks and other counters that isn’t necessarily known to be recorded.

28% of Time: Increasing Skills

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100% of the Time: In Conversation with the Character.

33% of Time: Killing People.

In almost every instance of a person playing an RPG, They will recount the number of times they have tried to hold conversations with their own character or the NPC’s around them.

*Through Quests, Raiders, Pirates, other mongrels - We gotta kill them all with the only way we know how.

Other Phys/Spirit Time Wasters: 17% Killing Animals (no PETA they’re not real.) 17% Using “destruction technique” spells. 13% Shouting at Enemies, Dragons, Townspeople.

WHITERUN

*Need it, Can’t Live Without it, might need to kill for it. Good ol’ Gold.

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20% Accruing Gold. WINDHELM

FALKREATH Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas purus ligula, ultrices auctor convallis a, auctor eu nunc. Aliquam placerat ultrices varius. Duis pulvinar urna eu odio rhoncus pulvinar.

Blue is Mental Red is Physical/Spiritual Green is Overview and Crime.

RIFTEN Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas purus ligula, ultrices auctor convallis a, auctor eu nunc. Aliquam placerat ultrices varius. Duis pulvinar urna eu odio rhoncus pulvinar.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas purus ligula, ultrices auctor convallis a, auctor eu nunc. Aliquam placerat ultrices varius. Duis pulvinar urna eu odio rhoncus pulvinar.

*I have a total of 150,000 gold pieces as a bounty for my head through the 9 holds.

Other/Crime Time Wasters: 5% Paying Fines 12% Assaulting People 10% Chest Plundering

47% of Time: Placing Bounties on my Head for Crime

Another View: One could look at these charts separately to see how each category could stack up against 87 hours of play. Although that could be done, each category is working in tandem with each other (except crime, that was done on an entirely different save) and should be measured accordingly.

TIME can be WASTED, and is often wasted doing the very things we enjoy. SKYRIM Has proven that yet again, RPG games are the pinnacle of time guzzling activity that while cycle the mundane, shines bright in the face of more important things we could be doing.


Constructing the Idea: This Infographic was created to breakdown how my 87 hour playthrough of Skyrim is categorized in the actions of my character and the environment. In this case, I am using my data to display some of the most common mechanics and underrepresented aspects of the game within the 87 hours of gametime. fonts used: ITC-Avant Garde Bold, Medium, Light

Building the Skyrim Timetable  

Project 1 assigment for Info Design class. Grade: 95

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