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DESIGN STUDIOS ARCH 201

CASA PARA LA DANZA

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ARCH 341

SOCIAL PAVILION

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ARCH 342

THE HILL

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ARCH 415

LAMP AND SHADE

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EYES HANDS PAPER

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GROUP CNC MILL

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CREATIVE WORK ARCH 132 ARCH 235

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After selecting Alberto Campo Baeza’s Casa de Blas as a precedent study in ARCH 201: Arch Studio, the task was to analyze the precedent study’s design by predicting the process based on the interpretation of the study. After completing the interpreted process, the project was to design a complimentary residence based on the precedent study. The design was derived from the concept of creating a place for music. Campo Baeza wanted to design a house where the client and his family could listen to music and the beautiful surrounding environment. Music’s complementary part is dance. CASA PARA LA DANZA became Casa de Blas’s complementary. The class revolved around the process of design by studying experience with the craft of seeing the environment, interpretation with the ability to let one’s mind wonder, and translation with the fundamental skills to translate ideas from one medium to the next. The class also emphasized the importance of the use of precedent studies with the use of fundamental design skills.

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C A S A PARA.LA DANZA

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PRECEDENT’S PREDICTED PROCESS:

COMPLIMENTARY’S CONCEPT:

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COMPLIMENTARY’S PROCESS:

Elevation Solid

Void

Open

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Dwelling

Living

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Studio

Stage

Floor Plan

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In ARCH 341: Intermediate Arch Studio A, the class was introduction to landscape and its relationship to architecture. The project was design an addition for the Manoa Valley Theatre, without making changes to the existing theatre. The site is located on a cemetery, creating a challenge and sense of the significance of culture and landscape. While working with conditions of how to approach the cemetery and to not disrupting the existing theatre, the site had to be kept as a functional outdoor space for the theatre’s use. This sprouted the idea of creating a SOCIAL PAVILION protected outdoor space with the intent of minimal impact on the cemetery’s plots. With the site being partially a cemetery, the goal of the design is to create a comfortable common ground between man and land, and past and present. This class taught the importance and impact of site conditions on a design and its concept with the use of critical design thinking.

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SOCIAL PAV I L I O N

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LANDSCAPE&ARCHITECTURE JUDITH.STILGENBAUER F 8

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CONTEXT MAP:

Manoa Valley Cemetery

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Manoa Valley Theatre

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Manoa Marketplace Circulation

CONCEPT: Grave Plots

Man + Land Past + Present Trees

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SELECTED AREAS:

CONCEPT MODEL:

Front reception area

Rear open lecture space

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For ARCH 342: Intermediate Arch Studio B, the goal was to focus on tropical housing with a twist. This project had given site and required to incorporate parking, at least 40 units of housing, and retail and commercial space. To not interfere with the view of the future high rises in Kaka‘ako, the design was kept at a low height of four stories. With this consideration of the residents and workers inland of the project, the design valued the appearance of the mauka side and decided to create a topography in a planned urban area. The design also wanted to create uninterrupted views for the users and residents of the design. THE HILL became a cantilevering topography in a sweeping single motion through the site with greenery on the mauka side.

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THE.HILL

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URBAN.RESIDENTIAL J A S O N . S E L L E Y S 8

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SITE:

PROCESS:

1 Curved form derived from the site

2 Section form in retail, residential, and parking

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3 Topography pattern to create views for all units 14


4 Divide middle section for residential units

5 Subtract units to add atrium columns

Department Legend Living Bed Bath Closet

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Closet Bath

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Closet Bath

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Bed Bed

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6 Gardens and circulation through and around site

Living

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The task of this project, for ARCH 415: Concentration Arch Studio was to create an urban pop-up campaign, a design for the common good. As a campaign the project is not just a representation of an unrealized design idea, it is an action itself. The product for this project is a graphic campaign focused on informing and activating the public to work towards a design action. The campaign is to inspire the public and empower them to take up the campaign themselves. After studying Kaka‘ako, the pedestrians experience urban heat island effect. This occurs when areas develop surfaces that were once permeable and moist, such as open land and vegetation, and develop into buildings and roads, that are impermeable and dry, forming and “island” of higher temperatures. With the heat, the pedestrians do not have many areas designated for sitting, eating, and relaxing. They find their own form of seating and shading. An over-sized desk lamp with an industrial flare, relating to Kaka‘ako’s past, the LAMP AND SHADE creates an opportunity for users to see an altered perspective on lighting. The lamp has been design for providing light, where the LAMP AND SHADE can be multi-purpose object for uses such as lighting, shading, seating, a speaker, and a projector. 16


L A M P A N D SHADE

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PROBLEM

PROBLEM

PROBLEM

PROCESS:

Sun + Seat SITE:

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Shade + Seat

Fixed Lamp

Operable Lamp and Shade

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The lamps would be installed in a

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parking stall and be able to move around to provide shade and other services in appropriate angle.


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With the lamps being placed in parking stalls and adjacent to the sidewalks, this would place the lamps in pedestrian spaces as seating and shading during the day. During evening events in Kaka‘ako, the lamps could adapt for the occasion and serve as lighting for the space, speakers for music, or even as a projector for videos or films.

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Simple

Shades and Shadows

Gestural

Kennedy Theatre Site

Kennedy Theatre Floor Plan

Kennedy Theatre Perspective 22

Kennedy Theatre Makai Elevation


Watercolor Sample 1

Watercolor Sample 2

In ARCH 132: Design Communications, daily drawings of a consistent object were assigned, to draw on a regular basis. The class introduced different mediums and drawing techniques for

Watercolor Sample 3

E Y E S H A N D S PAPER

renderings and perspectives drawings. Once a foundation was made, the class went into the beginnings of technical drawings and design communications. Main lessons pulled from the class was to be able to communicate ideas, designs, and concept through two-dimensional and visual

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H A N D . D R A W I N G S

representation, along with being able to internally communicate from what the EYES see, to then translate the seen to the HANDS,

J A N I N E . C L I F F O R D

to then use the hands to communicate what the thought on to PAPER.

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CONCEPT: To capture the idea of fluidity, the concepts of fluidity of water and body were explored and combined. From the fluidity of water and body, the ideas of smoothness and sudden aggressiveness were mixed together to form this individual piece of the group project.

FLUIDITY PIECE:

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During this semester of ARCH 235: Computer Applications, the class covered how to use programs for digital representation and communication in architecture. There was an emphasis on

GROUP C N C M I L L

methods of three dimensional fabrication explorations. This project’s purpose was to explore and learn the limits of a CNC mill to then better understand how to use those limits to an advantage. Each group was given a list of words where each member was to choose one word and design a CNC mill

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COMPUTER.APPLICATIONS.

piece that represented the selected word. The selected word is “fluidity”.

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2014 Undergrad Architecture Portfolio