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Tu t o r : M oy s h i e E l i a s


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Introd u c t io n

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A M A N DA KW E K Born in Year 1997 Singapore

Amanda also believes having a good balance work & play lifestyle is one of the important values in her life. Being actively involved in various kinds of sports has helped shape much of who she is today. Sports has also made Amanda a very determined person, to always have a tenacious attitude to persis even in the face of adversity & to always stay optimistic despite the outcome, wanting to get back up even stronger.

Amanda is currently a third year student majoring in Architecture at the University of Melbourne. She graduated with a Diploma in Architecture at Singapore Polytechnic (Singapore) in 2017. Since young, Art has been her passion; particularly passionate in sketching & desigining houses. This piqued her interest on the World of Architecture. Upon entering polytechnic, her interest in architecture was augmented by the process & concepts of projects, especially in functional art; how spatial layouts can be further pushed beyond its limits; enthusiasm for overcoming challenges & wanting to learn more.

Living in this digitsed world, Amanda believes that technology is the way in to go; thus the importance of being able to keep up in order to still be relevant in this industry. Her education in Singapore Polytechnic the last 3 years and working experiences has familiarized herself with softwares such as AutoCAD, Revit, Sketchup, and rendering softwares such as Vray and Podium. “ Architecture is an expression of Values.� -Norman Foster


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Final Ye a r P ro j e c t:

Co -Wo r king S paces

S o f t wa res Use d : Ske tch up , AutoCad, Photoshop, Vray


Prev iou s Wo rk s

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S eco nd Ye ar P ro j e ct :

M ulti- Sto rey Resid ential

S o f t wa res Use d : Rev i t , AutoCa d, Photoshop

First Ye ar P ro j e c t :

D welling

S o f t wa res Use d : Rev i t , AutoCa d, Photoshop


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PART A.6


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ALGORITHMIC SKETCHES


Part 2a.

Part 2.

Part 3a.

Part 3.

Part 4.

PA RT A.6 Append ix - Algo r ithmic S ke tch es

Part 1.

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Human Figures

S et t i n g u p t h e Bas e S o f t wa res u se d : G rassho p per and Rhino

Part 1. Start of by forming Curves that mimics the curvature of a human body as the base. Afterwhich, using Loft to join these curve lines otgether, forming a surface.

Part 2. Connecting the formed curve surface to Populate Geometry to create random points on the surface of the model.

Part 2a. Adding Number Sliders to control : (i) Seed , referring to the number of boxes formed within the same form. (ii) Count plays around in with the configuration of the different sized boxes and cuboids.

Part 3. OcTree is used and connected to form cubes/cuboids using the random points, which was created by the Populate Geomtry.

Part 3a. Toggle is used to transform the rectangular shaped forms into squares instead to create more variety. Number Slider for Group is used again to play around with how the size cubes formed; it ranges from being congested and large, to small and widely spread out.

Part 4. Finally, Boxing it so as to ensure that all the components are ‘glued’ together. Followed by baking the finalised product back into Rhino and rendering it.

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PA RT A .6 Ap pend ix - Algo r ithmic S ke tch es

P ROC ESS

1st Model

2nd Model

3rd Model


Human Figures

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MOD EL S

4th Model

5th Model

6th Model


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PA RT A .6 Ap pend ix - Algo r ithmic S ke tch es

CON TO UR

Top View - Contours


Contours

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DRAWING

Bird’s Eye View - Contours


Kwek_Amanda_939562_Algorithmic Sketchbook  
Kwek_Amanda_939562_Algorithmic Sketchbook  
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