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SEEkER’s VIEWS ON COMBINED ARMS TEAM COMPOSITION Team One - Forward Infantry

AI

Team Two - Forward Infantry

AI

AI

AI

Team Three - Mechanized Infantry AP HEAT

AP HEAT

Team Four - Mobile FARP and AA Repair

Ammo

AA

AA

Team Five - Air Superiority A2A

105

Shredder

105

A2A

Team Six - Armored Airborne Reinforcement AI

AI

AI

AI


SEEkER’s VIEWS ON COMBINED ARMS ROLES, DESCRIPTION AND ALTERNATE COMPOSITION Forward Infantry On the run role: To spearhead for the mechanized division and create mayhem in enemy armor lines. They are to shoot rockets on every target and distract them from the tanks. They must also find out enemy sunderer emplacement and suppress infantry presence on the field. On target role: To create a foothold for the empire. They are to cover the entire base with radar for the leaders to be able to pinpoint targets from the map screen. They are to provide multiple AMS support for the empire, from different angles of approach. They are to hold the main building of the current targeted base. Alternate composition: Agile vehicles like harasser can also be used. They can also move on foot from the FARP if needed to assist in the vehicular warfare. Classes in the AO are up to squad leader, but should be balanced for defense. Mechanized Infantry On the run role: The are the main force of the attack while on the run. They must let the forward infantry make their slow advance on foot before trailing them slowly. Armor piercing and HEAT shells must be used to devastate enemy armors. On target role: To create a siege of the base and to protect the forward infantry sunderers. They must never get close the base. They must keep watch on flanking move from enemy armors. Alternate composition: If their prowlers go down, they must reinforce with AP lightnings. Mobile FARP and AA On the run role: Stays behind the mechanized infantry. Provide repair and rearms to all vehicles. Provide last respawn point for forward infantry. Deter all enemy air presence for Air Sup. On target role: Never goes on target. Stays hidden behind the armor column. Alternate composition: Can be called to switch to AI for an Armored Airborne drop. Air Superiority On the run role: Stays far behind the main forces. Re-secure secondary targets with help of light assault classes. Breaks enemy convoy before they reach areas behind our lines. Can call on Armored Airborne help to re-secure hot areas. On target role: Call be called upon to bombard an area once the Forward Infantry has managed to establish a solid foothold in the area. Target of interest should be pinpointed by the forward infantry leaders. Never stays over the area. Strafing runs. Alternate composition: No light assault and one more liberator or 2 mossies. Armored Airborne Reinforcement On the run role: No role on the run. Stays behind and keep the last area captured secure. On target role: Will be called upon by either the Forward Infantry or the Air Superiority to secure area of interest. Drop on a building and exterminate enemy presence. Alternate composition: Heavy C4 drops. 2 Galaxies for fireteams.

Form-up and Speeches Before all ops, the entire force should form up in position. Picture are taken, speeches are given to bolster morale. HOOORRAAHH ! The time to form-up should be counted and worked upon to improve.

BWC Combined Arms  

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