DIA_MArch Program Hochschule Anhalt

beginning of modeling

+ and -

+ we can relax NURBS surface using rhino relaxation script - we donâ&#x20AC;&#x2122;t have any kind of control of surface deformation we cannot animate or change position of attractors without rebuilding a model we cannot control elasticity of the material (surface) we cannot relax trimmed NURBS surface

Logic: 1st step: calculate the center of gravity (point a) 2nd step: divide curves to get curve elements (points D) in order to define the elasticity of the material. Get the path history of subdivision. 3rd step: move each point of the curves division (point’s D1) towards point “A” while analyzing position of the other points “D” and push point D1 according to the vector magnitude between point “A” and ”D” 4th step: rebuild curves using path history of 2nd step Notes: Number of curves subdivision controlled by the values slider Vector magnitude is controlled by the values slider

Logic: 1st step: make surface 2nd step: divide surface on U and V direction, get points “D”

initial surface

3rd step: attach attractors to points “D” 4th step: get vector magnitude between each one of the points “D” 5th step: move all points towards each of the attractor step by step 6th step: get number of UV divisions from 2nd step and Use it to rebuild a surface from the deformed grid of points

attractor

attractor

attractor attractor

attractor

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definitions and references

surface relaxation

+

get vector from points to attractor

get 1st attractor

move points towards attractor

+

calculate distance

divide distance to have more controle

magic graph get vector from points to attractor

get 2nd attractor

calculate distance

move points towards attractor

divide distance to have more controle

magic graph get vector from points to attractor

get 3rd attractor

calculate distance

get surface

divide survace on UV direction get the points

move points towards attractor

divide distance to have more controle

magic graph

get vector from points to attractor

get 4th attractor

calculate distance

+

move points towards attractor

divide distance to have more controle

magic graph

+

and so on

components analysis

+

+ Generate a grid of {uv} frames on a surface get 4th item(middle) of the surfaces to have plane normal

get surface

get sub surface

Decompose a BRep into its component parts.

Retrieve a specific item from a list. Elements in a list are identified by their index. Divide a curve into 2 equal length segments Create a line between two points.

Retrieve a specific item from a list.

Create a lines between central point and subsurface andCVs.

Compute Euclidian distance between two point

Create an interpolated curve through a set of points.

coordinates.

divide survace on UV direction get the points

Create a polyline connecting a number of points.

+

get 4th item(middle) of the surfaces

Loft curves and polylines(1st group of elements)

Loft curves and polylines(2nd group of elements)

+

aerodynamic analysis experiments

+

+

++

+

+

++

+

+

++

+

+

++

+

+

++

+

+

++

+

+

++

+

EXPERIMENT: in order to make aerodynamic analysis we changed the position of wind force emitter to see how the surface is working when the wind forces applied

+

visualization