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data mappinG of 2016 u.S. prESidEntial ElECtion tWittEr aCtivity Jiayi Young, Weidong Yang and Shih-Wen Young

Installations and Exhibitions

USA The proposed installation transforms the 2016 United States Presidential Election data into a large-scale immersive environment to provoke thought as to how social media assumes form and dominates the shaping of the future of a nation. By mapping election data into flickering lights, ticking sounds, and the exchange of fluid between IV bags, the installation recounts Twitter activates on the topic from February 2016 to the election date of November 8, 2016. It exposes the inner mechanisms of a world where true human tweets and tweets generated by Twitter Bots mutually influence each other and propagate inseparably as a combined voice. The installation allows the examination of the machine world infiltration that shifted the generative entropic propagation of social media influence on this U.S. election, and provides a physical space for contemplating the significant challenges social media post in our understanding of the social fabric and the radical transformation of the ways in which we now relate to each other.

intErStEllar: CroSS-SCalE SpaCESCapES Clarissa Ribeiro, Mick Lorusso and Herbert Rocha Brazil - USA Conceived as a peaceful and playful exploration of the interstellar space, the augmented reality soundscape installation. Interstellar: Cross-Scale Space-Scapes invites the audience to access the experiential dimension of space technologies and how the huge amount of data derived from space exploration can be accessed, processed and visualized. Walking through a softly illuminated room where a few transparent cables come from the ceiling having small augmented reality markers in its extremities, holding an iPad mini one will find him/herself immersed in a soundscape populated with 3D animated models derived from actual nanoscale stardust particles’ images. The soundscape, or the soundtrack for navigating this Augmented Reality interstellar space, is made up of a combination of sounds derived from images of stardust particles in nano scale available in online databases taken (its pixels) as raw data for sonification projects. Both, the exercise of designing the 3D representations for the Augmented Reality application from original nano scale image samples of stardust particles and the sonification projects, are part of an interventionist creative practice where different strategies for editing and data visualization were explored, producing data-environments as informational sensorial experiences – somehow touching the untouchable space between the stars.

Profile for Alejandro Valencia-Tobón

Exhibition Catalogue ISEA2017  

Catalogue of the International Symposium on Electronic Arts ISEA2017 and the International Image Festival. See the Design Case 'Experiments...

Exhibition Catalogue ISEA2017  

Catalogue of the International Symposium on Electronic Arts ISEA2017 and the International Image Festival. See the Design Case 'Experiments...

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