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ALANNA FISCHER alannafischer.com

aef222@cornell.edu

EDUCATION

INITIATIVES

Cornell University: BS in Information Science, UX

Orientation Leader

Ithaca, NY Aug 2015 - May 2019

Creative Director

Hong Kong University of Science and Technology: Technology and Management Clearwater Bay, Hong Kong Jan - May 2018

Graphic Designer

TOOLBOX

EXPERIENCE Barnes & Noble

Product Design Intern

New York, NY Jun - Aug 2018

Designing a recommendation system that expediates book browsing experience online to help aid customers through the book browsing and discovery process.

Lucid VR

Product Design Intern

Santa Clara, CA Jun - Aug 2017

Helped in re-invision the brand image of Lucid VR moving forward and redesigned lucidcam.com’s homepage to match accordingly. Restructured the Lucidcam.com help resources in order to increase current and new customer engagement. Noticed a pain point around user engagement with Lucidcam and created a user-generated content page to allow users to feel more connected to the camera.

Cornell University

Teaching Assistant (CS 1300 and INFO 4300)

Ithaca, NY Aug - Dec 2017

Taught weekly labs and held office hours for web programming and design (1300) and design team thinking (4430).

Cornell University Ithaca, NY Aug - Dec 2017

Research Assistant (Virtual Embodiment Lab)

Program using C# and Unity 3D, along with design principles to create immersive, interactive VR simulations to solve mental health problems.

WhatsApp Concept Case Study

Remote- Hong Kong Feb - May 2018

Completed a concept case study on increasing connectivity between users through a centralized contact platform on WhatsApp.

Cornell University

DinnerMode Project

Ithaca, NY Aug - Dec 2017

Design Sketch InVision Framer Adobe Creative Suite

Technical HTML/CSS JavaScript Python

COURSEWORK Digital Product Design HCI Design Opportunity Ideation Web Design Text Mining for Literature

PROJECTS Cornell University

Varsity Athlete

Led a project team’s qualitative research in local communities to inform design decisions and user needs and designed 60% of wireframes.

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